Player Matchup

Merlin
Merlin
Madgreytwo
Merlin
Level 107
God Stats
5W - 2L
1,857 SR
Queue Stats
42W - 18L
1,765 Elo+
Party 1
Horus
Horus
dodgejci
Horus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 117L
1,682 Elo+
Party 1
Cerberus
Cerberus
xXtigolbittiesXx
Cerberus
Level 106
God Stats
4W - 2L
1,774 SR
Queue Stats
194W - 93L
1,730 Elo+
Party 1
Team Averages
Level 108
1,710 SR
1,726 Elo+

VS

Team Averages
Level 125
1,619 SR
1,543 Elo+
Bastet
Bastet
Dbug217
Bastet
Level 146
God Stats
244W - 215L
1,613 SR
Queue Stats
345W - 368L
1,583 Elo+
Solo
Chang'e
Chang'e
Kittyx3
Chang'e
Level 81
God Stats
20W - 14L
1,619 SR
Queue Stats
141W - 135L
1,531 Elo+
Party 2
Cthulhu
Cthulhu
Noodles11999
Cthulhu
Level 148
God Stats
12W - 10L
1,626 SR
Queue Stats
147W - 155L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Madgreytwo
Merlin
15
3 / 4 / 3
10,651
666
11,555
10,999
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
dodgejci
Horus
13
0 / 6 / 6
9,407
588
7,344
17,223
17,172
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
8 / 5 / 2
11,230
702
19,151
22,854
11,749
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dbug217
Bastet
17
8 / 4 / 3
11,811
738
18,192
15,949
5,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
Kittyx3
Chang'e
15
6 / 6 / 6
11,616
726
12,068
14,299
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Noodles11999
Cthulhu
16
1 / 1 / 13
11,970
748
14,475
18,257
18,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
11
Kills
15
15
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
Dbug217
Bastet
8
4
3
2.38
W
Chang'e
Kittyx3
Chang'e
6
6
6
1.5
L
Merlin
Madgreytwo
Merlin
3
4
3
1.13
W
Cthulhu
Noodles11999
Cthulhu
1
1
13
7.5
L
Horus
dodgejci
Horus
0
6
6
0.5
L
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,050
Damage
44,735
51,076
Taken
48,505
33,802
Mitigated
27,803
9,095
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Dbug217
Bastet
18,192
4,416
0
2,278
15,949
5,303
1,239
10,620
4,908
0
53,539
W
Chang'e
Kittyx3
Chang'e
12,068
2,040
3,878
3,846
14,299
3,707
1,001
9,862
4,224
34,672
0
L
Merlin
Madgreytwo
Merlin
11,555
1,360
0
990
10,999
4,881
713
5,252
5,747
36,202
0
W
Cthulhu
Noodles11999
Cthulhu
14,475
606
477
2,359
18,257
18,793
176
9,687
8,052
37,507
0
L
Horus
dodgejci
Horus
7,344
2,995
1,034
1,692
17,223
17,172
448
9,915
7,308
0
16,042
L
19,151
1,048
0
5,379
22,854
11,749
166
11,856
10,998
42,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,288
Gold Earned
35,397
200
Minions Killed
151
5
Camps Cleared
8
803,667
Distance Traveled
893,667
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,811
738
56
4
5
334,075
1
W
Chang'e
11,616
726
56
4
3
253,465
2
L
Merlin
10,651
666
86
5
3
255,949
3
W
Cthulhu
11,970
748
39
2
0
306,127
9
L
Horus
9,407
588
32
2
1
284,015
0
L
Cerberus
11,230
702
82
5
1
263,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role