Player Matchup

Mulan
Mulan
AYK6
Mulan
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,269 Elo+
Party 1
Neith
Neith
DrannoC eL
Neith
Level 27
God Stats
1W - 5L
1,154 SR
Queue Stats
14W - 26L
1,323 Elo+
Party 1
Ymir
Ymir
OhhAshyyy
Ymir
Level 121
God Stats
8W - 11L
1,307 SR
Queue Stats
228W - 234L
1,501 Elo+
Party 3
Zeus
Zeus
WaddlesPlayz_
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,888 Elo+
Party 3
Jormungandr
Jormungandr
Wxlo
Jormungandr
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 71L
1,366 Elo+
Party 1
Team Averages
Level 49
1,392 SR
1,469 Elo+

VS

Team Averages
Level 64
1,570 SR
1,392 Elo+
Janus
Janus
GFTW_TheKiller
Janus
Level 90
God Stats
8W - 10L
1,466 SR
Queue Stats
90W - 98L
1,452 Elo+
Party 2
Lancelot
Lancelot
GFTW_TheKing
Lancelot
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 80L
1,414 Elo+
Party 2
Cthulhu
Cthulhu
LTB_Uzi
Cthulhu
Level 41
God Stats
9W - 11L
1,523 SR
Queue Stats
50W - 52L
1,411 Elo+
Party 2
Achilles
Achilles
Marcomarcpro1
Achilles
Level 66
God Stats
1W - 0L
1,907 SR
Queue Stats
7W - 6L
1,283 Elo+
Solo
Artemis
Artemis
proud-scale1
Artemis
Level 38
God Stats
15W - 21L
1,455 SR
Queue Stats
36W - 38L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AYK6
Mulan
15
2 / 7 / 6
10,179
424
10,496
27,602
35,932
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
16
3 / 9 / 2
10,598
442
11,030
20,812
10,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
13
1 / 10 / 7
9,224
384
8,558
29,700
14,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 9 / 3
11,110
463
19,764
20,733
7,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Wxlo
Jormungandr
15
4 / 6 / 4
10,184
424
16,589
28,268
18,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 19
12,648
527
26,702
16,621
7,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
GFTW_TheKing
Lancelot
19
9 / 4 / 11
13,263
553
13,992
19,408
10,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
LTB_Uzi
Cthulhu
17
4 / 3 / 24
12,205
509
17,053
19,992
21,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
Marcomarcpro1
Achilles
18
10 / 5 / 12
12,966
540
20,771
29,914
34,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
proud-scale1
Artemis
18
10 / 3 / 17
12,715
530
26,808
17,488
8,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
124
19
Kills
41
41
Deaths
21
22
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Mulan
AYK6
Mulan
2
7
6
0.71
L
Neith
3
9
2
0.44
W
8
6
19
2.92
W
Lancelot
GFTW_TheKing
Lancelot
9
4
11
3.63
W
Cthulhu
LTB_Uzi
Cthulhu
4
3
24
5.33
W
Achilles
Marcomarcpro1
Achilles
10
5
12
3.2
L
Ymir
1
10
7
0.45
L
9
9
3
1.17
L
Jormungandr
Wxlo
Jormungandr
4
6
4
1
W
Artemis
proud-scale1
Artemis
10
3
17
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,437
Damage
105,326
127,115
Taken
103,423
86,912
Mitigated
83,188
16,370
Healing
26,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
AYK6
Mulan
10,496
3,859
75
2,486
27,602
35,932
0
6,529
21,073
0
56,853
L
Neith
11,030
4,040
457
4,306
20,812
10,076
358
8,098
12,714
0
59,409
W
26,702
3,389
0
990
16,621
7,805
647
10,692
5,929
83,744
0
W
Lancelot
GFTW_TheKing
Lancelot
13,992
4,679
0
6,343
19,408
10,620
2,282
7,618
11,790
0
85,237
W
Cthulhu
LTB_Uzi
Cthulhu
17,053
1,843
2,993
4,025
19,992
21,437
1,094
10,481
8,830
52,845
0
W
Achilles
Marcomarcpro1
Achilles
20,771
5,566
0
8,525
29,914
34,688
1,090
7,920
21,819
0
77,443
L
Ymir
8,558
1,942
0
5,914
29,700
14,627
0
9,740
19,960
53,243
0
L
19,764
1,564
0
500
20,733
7,618
0
10,452
10,281
62,536
0
L
Jormungandr
Wxlo
Jormungandr
16,589
6,591
618
2,014
28,268
18,659
44
8,936
19,332
68,194
0
W
Artemis
proud-scale1
Artemis
26,808
18,511
119
3,983
17,488
8,638
5,956
8,834
8,654
0
80,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,295
Gold Earned
63,797
417
Minions Killed
497
0
Camps Cleared
0
1,796,956
Distance Traveled
2,235,970
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,179
424
88
4
0
402,703
0
L
Neith
10,598
442
92
4
0
359,858
3
W
Janus
12,648
527
102
4
0
450,027
2
W
Lancelot
13,263
553
115
5
0
518,961
0
W
Cthulhu
12,205
509
51
2
0
436,026
1
W
Achilles
12,966
540
124
5
0
427,807
3
L
Ymir
9,224
384
75
3
0
358,247
1
L
Zeus
11,110
463
83
3
0
302,620
2
L
Jormungandr
10,184
424
79
3
0
373,528
3
W
Artemis
12,715
530
105
4
0
403,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role