Player Matchup

Sun Wukong
Sun Wukong
Summit NA
Sun Wukong
Level 43
God Stats
3W - 0L
1,834 SR
Queue Stats
15W - 5L
1,728 Elo+
Party 1
Awilix
Awilix
sunnydwight
Awilix
Level 28
God Stats
4W - 0L
1,715 SR
Queue Stats
24W - 6L
1,950 Elo+
Party 1
Agni
Agni
xXCourtney153Xx
Agni
Level 159
God Stats
1W - 0L
1,499 SR
Queue Stats
16W - 4L
1,707 Elo+
Party 1
Team Averages
Level 77
1,683 SR
1,795 Elo+

VS

Team Averages
Level 86
1,456 SR
1,346 Elo+
Skadi
Skadi
AA Azrael 777
Skadi
Level 108
God Stats
10W - 12L
1,498 SR
Queue Stats
40W - 73L
1,356 Elo+
Party 2
Cthulhu
Cthulhu
CominThrough981
Cthulhu
Level 80
God Stats
0W - 1L
1,328 SR
Queue Stats
23W - 39L
1,333 Elo+
Party 2
Olorun
Olorun
Mysfit4204
Olorun
Level 69
God Stats
5W - 7L
1,543 SR
Queue Stats
14W - 30L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Summit NA
Sun Wukong
18
7 / 2 / 17
11,881
792
15,210
17,483
14,004
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
17
11 / 2 / 11
12,297
820
22,789
15,530
9,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
6 / 1 / 14
11,610
774
14,314
13,015
5,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 0
9,216
614
13,536
17,147
6,438
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
1 / 6 / 3
9,486
632
10,455
23,255
29,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Mysfit4204
Olorun
13
2 / 8 / 2
9,243
616
12,540
17,550
8,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
24
Kills
5
5
Deaths
24
42
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
10
0
0.2
L
1
6
3
0.42
L
Olorun
Mysfit4204
Olorun
2
8
2
0.38
W
Sun Wukong
Summit NA
Sun Wukong
7
2
17
7.75
W
Awilix
11
2
11
8.25
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,313
Damage
36,531
46,028
Taken
57,952
29,121
Mitigated
45,037
12,385
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,536
3,485
323
910
17,147
6,438
662
2,923
14,224
0
46,423
L
10,455
515
514
3,961
23,255
29,976
0
6,769
16,486
19,679
0
L
Olorun
Mysfit4204
Olorun
12,540
5,437
285
1,930
17,550
8,623
311
5,027
12,523
30,141
4,889
W
Sun Wukong
Summit NA
Sun Wukong
15,210
2,521
0
6,743
17,483
14,004
1,109
8,719
8,764
0
52,523
W
Awilix
22,789
9,204
0
3,467
15,530
9,905
729
7,282
8,248
0
48,633
W
14,314
1,725
0
2,175
13,015
5,212
1,065
6,388
6,627
45,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,788
Gold Earned
27,945
181
Minions Killed
142
9
Camps Cleared
5
899,077
Distance Traveled
725,434
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,216
614
70
5
3
241,288
1
L
Cthulhu
9,486
632
18
1
0
265,788
1
L
Olorun
9,243
616
54
4
2
218,358
2
W
Sun Wukong
11,881
792
65
4
4
312,048
4
W
Awilix
12,297
820
40
3
4
298,969
4
W
Agni
11,610
774
76
5
1
288,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role