Player Matchup

Achilles
Achilles
Keellamet
Achilles
Level 160
God Stats
20W - 4L
1,646 SR
Queue Stats
487W - 272L
1,629 Elo+
Party 2
Fafnir
Fafnir
Sanduiche69
Fafnir
Level 89
God Stats
1W - 0L
1,199 SR
Queue Stats
1W - 4L
1,201 Elo+
Solo
Sol
Sol
jhonattan34
Sol
Level 160
God Stats
19W - 9L
1,760 SR
Queue Stats
508W - 255L
1,723 Elo+
Party 2
Team Averages
Level 136
1,535 SR
1,518 Elo+

VS

Team Averages
Level 124
1,516 SR
1,467 Elo+
Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Cha0sDragons
Discordia
Level 121
God Stats
4W - 15L
1,547 SR
Queue Stats
22W - 56L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
Octavio2015
Danzaburou
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Keellamet
Achilles
16
4 / 2 / 5
10,131
724
14,203
16,279
23,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
12
0 / 6 / 6
9,527
681
4,136
14,383
15,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
6 / 1 / 4
11,038
788
18,647
12,188
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 3 / 5
8,876
634
8,653
17,930
10,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
Cha0sDragons
Discordia
14
5 / 3 / 2
9,446
675
12,267
11,845
4,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Octavio2015
Danzaburou
14
2 / 4 / 6
9,348
668
9,395
12,231
5,526
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
10
Kills
9
9
Deaths
10
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
5
1.5
L
Discordia
Cha0sDragons
Discordia
5
3
2
2
W
Achilles
Keellamet
Achilles
4
2
5
3.25
L
Danzaburou
Octavio2015
Danzaburou
2
4
6
1.25
W
Fafnir
0
6
6
0.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,986
Damage
30,315
42,850
Taken
42,006
44,005
Mitigated
21,205
11,049
Healing
4,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,653
1,716
0
1,922
17,930
10,820
0
11,799
5,377
0
25,187
L
Discordia
Cha0sDragons
Discordia
12,267
509
0
1,089
11,845
4,859
0
3,458
7,731
39,399
0
W
Achilles
Keellamet
Achilles
14,203
2,972
0
3,120
16,279
23,854
204
3,178
12,704
0
31,208
L
Danzaburou
Octavio2015
Danzaburou
9,395
3,703
0
1,959
12,231
5,526
0
7,123
4,687
0
28,484
W
Fafnir
4,136
1,386
0
2,063
14,383
15,167
112
4,697
9,499
12,946
0
W
18,647
7,237
0
5,866
12,188
4,984
2,211
4,656
7,321
62,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,696
Gold Earned
27,670
174
Minions Killed
125
8
Camps Cleared
4
744,169
Distance Traveled
756,227
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,876
634
24
2
2
287,126
3
L
Discordia
9,446
675
74
5
2
242,591
1
W
Achilles
10,131
724
46
3
3
266,496
5
L
Danzaburou
9,348
668
27
2
0
226,510
2
W
Fafnir
9,527
681
16
1
0
229,505
0
W
Sol
11,038
788
112
8
5
248,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role