Player Matchup

Ah Puch
Ah Puch
EuphoricLamb805
Ah Puch
Level 16
God Stats
9W - 40L
1,148 SR
Queue Stats
9W - 43L
1,083 Elo+
Party 1
Nike
Nike
TubbiestDuck72
Nike
Level 7
God Stats
2W - 7L
1,230 SR
Queue Stats
6W - 12L
1,177 Elo+
Party 1
Ares
Ares
thedealdoe
Ares
Level 54
God Stats
2W - 4L
1,273 SR
Queue Stats
10W - 47L
1,058 Elo+
Party 1
Team Averages
Level 26
1,217 SR
1,106 Elo+

VS

Team Averages
Level 87
1,408 SR
1,445 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JurokuDaisa
Merlin
Level 68
God Stats
12W - 15L
1,484 SR
Queue Stats
291W - 335L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
travesseiros
Sun Wukong
Level 64
God Stats
2W - 5L
1,240 SR
Queue Stats
31W - 41L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,211
621
4,976
10,800
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 5 / 2
6,260
626
5,124
10,906
7,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 5 / 0
7,801
780
5,741
13,443
12,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 1 / 11
7,798
780
12,821
6,483
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
13
10 / 1 / 6
8,988
899
10,830
5,556
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
travesseiros
Sun Wukong
12
2 / 0 / 14
7,541
754
5,340
8,610
7,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
16
16
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
11
9.5
L
0
6
1
0.08
W
Merlin
10
1
6
13
L
0
5
2
0.2
L
2
5
0
0.4
W
Sun Wukong
travesseiros
Sun Wukong
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,841
Damage
28,991
35,149
Taken
20,649
24,624
Mitigated
12,769
2,552
Healing
3,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,821
5,823
0
164
6,483
2,973
679
4,868
1,560
0
26,398
L
4,976
472
0
1,448
10,800
4,361
0
2,529
8,271
15,613
0
W
Merlin
10,830
914
0
215
5,556
2,277
391
2,969
2,481
30,543
0
L
5,124
287
0
397
10,906
7,489
0
3,548
7,358
0
12,982
L
5,741
192
0
707
13,443
12,774
0
4,753
8,690
10,976
0
W
Sun Wukong
travesseiros
Sun Wukong
5,340
444
139
2,731
8,610
7,519
154
3,380
4,877
0
20,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,272
Gold Earned
24,327
54
Minions Killed
121
1
Camps Cleared
7
524,574
Distance Traveled
568,632
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,798
780
39
4
1
182,046
1
L
Ah Puch
6,211
621
28
3
0
173,262
0
W
Merlin
8,988
899
48
5
6
180,676
1
L
Nike
6,260
626
14
1
0
172,592
0
L
Ares
7,801
780
12
1
1
178,720
0
W
Sun Wukong
7,541
754
34
3
0
205,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role