Player Matchup

Chang'e
Chang'e
Diamond IV
 
Chang'e
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond IV
 
King Arthur
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
AlejandroNLL
Medusa
Platinum II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 142L
1,951 MMR
Party 1
Sol
Sol
Platinum III
BoomByeBye
Sol
Platinum III
Level 155
God Stats
1W - 3L
1,329 SR
Queue Stats
142W - 141L
1,896 MMR
Party 1
Fafnir
Fafnir
Platinum I
Molojong
Fafnir
Platinum I
Level 147
God Stats
8W - 6L
1,580 SR
Queue Stats
298W - 292L
2,042 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,482 SR
1,778 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,514 SR
1,879 MMR
Camazotz
Camazotz
Platinum I
 
Camazotz
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond V
Akaza1
Xing Tian
Diamond V
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
216W - 188L
1,925 MMR
Solo
Fenrir
Fenrir
Diamond V
BląckClover
Fenrir
Diamond V
Level 160
God Stats
42W - 41L
1,611 SR
Queue Stats
329W - 340L
1,993 MMR
Solo
Hachiman
Hachiman
Platinum V
Borasuk
Hachiman
Platinum V
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,923 MMR
Solo
Yu Huang
Yu Huang
Diamond V
Khazrag
Yu Huang
Diamond V
Level 159
God Stats
2W - 6L
1,456 SR
Queue Stats
172W - 151L
2,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
6
1 / 0 / 0
3,681
736
952
3,201
938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
5
0 / 1 / 0
3,213
643
2,255
4,549
2,233
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
5
0 / 0 / 1
3,284
657
1,359
1,401
445
Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,561
712
1,797
2,524
590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Molojong
Fafnir
5
0 / 0 / 0
3,360
672
658
1,464
1,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
NemesisMulanAtlasAnhur

VS

Bans
KaliThanatosPoseidonArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
6
1 / 0 / 0
3,659
732
2,733
4,602
1,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Akaza1
Xing Tian
6
0 / 0 / 0
3,288
658
312
3,742
1,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
5
0 / 0 / 0
3,173
635
986
3,243
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Borasuk
Hachiman
1
0 / 0 / 0
2,427
485
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
Khazrag
Yu Huang
5
0 / 1 / 0
3,050
610
1,552
2,277
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
W
King Arthur
 
King Arthur
0
1
0
0
L
Camazotz
 
Camazotz
1
0
0
1
L
Xing Tian
Akaza1
Xing Tian
0
0
0
0
W
Medusa
0
0
1
0.5
L
Fenrir
0
0
0
0
W
0
0
0
0
L
Hachiman
Borasuk
Hachiman
0
0
0
0
L
Yu Huang
Khazrag
Yu Huang
0
1
0
0
W
Fafnir
Molojong
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,021
Damage
5,583
13,139
Taken
13,864
5,288
Mitigated
4,756
7,445
Healing
5,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
952
115
174
2,201
3,201
938
0
488
2,713
15,398
0
W
King Arthur
 
King Arthur
2,255
678
0
1,080
4,549
2,233
0
0
4,307
0
14,079
L
Camazotz
 
Camazotz
2,733
1,188
0
3,314
4,602
1,667
0
105
4,497
0
19,422
L
Xing Tian
Akaza1
Xing Tian
312
0
0
0
3,742
1,336
0
2,025
1,717
10,539
0
W
Medusa
1,359
852
0
838
1,401
445
0
818
583
0
16,649
L
Fenrir
986
401
0
1,570
3,243
1,082
0
736
2,507
0
12,724
W
1,797
1,060
0
2,162
2,524
590
0
231
2,293
24,700
0
L
Hachiman
Borasuk
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
Yu Huang
Khazrag
Yu Huang
1,552
298
0
238
2,277
671
0
541
1,736
13,497
0
W
Fafnir
Molojong
Fafnir
658
84
0
990
1,464
1,082
0
327
1,137
6,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,099
Gold Earned
15,597
151
Minions Killed
111
0
Camps Cleared
0
462,066
Distance Traveled
375,564
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,681
736
44
9
0
85,892
1
W
King Arthur
3,213
643
20
4
0
101,427
3
L
Camazotz
3,659
732
39
8
0
105,643
2
L
Xing Tian
3,288
658
14
3
0
53,748
0
W
Medusa
3,284
657
28
6
0
96,070
1
L
Fenrir
3,173
635
35
7
0
113,788
2
W
Sol
3,561
712
48
10
0
84,028
1
L
Hachiman
2,427
485
0
0
0
5,580
0
L
Yu Huang
3,050
610
23
5
0
96,805
3
W
Fafnir
3,360
672
11
2
0
94,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role