Player Matchup

Fenrir
Fenrir
Azaik95
Fenrir
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 2
Freya
Freya
MechantCorbac
Freya
Level 64
God Stats
3W - 2L
1,156 SR
Queue Stats
16W - 24L
1,407 Elo+
Party 2
Guan Yu
Guan Yu
wayao
Guan Yu
Level 116
God Stats
2W - 1L
1,456 SR
Queue Stats
9W - 7L
1,602 Elo+
Party 2
Team Averages
Level 67
1,371 SR
1,503 Elo+

VS

Team Averages
Level 55
1,411 SR
1,389 Elo+
Janus
Janus
Couvax
Janus
Level 38
God Stats
3W - 3L
1,521 SR
Queue Stats
9W - 18L
1,509 Elo+
Party 1
Lancelot
Lancelot
Lodiak98
Lancelot
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,526 Elo+
Party 1
Chiron
Chiron
Rayman086
Chiron
Level 109
God Stats
0W - 3L
1,213 SR
Queue Stats
10W - 19L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Azaik95
Fenrir
11
5 / 1 / 6
8,352
835
6,131
12,089
10,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 1 / 3
7,720
772
5,534
6,907
3,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
wayao
Guan Yu
12
1 / 0 / 11
7,074
707
11,555
10,538
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Couvax
Janus
11
1 / 4 / 1
6,634
663
6,467
8,682
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
Lodiak98
Lancelot
8
0 / 6 / 2
5,918
592
5,511
10,270
3,406
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Rayman086
Chiron
11
1 / 2 / 1
6,745
675
7,293
7,512
2,289
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
2
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Azaik95
Fenrir
5
1
6
8
L
Janus
Couvax
Janus
1
4
1
0.38
L
Lancelot
Lodiak98
Lancelot
0
6
2
0.17
W
6
1
3
7.5
L
Chiron
Rayman086
Chiron
1
2
1
0.75
W
Guan Yu
wayao
Guan Yu
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,220
Damage
19,271
29,534
Taken
26,464
23,998
Mitigated
7,084
8,836
Healing
3,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Azaik95
Fenrir
6,131
457
0
2,730
12,089
10,432
84
2,131
9,672
286
11,803
L
Janus
Couvax
Janus
6,467
63
0
699
8,682
1,389
0
1,059
7,299
20,891
0
L
Lancelot
Lodiak98
Lancelot
5,511
998
0
490
10,270
3,406
0
3,643
6,512
0
9,591
W
5,534
2,754
0
1,338
6,907
3,338
192
2,096
4,629
27,513
0
L
Chiron
Rayman086
Chiron
7,293
2,271
745
2,031
7,512
2,289
0
1,339
6,011
0
25,613
W
Guan Yu
wayao
Guan Yu
11,555
623
2,372
2,396
10,538
10,228
203
1,908
8,432
0
22,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,146
Gold Earned
19,297
92
Minions Killed
98
6
Camps Cleared
3
589,017
Distance Traveled
521,860
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,352
835
11
1
2
189,615
3
L
Janus
6,634
663
42
4
1
180,654
0
L
Lancelot
5,918
592
14
1
1
171,627
0
W
Freya
7,720
772
64
6
3
186,769
4
L
Chiron
6,745
675
42
4
1
169,579
3
W
Guan Yu
7,074
707
17
2
1
212,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role