Player Matchup

Bastet
Bastet
HUSKYFrEnZy34
Bastet
Level 124
God Stats
5W - 7L
1,596 SR
Queue Stats
140W - 121L
1,528 Elo+
Party 3
Baron Samedi
Baron Samedi
Mystic Skyline
Baron Samedi
Level 124
God Stats
2W - 4L
1,598 SR
Queue Stats
128W - 123L
1,576 Elo+
Party 3
Chaac
Chaac
Oooooohhhhhh339
Chaac
Level 69
God Stats
2W - 4L
1,609 SR
Queue Stats
21W - 30L
1,464 Elo+
Party 3
Hel
Hel
RokrRey
Hel
Level 43
God Stats
19W - 22L
1,525 SR
Queue Stats
38W - 55L
1,426 Elo+
Party 2
Rama
Rama
ZachyBoiii
Rama
Level 27
God Stats
1W - 5L
1,194 SR
Queue Stats
30W - 48L
1,403 Elo+
Party 2
Team Averages
Level 77
1,504 SR
1,479 Elo+

VS

Team Averages
Level 75
1,567 SR
1,550 Elo+
Susano
Susano
 
Susano
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Cosmotopia
Artemis
Level 105
God Stats
53W - 72L
1,450 SR
Queue Stats
332W - 340L
1,491 Elo+
Solo
Achilles
Achilles
Habullah
Achilles
Level 64
God Stats
8W - 5L
1,598 SR
Queue Stats
208W - 124L
1,702 Elo+
Party 1
Janus
Janus
SINISTERATWAR
Janus
Level 28
God Stats
6W - 1L
1,758 SR
Queue Stats
169W - 93L
1,743 Elo+
Party 1
Chang'e
Chang'e
classy_ax2
Chang'e
Level 56
God Stats
6W - 5L
1,529 SR
Queue Stats
30W - 52L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,161
512
6,459
15,250
6,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Mystic Skyline
Baron Samedi
10
0 / 6 / 1
5,824
416
4,952
8,469
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 3 / 1
6,671
477
5,260
8,570
7,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
11
2 / 5 / 4
6,568
469
6,994
9,850
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
4 / 3 / 2
6,934
495
6,581
11,562
4,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
8 / 2 / 4
8,746
625
9,554
11,496
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Cosmotopia
Artemis
10
1 / 4 / 6
6,294
450
7,239
9,321
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Habullah
Achilles
14
4 / 0 / 3
8,186
585
8,085
11,262
13,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
6 / 0 / 3
9,187
656
9,640
7,974
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
classy_ax2
Chang'e
11
2 / 2 / 5
6,596
471
5,172
7,592
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
8
Kills
21
22
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
8
2
4
5
W
Artemis
Cosmotopia
Artemis
1
4
6
1
L
2
5
2
0.6
W
Achilles
Habullah
Achilles
4
0
3
5.5
L
Baron Samedi
Mystic Skyline
Baron Samedi
0
6
1
0.08
L
0
3
1
0.17
L
Hel
2
5
4
0.8
W
6
0
3
7.5
L
4
3
2
1.67
W
Chang'e
classy_ax2
Chang'e
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,246
Damage
39,690
53,701
Taken
47,645
24,736
Mitigated
25,817
20,126
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
9,554
3,861
0
500
11,496
4,476
0
4,227
7,215
0
62,157
W
Artemis
Cosmotopia
Artemis
7,239
3,692
0
2,146
9,321
2,839
576
2,323
6,768
0
33,732
L
6,459
1,468
0
7,217
15,250
6,299
0
2,714
12,478
0
52,196
W
Achilles
Habullah
Achilles
8,085
3,127
0
4,192
11,262
13,129
492
0
11,262
0
53,265
L
Baron Samedi
Mystic Skyline
Baron Samedi
4,952
168
0
1,100
8,469
4,027
0
4,154
4,282
29,913
0
L
5,260
1,888
0
3,121
8,570
7,075
368
518
8,052
0
42,675
L
Hel
6,994
694
2,430
3,056
9,850
3,295
532
3,812
5,729
34,673
0
W
9,640
668
0
1,156
7,974
3,167
0
2,624
5,312
77,734
0
L
6,581
4,783
0
3,202
11,562
4,040
848
3,041
8,348
0
41,563
W
Chang'e
classy_ax2
Chang'e
5,172
417
1,466
2,425
7,592
2,206
560
2,268
5,142
27,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
39,009
348
Minions Killed
433
0
Camps Cleared
0
1,121,808
Distance Traveled
1,389,375
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,746
625
109
8
0
320,293
1
W
Artemis
6,294
450
55
4
0
231,146
5
L
Bastet
7,161
512
80
6
0
267,736
3
W
Achilles
8,186
585
92
7
0
282,554
1
L
Baron Samedi
5,824
416
55
4
0
209,509
0
L
Chaac
6,671
477
78
6
0
187,059
2
L
Hel
6,568
469
68
5
0
240,165
0
W
Janus
9,187
656
128
9
0
309,251
0
L
Rama
6,934
495
67
5
0
217,339
2
W
Chang'e
6,596
471
49
4
0
246,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role