Player Matchup

Morgan Le Fay
Morgan Le Fay
CDDT_Daddyglatze
Morgan Le Fay
Level 106
God Stats
4W - 6L
1,701 SR
Queue Stats
200W - 262L
1,386 Elo+
Party 1
Medusa
Medusa
CDDT_Viron404
Medusa
Level 123
God Stats
1W - 3L
1,281 SR
Queue Stats
296W - 371L
1,388 Elo+
Party 1
Merlin
Merlin
Maghruu
Merlin
Level 139
God Stats
8W - 7L
1,647 SR
Queue Stats
251W - 246L
1,422 Elo+
Party 1
Neith
Neith
PWPL-GREGORY
Neith
Level 55
God Stats
3W - 11L
1,244 SR
Queue Stats
217W - 300L
1,352 Elo+
Party 1
Mercury
Mercury
ivad39
Mercury
Level 101
God Stats
4W - 9L
1,394 SR
Queue Stats
250W - 282L
1,358 Elo+
Solo
Team Averages
Level 105
1,453 SR
1,381 Elo+

VS

Team Averages
Level 89
1,398 SR
1,483 Elo+
Chiron
Chiron
HanZikDoN
Chiron
Level 83
God Stats
8W - 4L
1,582 SR
Queue Stats
403W - 459L
1,427 Elo+
Solo
Cliodhna
Cliodhna
MrMarruVII
Cliodhna
Level 73
God Stats
3W - 5L
1,182 SR
Queue Stats
65W - 50L
1,474 Elo+
Party 2
Baron Samedi
Baron Samedi
MrSerious_02
Baron Samedi
Level 108
God Stats
2W - 1L
1,493 SR
Queue Stats
100W - 77L
1,514 Elo+
Party 2
Kuzenbo
Kuzenbo
ObviousChief
Kuzenbo
Level 63
God Stats
11W - 7L
1,500 SR
Queue Stats
178W - 191L
1,500 Elo+
Solo
Charybdis
Charybdis
SirLuckyMagz
Charybdis
Level 118
God Stats
1W - 2L
1,234 SR
Queue Stats
208W - 223L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CDDT_Daddyglatze
Morgan Le Fay
14
2 / 5 / 2
8,806
440
10,000
11,850
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 7 / 2
10,208
510
11,178
18,022
6,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Maghruu
Merlin
17
3 / 5 / 0
10,946
547
8,680
15,656
7,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 3 / 2
9,668
483
4,107
9,538
5,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
ivad39
Mercury
14
1 / 1 / 3
8,965
448
3,283
14,960
5,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HanZikDoN
Chiron
16
5 / 4 / 6
10,388
519
10,253
15,780
5,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
MrMarruVII
Cliodhna
18
6 / 2 / 7
11,774
589
6,465
13,478
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
MrSerious_02
Baron Samedi
20
8 / 0 / 2
12,632
632
12,379
9,871
5,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
ObviousChief
Kuzenbo
13
0 / 2 / 9
9,392
470
5,344
13,192
15,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
SirLuckyMagz
Charybdis
18
2 / 2 / 4
11,760
588
10,305
12,807
6,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
10
Kills
21
21
Deaths
10
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CDDT_Daddyglatze
Morgan Le Fay
2
5
2
0.6
L
4
7
2
0.71
W
Chiron
HanZikDoN
Chiron
5
4
6
2
L
Merlin
Maghruu
Merlin
3
5
0
0.6
W
Cliodhna
MrMarruVII
Cliodhna
6
2
7
4.75
W
Baron Samedi
MrSerious_02
Baron Samedi
8
0
2
9
W
Kuzenbo
ObviousChief
Kuzenbo
0
2
9
2.25
L
0
3
2
0.33
W
Charybdis
SirLuckyMagz
Charybdis
2
2
4
2
L
Mercury
ivad39
Mercury
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,248
Damage
44,746
70,026
Taken
65,128
29,716
Mitigated
38,777
9,604
Healing
22,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CDDT_Daddyglatze
Morgan Le Fay
10,000
943
0
1,469
11,850
4,313
1,158
3,559
8,173
47,129
0
L
11,178
4,715
0
1,718
18,022
6,887
0
4,751
13,195
0
78,999
W
Chiron
HanZikDoN
Chiron
10,253
2,434
1,030
3,994
15,780
5,731
492
3,578
11,654
0
76,458
L
Merlin
Maghruu
Merlin
8,680
206
0
1,301
15,656
7,225
1,165
6,533
8,701
92,223
0
W
Cliodhna
MrMarruVII
Cliodhna
6,465
625
0
7,210
13,478
5,395
0
3,286
10,192
0
79,132
W
Baron Samedi
MrSerious_02
Baron Samedi
12,379
576
281
2,212
9,871
5,788
370
5,198
4,673
109,884
0
W
Kuzenbo
ObviousChief
Kuzenbo
5,344
1,739
0
3,293
13,192
15,577
34
5,796
7,396
27,125
0
L
4,107
447
0
1,992
9,538
5,474
2,200
0
9,538
0
72,322
W
Charybdis
SirLuckyMagz
Charybdis
10,305
6,318
0
4,020
12,807
6,286
932
1,281
11,526
0
109,184
L
Mercury
ivad39
Mercury
3,283
1,102
0
3,124
14,960
5,817
473
2,208
12,696
0
61,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,593
Gold Earned
55,946
607
Minions Killed
652
0
Camps Cleared
0
1,826,689
Distance Traveled
2,009,704
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,806
440
82
4
0
360,007
4
L
Medusa
10,208
510
133
7
0
328,215
4
W
Chiron
10,388
519
117
6
0
374,251
1
L
Merlin
10,946
547
169
8
0
344,906
2
W
Cliodhna
11,774
589
119
6
0
470,539
3
W
Baron Samedi
12,632
632
203
10
0
398,892
2
W
Kuzenbo
9,392
470
35
2
0
431,518
3
L
Neith
9,668
483
131
7
0
328,432
0
W
Charybdis
11,760
588
178
9
0
334,504
4
L
Mercury
8,965
448
92
5
0
465,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role