Player Matchup

Lancelot
Lancelot
BraddahKyle
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,499 Elo+
Solo
Yemoja
Yemoja
BunnySafri
Yemoja
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,047 Elo+
Party 1
Guan Yu
Guan Yu
MarcoZeit
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Redanhell
Izanami
Level 38
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 4L
1,087 Elo+
Party 1
Ra
Ra
menchi04
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 53
1,458 SR
1,327 Elo+

VS

Team Averages
Level 92
1,371 SR
1,369 Elo+
Rama
Rama
Devotedd
Rama
Level 149
God Stats
5W - 10L
1,277 SR
Queue Stats
308W - 350L
1,369 Elo+
Solo
Thor
Thor
Xx-P4pA_ShR3k-xX
Thor
Level 14
God Stats
1W - 0L
1,346 SR
Queue Stats
2W - 3L
1,320 Elo+
Party 2
Hun Batz
Hun Batz
marmaku
Hun Batz
Level 153
God Stats
1W - 4L
1,235 SR
Queue Stats
186W - 224L
1,377 Elo+
Solo
Osiris
Osiris
nerfthisboi21
Osiris
Level 77
God Stats
4W - 2L
1,520 SR
Queue Stats
33W - 33L
1,448 Elo+
Party 2
Anubis
Anubis
xXBloodFactoryX
Anubis
Level 69
God Stats
13W - 9L
1,478 SR
Queue Stats
100W - 111L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BraddahKyle
Lancelot
8
1 / 3 / 0
5,065
460
3,779
9,571
3,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
BunnySafri
Yemoja
7
0 / 1 / 0
4,779
434
1,011
3,925
2,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
MarcoZeit
Guan Yu
9
0 / 1 / 1
4,983
453
1,285
7,837
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Redanhell
Izanami
7
0 / 4 / 1
4,713
428
3,010
6,815
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
5,022
457
1,500
5,622
1,499
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
4 / 0 / 0
6,224
566
4,389
5,519
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 1 / 3
4,897
445
2,256
3,918
1,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
marmaku
Hun Batz
10
2 / 0 / 2
6,198
563
3,615
5,685
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 0
6,909
628
5,705
8,954
7,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 2
6,665
606
4,875
3,837
1,872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
12
12
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BraddahKyle
Lancelot
1
3
0
0.33
L
Yemoja
BunnySafri
Yemoja
0
1
0
0
W
Rama
4
0
0
4
L
Guan Yu
MarcoZeit
Guan Yu
0
1
1
0.5
L
Izanami
Redanhell
Izanami
0
4
1
0.13
W
0
1
3
1.5
W
Hun Batz
marmaku
Hun Batz
2
0
2
3
L
0
3
0
0
W
3
1
0
3
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,585
Damage
20,840
33,770
Taken
27,913
12,357
Mitigated
14,932
10,181
Healing
11,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BraddahKyle
Lancelot
3,779
1,002
76
2,384
9,571
3,430
38
170
9,401
0
24,047
L
Yemoja
BunnySafri
Yemoja
1,011
293
595
655
3,925
2,645
22
0
3,925
9,439
0
W
Rama
4,389
3,512
0
1,557
5,519
2,438
1,122
371
5,148
0
42,447
L
Guan Yu
MarcoZeit
Guan Yu
1,285
175
536
3,856
7,837
3,038
67
548
7,289
0
23,514
L
Izanami
Redanhell
Izanami
3,010
1,733
0
1,052
6,815
1,745
331
0
6,815
0
33,894
W
2,256
300
0
50
3,918
1,226
570
353
3,565
0
16,770
W
Hun Batz
marmaku
Hun Batz
3,615
627
0
3,088
5,685
2,046
184
583
5,102
0
37,483
L
1,500
456
121
906
5,622
1,499
0
4,157
1,465
29,861
0
W
5,705
2,005
0
4,789
8,954
7,350
285
0
8,954
0
43,049
W
4,875
34
0
2,242
3,837
1,872
412
1,204
2,633
41,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,562
Gold Earned
30,893
190
Minions Killed
303
0
Camps Cleared
0
893,102
Distance Traveled
1,022,066
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,065
460
41
4
0
208,186
1
L
Yemoja
4,779
434
15
1
0
146,346
0
W
Rama
6,224
566
60
5
0
183,781
2
L
Guan Yu
4,983
453
49
4
0
209,812
0
L
Izanami
4,713
428
47
4
0
170,213
0
W
Thor
4,897
445
21
2
0
212,973
0
W
Hun Batz
6,198
563
82
7
0
236,991
0
L
Ra
5,022
457
38
3
0
158,545
0
W
Osiris
6,909
628
76
7
0
202,113
1
W
Anubis
6,665
606
64
6
0
186,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role