Player Matchup

Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
GrayCrown
Fafnir
Level 160
God Stats
4W - 2L
1,542 SR
Queue Stats
102W - 100L
1,586 Elo+
Party 2
Skadi
Skadi
KaioKaique00
Skadi
Level 143
God Stats
8W - 10L
1,694 SR
Queue Stats
228W - 220L
1,560 Elo+
Party 2
Team Averages
Level 141
1,547 SR
1,529 Elo+

VS

Team Averages
Level 130
1,480 SR
1,580 Elo+
Tyr
Tyr
 
Tyr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
BENG4
Chronos
Level 158
God Stats
3W - 1L
1,715 SR
Queue Stats
292W - 238L
1,627 Elo+
Party 1
Nox
Nox
Matachangos606
Nox
Level 158
God Stats
1W - 1L
1,161 SR
Queue Stats
235W - 230L
1,505 Elo+
Solo
Lancelot
Lancelot
TђΔŇΔtØŞ
Lancelot
Level 143
God Stats
13W - 11L
1,522 SR
Queue Stats
109W - 113L
1,501 Elo+
Solo
Horus
Horus
muukplay
Horus
Level 33
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 5L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
0 / 2 / 0
8,183
546
7,883
17,732
12,221
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ra
 
Ra
13
0 / 1 / 2
7,587
506
5,493
9,263
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
12
1 / 6 / 0
7,557
504
3,774
13,938
5,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
GrayCrown
Fafnir
11
2 / 2 / 2
8,030
535
4,014
8,030
7,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 6 / 1
8,543
570
6,469
12,102
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
0 / 0 / 2
9,119
608
12,571
14,961
13,394
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos
BENG4
Chronos
15
8 / 1 / 3
9,868
658
8,476
10,538
4,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 0 / 4
9,123
608
8,291
8,574
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
15
6 / 2 / 3
9,268
618
8,423
11,916
5,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
muukplay
Horus
11
0 / 1 / 8
7,586
506
4,873
12,219
7,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
17
17
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
2
0
0
L
Ra
 
Ra
0
1
2
1
L
Ao Kuang
 
Ao Kuang
1
6
0
0.17
W
Tyr
 
Tyr
0
0
2
1
W
Chronos
BENG4
Chronos
8
1
3
9.5
L
Fafnir
GrayCrown
Fafnir
2
2
2
1.5
L
1
6
1
0.25
W
3
0
4
5
W
Lancelot
6
2
3
3.75
W
Horus
muukplay
Horus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,633
Damage
42,634
61,065
Taken
58,208
32,657
Mitigated
35,350
21,780
Healing
25,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
7,883
3,703
0
10,647
17,732
12,221
118
248
17,484
0
72,120
L
Ra
 
Ra
5,493
669
621
3,620
9,263
4,164
0
5,935
3,306
72,952
0
L
Ao Kuang
 
Ao Kuang
3,774
1,497
0
1,463
13,938
5,107
1,092
3,292
10,558
57,484
0
W
Tyr
 
Tyr
12,571
1,506
0
7,570
14,961
13,394
0
470
14,491
0
78,504
W
Chronos
BENG4
Chronos
8,476
2,845
0
4,293
10,538
4,496
846
3,403
7,135
79,319
0
L
Fafnir
GrayCrown
Fafnir
4,014
1,519
0
3,096
8,030
7,241
102
2,736
5,250
17,603
0
L
6,469
3,114
0
2,333
12,102
3,924
708
4,249
7,700
0
67,884
W
8,291
1,278
0
3,972
8,574
3,975
33
3,887
4,687
80,288
0
W
Lancelot
8,423
1,660
0
4,964
11,916
5,563
0
2,829
9,087
0
74,404
W
Horus
muukplay
Horus
4,873
2,163
1,094
3,634
12,219
7,922
289
3,769
8,450
0
20,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,900
Gold Earned
44,964
496
Minions Killed
545
0
Camps Cleared
0
1,452,810
Distance Traveled
1,620,980
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,183
546
113
8
0
245,957
4
L
Ra
7,587
506
136
9
0
308,733
3
L
Ao Kuang
7,557
504
93
6
0
319,547
7
W
Tyr
9,119
608
137
9
0
348,386
6
W
Chronos
9,868
658
135
9
0
296,068
9
L
Fafnir
8,030
535
20
1
0
317,028
5
L
Skadi
8,543
570
134
9
0
261,545
6
W
Nox
9,123
608
138
9
0
310,136
5
W
Lancelot
9,268
618
111
7
0
359,220
0
W
Horus
7,586
506
24
2
0
307,170
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role