Player Matchup

Kuzenbo
Kuzenbo
AfroRuffy2
Kuzenbo
Level 144
God Stats
3W - 1L
1,485 SR
Queue Stats
63W - 79L
1,530 Elo+
Solo
Chang'e
Chang'e
BudFisk
Chang'e
Level 160
God Stats
7W - 0L
1,939 SR
Queue Stats
895W - 769L
1,532 Elo+
Solo
Vulcan
Vulcan
CiasnyWie
Vulcan
Level 155
God Stats
6W - 5L
1,931 SR
Queue Stats
431W - 447L
1,564 Elo+
Solo
Zeus
Zeus
GetSomeSkills
Zeus
Level 127
God Stats
1W - 2L
1,191 SR
Queue Stats
260W - 270L
1,591 Elo+
Solo
Fenrir
Fenrir
bicjaxon
Fenrir
Level 160
God Stats
2W - 3L
1,414 SR
Queue Stats
811W - 811L
1,566 Elo+
Solo
Team Averages
Level 149
1,592 SR
1,557 Elo+

VS

Team Averages
Level 136
1,593 SR
1,577 Elo+
Raijin
Raijin
Hakulukiam
Raijin
Level 114
God Stats
2W - 2L
1,642 SR
Queue Stats
158W - 164L
1,594 Elo+
Solo
King Arthur
King Arthur
MTTG1000
King Arthur
Level 157
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 10L
1,622 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mr Nick J T
Tsukuyomi
Level 156
God Stats
2W - 2L
1,457 SR
Queue Stats
182W - 186L
1,522 Elo+
Solo
Mercury
Mercury
Nuotrok
Mercury
Level 156
God Stats
4W - 2L
1,649 SR
Queue Stats
111W - 106L
1,571 Elo+
Solo
Chang'e
Chang'e
Pohkis
Chang'e
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
285W - 257L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AfroRuffy2
Kuzenbo
20
4 / 7 / 21
14,230
678
17,253
39,925
74,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
BudFisk
Chang'e
20
6 / 4 / 16
13,930
663
14,187
21,727
19,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
CiasnyWie
Vulcan
20
5 / 4 / 18
15,021
715
28,885
24,807
17,509
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 6 / 14
16,072
765
31,292
20,620
12,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
bicjaxon
Fenrir
20
4 / 8 / 15
13,162
627
17,727
35,797
48,011
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hakulukiam
Raijin
20
7 / 7 / 13
14,023
668
27,134
26,966
20,185
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MTTG1000
King Arthur
18
3 / 9 / 16
12,189
580
26,074
32,649
43,961
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Mr Nick J T
Tsukuyomi
20
7 / 7 / 15
15,054
717
30,056
32,110
19,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
Nuotrok
Mercury
20
10 / 4 / 11
14,160
674
17,629
19,132
9,191
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Pohkis
Chang'e
20
2 / 3 / 24
13,044
621
16,687
23,319
15,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
108
29
Kills
29
29
Deaths
30
84
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AfroRuffy2
Kuzenbo
4
7
21
2.07
W
Chang'e
BudFisk
Chang'e
6
4
16
3.5
W
Vulcan
CiasnyWie
Vulcan
5
4
18
3.5
W
10
6
14
2.83
L
Raijin
Hakulukiam
Raijin
7
7
13
1.93
L
King Arthur
MTTG1000
King Arthur
3
9
16
1.22
L
Tsukuyomi
Mr Nick J T
Tsukuyomi
7
7
15
2.07
L
Mercury
Nuotrok
Mercury
10
4
11
3.88
L
Chang'e
Pohkis
Chang'e
2
3
24
4.67
W
Fenrir
bicjaxon
Fenrir
4
8
15
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,344
Damage
117,580
142,876
Taken
134,176
170,832
Mitigated
108,637
52,494
Healing
59,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AfroRuffy2
Kuzenbo
17,253
4,372
1,882
5,002
39,925
74,082
1,115
9,912
30,013
31,156
0
W
Chang'e
BudFisk
Chang'e
14,187
1,477
24,364
8,474
21,727
19,176
3,144
7,169
14,558
33,376
0
W
Vulcan
CiasnyWie
Vulcan
28,885
13,629
1,635
2,808
24,807
17,509
1,839
8,614
16,193
75,861
0
W
31,292
2,390
74
1,401
20,620
12,054
2,025
5,482
15,138
56,728
0
L
Raijin
Hakulukiam
Raijin
27,134
1,041
2,146
3,383
26,966
20,185
1,042
21,360
5,606
67,912
0
L
King Arthur
MTTG1000
King Arthur
26,074
860
3,654
3,281
32,649
43,961
188
17,619
15,030
481
45,895
L
Tsukuyomi
Mr Nick J T
Tsukuyomi
30,056
5,403
0
8,839
32,110
19,515
1,569
23,244
8,866
0
71,782
L
Mercury
Nuotrok
Mercury
17,629
2,502
5,502
3,605
19,132
9,191
1,946
11,882
7,250
0
40,755
L
Chang'e
Pohkis
Chang'e
16,687
1,356
17,485
12,015
23,319
15,785
434
18,116
5,203
31,018
0
W
Fenrir
bicjaxon
Fenrir
17,727
1,626
2,433
4,421
35,797
48,011
2,121
13,077
22,720
1,130
30,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,415
Gold Earned
68,470
220
Minions Killed
265
0
Camps Cleared
0
1,728,211
Distance Traveled
1,959,449
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
14,230
678
15
1
0
372,119
0
W
Chang'e
13,930
663
32
2
0
296,583
0
W
Vulcan
15,021
715
105
5
0
380,504
0
W
Zeus
16,072
765
45
2
0
351,439
1
L
Raijin
14,023
668
85
4
0
353,971
2
L
King Arthur
12,189
580
22
1
0
375,368
1
L
Tsukuyomi
15,054
717
70
3
0
405,486
0
L
Mercury
14,160
674
42
2
0
412,605
0
L
Chang'e
13,044
621
46
2
0
412,019
4
W
Fenrir
13,162
627
23
1
0
327,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role