Player Matchup

Cthulhu
Cthulhu
Blero_92
Cthulhu
Level 16
God Stats
0W - 2L
1,299 SR
Queue Stats
33W - 66L
926 Elo+
Party 2
Jing Wei
Jing Wei
Bombay-Saphir
Jing Wei
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 92L
1,215 Elo+
Party 2
Nu Wa
Nu Wa
Master B781
Nu Wa
Level 122
God Stats
2W - 2L
1,707 SR
Queue Stats
239W - 273L
1,298 Elo+
Solo
Ymir
Ymir
yFxzii
Ymir
Level 84
God Stats
6W - 4L
1,562 SR
Queue Stats
21W - 33L
1,318 Elo+
Solo
Tyr
Tyr
zaynmalik786
Tyr
Level 104
God Stats
5W - 3L
1,541 SR
Queue Stats
166W - 181L
1,362 Elo+
Solo
Team Averages
Level 74
1,522 SR
1,224 Elo+

VS

Team Averages
Level 49
1,323 SR
1,358 Elo+
Anhur
Anhur
Jce617
Anhur
Level 43
God Stats
2W - 2L
1,278 SR
Queue Stats
64W - 66L
1,348 Elo+
Party 1
Bakasura
Bakasura
Ninsaya
Bakasura
Level 67
God Stats
2W - 2L
1,374 SR
Queue Stats
66W - 53L
1,508 Elo+
Party 1
Hades
Hades
SmRsandro110
Hades
Level 47
God Stats
2W - 1L
1,179 SR
Queue Stats
47W - 44L
1,352 Elo+
Party 1
Skadi
Skadi
WaBBaN_WaBBaN
Skadi
Level 61
God Stats
84W - 82L
1,343 SR
Queue Stats
85W - 85L
1,233 Elo+
Solo
Chaac
Chaac
ruben2011
Chaac
Level 28
God Stats
17W - 17L
1,441 SR
Queue Stats
57W - 58L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blero_92
Cthulhu
14
0 / 7 / 8
9,247
385
7,536
25,306
16,324
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Bombay-Saphir
Jing Wei
15
3 / 6 / 4
10,490
437
13,178
20,475
4,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 8 / 5
11,582
483
25,966
24,080
8,595
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
yFxzii
Ymir
15
7 / 6 / 5
10,554
440
16,243
24,067
11,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 6 / 3
10,950
456
18,005
23,341
9,274
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jce617
Anhur
17
5 / 7 / 5
11,409
475
16,437
21,848
9,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
Ninsaya
Bakasura
20
9 / 4 / 6
13,245
552
15,848
25,496
13,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
16 / 3 / 4
14,069
586
37,736
32,782
20,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
3 / 2 / 11
11,847
494
16,265
16,160
6,615
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
ruben2011
Chaac
17
0 / 7 / 9
11,491
479
9,811
20,886
18,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
68
23
Kills
33
33
Deaths
23
25
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blero_92
Cthulhu
0
7
8
0.57
L
Jing Wei
Bombay-Saphir
Jing Wei
3
6
4
0.83
W
Anhur
Jce617
Anhur
5
7
5
1.07
L
5
8
5
0.94
W
Bakasura
Ninsaya
Bakasura
9
4
6
3
W
16
3
4
6
W
3
2
11
4.25
W
Chaac
ruben2011
Chaac
0
7
9
0.64
L
Ymir
yFxzii
Ymir
7
6
5
1.58
L
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,928
Damage
96,097
117,269
Taken
117,172
50,476
Mitigated
68,456
24,709
Healing
38,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blero_92
Cthulhu
7,536
565
245
4,245
25,306
16,324
348
2,560
22,280
32,326
0
L
Jing Wei
Bombay-Saphir
Jing Wei
13,178
9,822
0
3,774
20,475
4,534
371
6,595
13,627
0
50,435
W
Anhur
Jce617
Anhur
16,437
6,638
0
5,646
21,848
9,264
2,047
8,152
13,696
0
76,823
L
25,966
8,885
287
4,000
24,080
8,595
1,565
11,841
11,257
96,929
0
W
Bakasura
Ninsaya
Bakasura
15,848
11,021
0
9,077
25,496
13,528
1,947
10,502
14,994
0
104,943
W
37,736
6,162
266
17,284
32,782
20,568
2,063
15,554
17,228
124,351
0
W
16,265
4,867
0
2,927
16,160
6,615
3,855
8,208
7,681
0
95,660
W
Chaac
ruben2011
Chaac
9,811
1,114
0
2,883
20,886
18,481
1,697
7,329
13,557
0
65,386
L
Ymir
yFxzii
Ymir
16,243
1,926
54
4,943
24,067
11,749
0
7,656
15,779
58,825
0
L
18,005
3,205
0
7,161
23,341
9,274
684
7,837
14,886
0
67,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,823
Gold Earned
62,061
403
Minions Killed
668
0
Camps Cleared
0
2,052,935
Distance Traveled
2,261,764
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,247
385
49
2
0
399,426
5
L
Jing Wei
10,490
437
72
3
0
456,267
9
W
Anhur
11,409
475
88
4
0
429,779
1
L
Nu Wa
11,582
483
122
5
0
380,588
0
W
Bakasura
13,245
552
168
7
0
537,645
0
W
Hades
14,069
586
177
7
0
424,897
1
W
Skadi
11,847
494
133
6
0
434,879
7
W
Chaac
11,491
479
102
4
0
434,564
1
L
Ymir
10,554
440
79
3
0
450,499
3
L
Tyr
10,950
456
81
3
0
366,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role