Player Matchup

Merlin
Merlin
FaeryKing
Merlin
Level 105
God Stats
1W - 3L
1,206 SR
Queue Stats
123W - 114L
1,535 Elo+
Party 1
Ymir
Ymir
FireTemple
Ymir
Level 155
God Stats
9W - 13L
1,500 SR
Queue Stats
227W - 210L
1,632 Elo+
Solo
Xbalanque
Xbalanque
QueenFainter
Xbalanque
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,577 Elo+
Solo
Hun Batz
Hun Batz
VermilionKnives
Hun Batz
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 119L
1,548 Elo+
Party 1
Rama
Rama
raude933
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 234L
1,497 Elo+
Solo
Team Averages
Level 112
1,441 SR
1,558 Elo+

VS

Team Averages
Level 110
1,548 SR
1,529 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
I3eej
Shiva
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 35L
1,502 Elo+
Solo
Hachiman
Hachiman
ImmaLittleTurtle
Hachiman
Level 158
God Stats
3W - 0L
1,472 SR
Queue Stats
119W - 117L
1,552 Elo+
Party 2
Janus
Janus
diddko
Janus
Level 27
God Stats
5W - 4L
1,662 SR
Queue Stats
65W - 54L
1,547 Elo+
Party 2
Serqet
Serqet
n1njazftw
Serqet
Level 58
God Stats
4W - 4L
1,608 SR
Queue Stats
19W - 19L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FaeryKing
Merlin
10
1 / 1 / 3
5,499
611
5,114
3,827
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 1 / 2
4,086
454
649
3,195
2,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
QueenFainter
Xbalanque
8
1 / 3 / 0
5,026
558
3,665
6,799
2,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
8
2 / 2 / 3
5,005
556
4,636
7,963
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
10
1 / 0 / 0
5,644
627
1,895
7,396
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 0 / 2
5,689
632
3,627
4,530
2,607
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shiva
I3eej
Shiva
8
1 / 2 / 3
5,226
581
3,087
8,408
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 1 / 1
5,884
654
4,217
5,100
1,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
diddko
Janus
8
1 / 2 / 3
5,334
593
2,056
5,093
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
n1njazftw
Serqet
9
2 / 0 / 0
5,335
593
2,886
6,058
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
7
7
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
2
1
L
Merlin
FaeryKing
Merlin
1
1
3
2.5
L
0
1
2
1
W
Shiva
I3eej
Shiva
1
2
3
1.25
W
3
1
1
3.5
L
Xbalanque
QueenFainter
Xbalanque
1
3
0
0.33
L
Hun Batz
2
2
3
1.75
W
Janus
diddko
Janus
1
2
3
1.25
W
Serqet
n1njazftw
Serqet
2
0
0
2
L
Rama
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,959
Damage
15,873
29,180
Taken
29,189
11,332
Mitigated
12,340
11,017
Healing
11,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,627
233
248
3,272
4,530
2,607
0
886
3,644
38,081
0
L
Merlin
FaeryKing
Merlin
5,114
365
0
689
3,827
1,512
0
1,933
1,756
37,233
0
L
649
293
0
1,470
3,195
2,059
0
30
3,165
5,243
0
W
Shiva
I3eej
Shiva
3,087
606
240
2,703
8,408
4,336
0
2,048
6,360
0
15,218
W
4,217
2,065
0
1,745
5,100
1,442
1,086
218
4,882
0
34,699
L
Xbalanque
QueenFainter
Xbalanque
3,665
1,868
0
2,142
6,799
2,186
0
0
6,799
0
33,613
L
Hun Batz
4,636
1,370
0
2,475
7,963
2,612
0
847
6,876
0
28,453
W
Janus
diddko
Janus
2,056
202
0
1,000
5,093
1,758
0
2,247
2,846
27,269
0
W
Serqet
n1njazftw
Serqet
2,886
977
0
2,647
6,058
2,197
0
364
5,694
0
29,067
L
Rama
1,895
1,738
0
4,241
7,396
2,963
0
2,873
4,523
0
39,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,260
Gold Earned
27,468
267
Minions Killed
277
0
Camps Cleared
0
810,040
Distance Traveled
989,063
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,689
632
75
8
0
193,335
1
L
Merlin
5,499
611
72
8
0
176,029
3
L
Ymir
4,086
454
6
1
0
116,412
0
W
Shiva
5,226
581
31
3
0
195,828
4
W
Hachiman
5,884
654
58
6
0
185,040
1
L
Xbalanque
5,026
558
61
7
0
157,730
3
L
Hun Batz
5,005
556
48
5
0
204,631
2
W
Janus
5,334
593
54
6
0
196,231
1
W
Serqet
5,335
593
59
7
0
218,629
1
L
Rama
5,644
627
80
9
0
155,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role