Player Matchup

Yu Huang
Yu Huang
Game God Gucci
Yu Huang
Level 160
God Stats
62W - 47L
1,569 SR
Queue Stats
348W - 330L
1,513 Elo+
Solo
Tyr
Tyr
Grizz_Be_Easy
Tyr
Level 142
God Stats
8W - 16L
1,261 SR
Queue Stats
444W - 597L
1,366 Elo+
Solo
Danzaburou
Danzaburou
Turnover490
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 58L
1,375 Elo+
Solo
Team Averages
Level 136
1,443 SR
1,418 Elo+

VS

Team Averages
Level 114
1,649 SR
1,447 Elo+
Ymir
Ymir
FlyinLion_666
Ymir
Level 123
God Stats
27W - 20L
1,868 SR
Queue Stats
275W - 321L
1,482 Elo+
Solo
Medusa
Medusa
UUUUUHHHHMMMMM
Medusa
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
296W - 368L
1,414 Elo+
Solo
Anubis
Anubis
julius15930
Anubis
Level 107
God Stats
4W - 2L
1,579 SR
Queue Stats
44W - 53L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
3 / 1 / 1
7,766
706
10,390
4,798
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 0 / 2
7,541
686
4,510
8,392
6,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Turnover490
Danzaburou
10
0 / 5 / 1
6,758
614
4,510
12,304
4,898
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 1
8,888
808
7,064
10,941
10,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 3
7,140
649
9,103
7,179
2,908
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
12
1 / 2 / 2
7,673
698
5,813
7,321
3,637
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
6
6
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
Yu Huang
3
1
1
3.5
L
1
0
2
2
L
Danzaburou
Turnover490
Danzaburou
0
5
1
0.1
W
0
1
3
1.5
W
Anubis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,410
Damage
21,980
25,494
Taken
25,441
13,976
Mitigated
16,845
3,174
Healing
5,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,064
1,956
0
2,777
10,941
10,300
0
4,715
6,226
13,732
0
L
Yu Huang
10,390
769
0
1,001
4,798
2,200
0
2,103
2,695
39,070
0
L
4,510
866
0
1,490
8,392
6,878
0
3,136
5,256
0
18,511
L
Danzaburou
Turnover490
Danzaburou
4,510
1,396
0
683
12,304
4,898
0
8,163
4,141
0
11,686
W
9,103
4,172
0
692
7,179
2,908
0
2,246
4,933
0
26,707
W
Anubis
5,813
259
0
2,233
7,321
3,637
0
4,030
3,291
32,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,065
Gold Earned
23,701
128
Minions Killed
126
6
Camps Cleared
6
601,097
Distance Traveled
596,714
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,888
808
24
2
2
204,383
0
L
Yu Huang
7,766
706
63
6
4
193,513
2
L
Tyr
7,541
686
42
4
0
217,720
3
L
Danzaburou
6,758
614
23
2
2
189,864
4
W
Medusa
7,140
649
36
3
0
213,270
2
W
Anubis
7,673
698
66
6
4
179,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role