Player Matchup

Fenrir
Fenrir
AngrySeagull
Fenrir
Level 123
God Stats
8W - 4L
1,439 SR
Queue Stats
218W - 232L
1,484 Elo+
Party 1
Bellona
Bellona
Deathnile
Bellona
Level 127
God Stats
3W - 7L
1,185 SR
Queue Stats
185W - 217L
1,474 Elo+
Party 3
Zeus
Zeus
Timemuffin2
Zeus
Level 145
God Stats
4W - 4L
1,651 SR
Queue Stats
206W - 247L
1,468 Elo+
Party 3
Freya
Freya
flamesfault
Freya
Level 126
God Stats
10W - 17L
1,400 SR
Queue Stats
235W - 227L
1,527 Elo+
Party 1
Mercury
Mercury
w0nd3r1ngSt0n3r
Mercury
Level 114
God Stats
13W - 12L
1,461 SR
Queue Stats
284W - 342L
1,486 Elo+
Solo
Team Averages
Level 127
1,427 SR
1,488 Elo+

VS

Team Averages
Level 67
1,458 SR
1,325 Elo+
Poseidon
Poseidon
AKAthatDIPPA
Poseidon
Level 45
God Stats
9W - 11L
1,425 SR
Queue Stats
28W - 55L
1,229 Elo+
Party 2
Chang'e
Chang'e
CrimsonXx47
Chang'e
Level 68
God Stats
1W - 1L
1,498 SR
Queue Stats
20W - 34L
1,324 Elo+
Party 2
Rama
Rama
Enforcer_1NE4OUR
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,071 Elo+
Party 2
Serqet
Serqet
Moxy501
Serqet
Level 157
God Stats
8W - 15L
1,412 SR
Queue Stats
1,412W - 1,478L
1,637 Elo+
Solo
Izanami
Izanami
iReeeapz_
Izanami
Level 48
God Stats
46W - 43L
1,457 SR
Queue Stats
232W - 316L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 2 / 6
7,223
602
5,077
11,641
5,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Deathnile
Bellona
13
0 / 0 / 4
8,135
678
3,302
4,740
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 3
7,202
600
7,339
6,163
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 1
7,296
608
6,677
7,893
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
7 / 0 / 1
8,220
685
4,994
9,405
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AKAthatDIPPA
Poseidon
12
0 / 4 / 0
6,315
526
3,313
7,759
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
CrimsonXx47
Chang'e
10
1 / 2 / 3
6,113
509
5,490
8,104
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,701
392
1,102
5,332
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
Moxy501
Serqet
12
3 / 2 / 0
6,815
568
3,501
9,770
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Izanami
iReeeapz_
Izanami
12
0 / 3 / 1
6,782
565
3,732
10,811
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
4
4
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AKAthatDIPPA
Poseidon
0
4
0
0
W
Fenrir
2
2
6
2.5
L
Chang'e
CrimsonXx47
Chang'e
1
2
3
1.25
W
Bellona
Deathnile
Bellona
0
0
4
2
L
0
3
0
0
L
Serqet
Moxy501
Serqet
3
2
0
1.5
W
1
1
3
2.5
W
4
1
1
4.5
L
Izanami
iReeeapz_
Izanami
0
3
1
0.17
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,389
Damage
17,138
39,842
Taken
41,776
17,905
Mitigated
14,347
14,085
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AKAthatDIPPA
Poseidon
3,313
567
0
1,077
7,759
1,983
0
0
7,759
48,505
0
W
Fenrir
5,077
1,818
1,634
3,394
11,641
5,226
0
2,839
8,422
0
27,242
L
Chang'e
CrimsonXx47
Chang'e
5,490
593
196
3,931
8,104
2,582
0
2,766
5,338
32,153
0
W
Bellona
Deathnile
Bellona
3,302
577
0
3,304
4,740
3,882
205
2,742
1,998
0
52,916
L
1,102
1,012
0
532
5,332
1,679
0
2,769
2,563
0
11,761
L
Serqet
Moxy501
Serqet
3,501
902
0
3,972
9,770
3,842
0
1,949
7,821
0
42,541
W
7,339
1,310
0
500
6,163
1,903
0
691
5,428
57,221
0
W
6,677
2,028
0
3,623
7,893
3,477
39
2,062
5,407
42,294
5,622
L
Izanami
iReeeapz_
Izanami
3,732
2,495
0
4,068
10,811
4,261
240
5,620
5,191
0
59,739
W
4,994
2,054
0
1,630
9,405
3,417
0
701
8,704
0
58,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,076
Gold Earned
30,726
424
Minions Killed
382
0
Camps Cleared
0
1,242,893
Distance Traveled
1,155,674
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,315
526
95
8
0
228,732
3
W
Fenrir
7,223
602
32
3
0
245,323
5
L
Chang'e
6,113
509
71
6
0
232,270
4
W
Bellona
8,135
678
118
10
0
240,319
3
L
Rama
4,701
392
20
2
0
196,825
2
L
Serqet
6,815
568
82
7
0
290,482
0
W
Zeus
7,202
600
112
9
0
233,497
5
W
Freya
7,296
608
74
6
0
231,050
3
L
Izanami
6,782
565
114
10
0
207,365
5
W
Mercury
8,220
685
88
7
0
292,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role