Player Matchup

Horus
Horus
KingBryvn_t
Horus
Level 146
God Stats
18W - 16L
1,516 SR
Queue Stats
58W - 52L
1,329 Elo+
Party 4
King Arthur
King Arthur
LordScrub420
King Arthur
Level 123
God Stats
14W - 15L
1,592 SR
Queue Stats
171W - 155L
1,533 Elo+
Party 2
Loki
Loki
Ms Lys x
Loki
Level 127
God Stats
8W - 6L
1,592 SR
Queue Stats
193W - 204L
1,426 Elo+
Party 2
Izanami
Izanami
ViolenceFlows
Izanami
Level 156
God Stats
1W - 4L
1,594 SR
Queue Stats
135W - 161L
1,475 Elo+
Party 4
Chronos
Chronos
theforty1twelve
Chronos
Level 101
God Stats
3W - 5L
1,364 SR
Queue Stats
286W - 301L
1,511 Elo+
Solo
Team Averages
Level 131
1,532 SR
1,455 Elo+

VS

Team Averages
Level 94
1,478 SR
1,506 Elo+
Fenrir
Fenrir
BettleBomb1313
Fenrir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,485 Elo+
Solo
Medusa
Medusa
CamFromFlatbush
Medusa
Level 56
God Stats
3W - 2L
1,330 SR
Queue Stats
390W - 365L
1,479 Elo+
Party 3
King Arthur
King Arthur
JAYDONTPLAYYYY
King Arthur
Level 66
God Stats
9W - 8L
1,267 SR
Queue Stats
362W - 326L
1,492 Elo+
Party 3
Yemoja
Yemoja
Tx Wolfgang
Yemoja
Level 121
God Stats
27W - 9L
1,612 SR
Queue Stats
239W - 214L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
Vyko Edwards
Nu Wa
Level 126
God Stats
81W - 41L
1,681 SR
Queue Stats
265W - 244L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
7,296
456
4,510
8,470
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
LordScrub420
King Arthur
13
1 / 5 / 0
8,189
512
10,555
16,993
14,103
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Loki
12
0 / 2 / 0
6,973
436
6,064
14,638
5,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
14
1 / 2 / 0
8,420
526
7,063
14,769
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 1 / 0
8,851
553
4,927
7,453
3,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,162
510
10,452
12,964
6,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 0
7,671
479
3,629
9,119
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
JAYDONTPLAYYYY
King Arthur
14
3 / 1 / 4
8,312
520
10,867
14,704
17,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
11
0 / 0 / 2
6,762
423
4,014
7,260
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 0 / 3
7,946
497
12,884
8,680
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
10
10
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
2
1
0
2
W
King Arthur
JAYDONTPLAYYYY
King Arthur
3
1
4
5
L
0
0
1
0.5
L
King Arthur
LordScrub420
King Arthur
1
5
0
0.2
L
Loki
0
2
0
0
W
Yemoja
0
0
2
1
L
Izanami
1
2
0
0.5
W
2
0
3
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,119
Damage
41,846
62,323
Taken
52,727
35,909
Mitigated
36,943
25,156
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,452
2,289
0
4,970
12,964
6,477
184
205
12,759
0
58,912
W
3,629
1,597
0
4,365
9,119
2,984
0
3,816
5,303
0
56,384
W
King Arthur
JAYDONTPLAYYYY
King Arthur
10,867
1,525
0
500
14,704
17,766
280
0
14,704
0
65,082
L
4,510
1,681
1,717
3,851
8,470
7,544
0
3,390
5,080
0
16,693
L
King Arthur
LordScrub420
King Arthur
10,555
2,873
0
2,717
16,993
14,103
0
1,569
15,424
0
68,337
L
Loki
6,064
1,368
0
6,424
14,638
5,716
0
1,626
13,012
0
51,841
W
Yemoja
4,014
1,162
3,771
3,079
7,260
7,350
208
398
6,862
18,669
0
L
Izanami
7,063
5,157
0
6,660
14,769
4,969
1,243
9,237
5,532
0
111,399
W
12,884
5,985
0
2,040
8,680
2,366
140
0
8,680
73,312
0
L
4,927
1,743
0
3,787
7,453
3,577
492
1,076
6,377
73,911
9,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,729
Gold Earned
38,853
558
Minions Killed
431
0
Camps Cleared
0
1,439,318
Distance Traveled
1,494,274
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,162
510
92
6
0
348,053
0
W
Medusa
7,671
479
92
6
0
292,036
8
W
King Arthur
8,312
520
88
6
0
292,870
4
L
Horus
7,296
456
23
1
0
317,676
2
L
King Arthur
8,189
512
121
8
0
288,259
5
L
Loki
6,973
436
86
5
0
289,734
2
W
Yemoja
6,762
423
38
2
0
277,430
5
L
Izanami
8,420
526
177
11
0
250,760
3
W
Nu Wa
7,946
497
121
8
0
283,885
4
L
Chronos
8,851
553
151
9
0
292,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role