Player Matchup

Chronos
Chronos
 
Chronos
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
crystaliq
Discordia
Level 119
God Stats
7W - 8L
1,378 SR
Queue Stats
515W - 512L
1,441 Elo+
Solo
Ymir
Ymir
sp2099
Ymir
Level 83
God Stats
49W - 42L
1,496 SR
Queue Stats
534W - 680L
1,468 Elo+
Solo
Arachne
Arachne
tatsumakikyaku
Arachne
Level 127
God Stats
28W - 11L
1,721 SR
Queue Stats
250W - 265L
1,493 Elo+
Solo
Team Averages
Level 105
1,519 SR
1,481 Elo+

VS

Team Averages
Level 53
1,434 SR
1,357 Elo+
Da Ji
Da Ji
GabeWRLD
Da Ji
Level 29
God Stats
24W - 20L
1,211 SR
Queue Stats
59W - 59L
1,417 Elo+
Party 2
Ymir
Ymir
KingNageek
Ymir
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,096 Elo+
Party 1
Tyr
Tyr
MagnumGI707
Tyr
Level 32
God Stats
3W - 5L
1,583 SR
Queue Stats
289W - 338L
1,356 Elo+
Solo
Neith
Neith
Muhjj
Neith
Level 18
God Stats
1W - 5L
1,293 SR
Queue Stats
34W - 39L
1,394 Elo+
Party 1
Nu Wa
Nu Wa
Noluxs
Nu Wa
Level 148
God Stats
6W - 6L
1,585 SR
Queue Stats
335W - 323L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
3 / 0 / 0
8,351
696
4,599
5,115
3,127
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
 
Izanami
11
1 / 0 / 3
6,883
574
6,241
6,447
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
crystaliq
Discordia
10
1 / 1 / 2
6,630
553
3,543
5,375
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
sp2099
Ymir
10
1 / 0 / 3
6,999
583
2,079
4,885
3,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
3 / 1 / 1
6,711
559
5,417
8,633
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GabeWRLD
Da Ji
7
0 / 1 / 1
4,854
405
1,506
7,864
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
5,272
439
1,799
8,064
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 0
6,218
518
2,609
6,703
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Muhjj
Neith
9
0 / 2 / 0
5,128
427
2,810
5,379
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Noluxs
Nu Wa
9
1 / 2 / 1
5,757
480
3,387
6,484
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
2
2
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
0
0
3
W
Izanami
 
Izanami
1
0
3
2.5
L
Da Ji
GabeWRLD
Da Ji
0
1
1
0.5
L
0
2
0
0
L
1
2
0
0.5
L
Neith
Muhjj
Neith
0
2
0
0
L
Nu Wa
Noluxs
Nu Wa
1
2
1
0.75
W
Discordia
crystaliq
Discordia
1
1
2
2
W
Ymir
sp2099
Ymir
1
0
3
2.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,879
Damage
12,111
30,455
Taken
34,494
14,254
Mitigated
15,154
13,705
Healing
5,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,599
1,365
0
2,526
5,115
3,127
264
318
4,717
56,842
0
W
Izanami
 
Izanami
6,241
3,360
0
3,253
6,447
2,283
1,026
1,165
5,202
0
61,151
L
Da Ji
GabeWRLD
Da Ji
1,506
306
0
1,947
7,864
2,720
0
862
7,002
0
23,291
L
1,799
435
0
1,573
8,064
5,198
0
1,574
6,490
11,199
0
L
2,609
893
0
198
6,703
3,246
0
3,545
3,158
0
33,974
L
Neith
Muhjj
Neith
2,810
1,900
0
845
5,379
1,674
0
677
4,702
0
36,890
L
Nu Wa
Noluxs
Nu Wa
3,387
772
0
1,337
6,484
2,316
26
3,563
2,921
31,087
0
W
Discordia
crystaliq
Discordia
3,543
354
0
448
5,375
1,626
161
926
4,323
36,893
0
W
Ymir
sp2099
Ymir
2,079
211
1,835
1,787
4,885
3,314
0
1,796
3,009
20,411
0
W
5,417
3,211
0
3,856
8,633
3,904
0
979
7,516
0
46,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,574
Gold Earned
27,229
393
Minions Killed
257
0
Camps Cleared
0
1,146,381
Distance Traveled
1,140,715
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,351
696
114
10
0
235,147
4
W
Izanami
6,883
574
107
9
0
193,867
0
L
Da Ji
4,854
405
42
4
0
263,710
0
L
Ymir
5,272
439
12
1
0
223,887
3
L
Tyr
6,218
518
77
6
0
264,709
0
L
Neith
5,128
427
62
5
0
185,396
1
L
Nu Wa
5,757
480
64
5
0
203,013
6
W
Discordia
6,630
553
61
5
0
239,963
5
W
Ymir
6,999
583
35
3
0
230,420
5
W
Arachne
6,711
559
76
6
0
246,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role