Player Matchup

Medusa
Medusa
Hype200
Medusa
Level 83
God Stats
0W - 1L
979 SR
Queue Stats
2W - 5L
1,325 Elo+
Solo
Kuzenbo
Kuzenbo
Relic792
Kuzenbo
Level 46
God Stats
6W - 7L
1,567 SR
Queue Stats
295W - 474L
1,346 Elo+
Party 2
Scylla
Scylla
smurfsgotswag
Scylla
Level 101
God Stats
3W - 11L
1,183 SR
Queue Stats
322W - 516L
1,332 Elo+
Party 2
Team Averages
Level 77
1,243 SR
1,334 Elo+

VS

Team Averages
Level 118
1,593 SR
1,564 Elo+
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
BlackAceJoker
Guan Yu
Level 100
God Stats
2W - 1L
1,753 SR
Queue Stats
144W - 89L
1,610 Elo+
Party 1
Discordia
Discordia
FlameThingy
Discordia
Level 127
God Stats
12W - 15L
1,527 SR
Queue Stats
160W - 110L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hype200
Medusa
8
0 / 4 / 1
5,069
634
4,265
8,080
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Relic792
Kuzenbo
8
1 / 5 / 0
5,727
716
4,513
13,083
12,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 6 / 1
5,163
645
4,452
7,577
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
7 / 0 / 8
7,371
921
14,570
6,244
2,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
12
5 / 1 / 10
7,297
912
4,541
8,466
6,635
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
FlameThingy
Discordia
11
3 / 0 / 12
6,881
860
7,677
4,799
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
15
15
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
0
8
11
W
Guan Yu
5
1
10
10
W
Discordia
FlameThingy
Discordia
3
0
12
9
L
Medusa
Hype200
Medusa
0
4
1
0.13
L
Kuzenbo
Relic792
Kuzenbo
1
5
0
0.2
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,230
Damage
26,788
28,740
Taken
19,509
17,751
Mitigated
10,680
3,751
Healing
8,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
14,570
7,074
0
1,318
6,244
2,475
1,727
2,676
3,364
0
36,361
W
Guan Yu
4,541
525
2,929
3,006
8,466
6,635
276
4,357
3,903
3,528
14,763
W
Discordia
FlameThingy
Discordia
7,677
1,229
0
850
4,799
1,570
761
1,703
3,034
21,854
0
L
Medusa
Hype200
Medusa
4,265
1,069
621
786
8,080
3,245
0
2,504
5,316
0
12,805
L
Kuzenbo
Relic792
Kuzenbo
4,513
1,780
0
1,500
13,083
12,086
0
3,144
9,658
9,837
0
L
4,452
796
476
368
7,577
2,420
0
2,253
5,070
16,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,959
Gold Earned
21,549
64
Minions Killed
109
1
Camps Cleared
6
392,604
Distance Traveled
474,599
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,371
921
50
6
4
153,373
3
W
Guan Yu
7,297
912
28
4
1
175,182
2
W
Discordia
6,881
860
31
4
1
146,044
1
L
Medusa
5,069
634
16
2
0
131,039
0
L
Kuzenbo
5,727
716
8
1
1
147,000
3
L
Scylla
5,163
645
40
5
0
114,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role