Player Matchup

Kuzenbo
Kuzenbo
ChimiChungus13
Kuzenbo
Level 67
God Stats
0W - 4L
1,449 SR
Queue Stats
10W - 15L
1,116 Elo+
Party 1
Tyr
Tyr
KannedKewchi
Tyr
Level 46
God Stats
1W - 4L
1,350 SR
Queue Stats
26W - 39L
1,362 Elo+
Party 1
Poseidon
Poseidon
MackPapi7
Poseidon
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 63L
1,519 Elo+
Solo
Freya
Freya
ONIxNIMBUS
Freya
Level 128
God Stats
0W - 3L
1,318 SR
Queue Stats
26W - 59L
1,240 Elo+
Party 1
Horus
Horus
SandSniper2064
Horus
Level 7
God Stats
0W - 3L
1,148 SR
Queue Stats
2W - 11L
1,227 Elo+
Party 1
Team Averages
Level 79
1,353 SR
1,293 Elo+

VS

Team Averages
Level 99
1,561 SR
1,516 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Apriicty
Da Ji
Level 148
God Stats
3W - 4L
1,557 SR
Queue Stats
156W - 121L
1,608 Elo+
Party 2
Charybdis
Charybdis
MiaDuhh
Charybdis
Level 60
God Stats
12W - 10L
1,730 SR
Queue Stats
75W - 78L
1,533 Elo+
Solo
King Arthur
King Arthur
PhsycoticElf
King Arthur
Level 46
God Stats
2W - 2L
1,526 SR
Queue Stats
6W - 16L
1,362 Elo+
Party 2
Sobek
Sobek
deadman__r0shi
Sobek
Level 96
God Stats
2W - 1L
1,490 SR
Queue Stats
32W - 25L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,004
728
4,443
9,860
14,498
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 3 / 6
7,595
690
9,008
11,272
6,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
MackPapi7
Poseidon
16
3 / 0 / 5
8,795
800
10,609
8,255
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Freya
15
4 / 1 / 6
8,624
784
9,104
12,707
6,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 4
6,765
615
3,253
11,693
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 1 / 3
8,689
790
9,135
4,548
1,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Apriicty
Da Ji
14
1 / 4 / 2
7,518
683
9,213
10,498
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
MiaDuhh
Charybdis
15
2 / 1 / 3
8,410
765
14,311
9,350
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
PhsycoticElf
King Arthur
13
1 / 2 / 3
7,524
684
7,987
11,914
9,630
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 5
7,630
694
4,883
15,437
17,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
12
Kills
8
8
Deaths
12
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
3
4.5
W
Da Ji
Apriicty
Da Ji
1
4
2
0.5
L
3
1
6
6
L
2
3
6
1.67
L
Poseidon
MackPapi7
Poseidon
3
0
5
5.5
W
Charybdis
MiaDuhh
Charybdis
2
1
3
3.5
L
Freya
4
1
6
7
W
King Arthur
PhsycoticElf
King Arthur
1
2
3
1.25
L
0
3
4
0.67
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,417
Damage
45,529
53,787
Taken
51,747
40,187
Mitigated
39,622
9,986
Healing
7,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,135
726
0
368
4,548
1,957
449
1,581
2,967
41,445
0
W
Da Ji
Apriicty
Da Ji
9,213
2,457
0
1,006
10,498
5,792
0
5,576
4,889
0
20,375
L
4,443
1,909
0
0
9,860
14,498
0
1,304
8,556
12,870
0
L
9,008
1,289
0
1,843
11,272
6,874
0
4,066
7,206
0
17,782
L
Poseidon
MackPapi7
Poseidon
10,609
2,269
0
670
8,255
3,242
220
1,642
6,613
44,359
0
W
Charybdis
MiaDuhh
Charybdis
14,311
8,258
0
3,490
9,350
4,706
215
4,679
4,671
0
50,531
L
Freya
9,104
3,831
0
3,818
12,707
6,086
195
3,454
9,253
31,629
0
W
King Arthur
PhsycoticElf
King Arthur
7,987
1,075
0
744
11,914
9,630
0
4,574
7,262
0
18,685
L
3,253
1,304
1,481
2,174
11,693
9,487
0
3,552
8,141
0
4,360
W
4,883
337
0
1,500
15,437
17,537
0
7,746
7,442
9,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,783
Gold Earned
39,771
162
Minions Killed
203
0
Camps Cleared
0
1,108,226
Distance Traveled
1,105,988
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,689
790
76
7
0
225,761
3
W
Da Ji
7,518
683
22
2
0
230,594
2
L
Kuzenbo
8,004
728
17
2
0
207,319
1
L
Tyr
7,595
690
15
1
0
235,064
0
L
Poseidon
8,795
800
72
7
0
225,881
0
W
Charybdis
8,410
765
84
8
0
200,574
0
L
Freya
8,624
784
54
5
0
235,778
1
W
King Arthur
7,524
684
15
1
0
235,871
1
L
Horus
6,765
615
4
0
0
204,184
0
W
Sobek
7,630
694
6
1
0
213,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role