Player Matchup

Artemis
Artemis
Daminater
Artemis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 107L
1,575 Elo+
Party 1
Ymir
Ymir
GWhiz
Ymir
Level 8
God Stats
0W - 2L
1,166 SR
Queue Stats
1W - 6L
1,064 Elo+
Party 1
Anubis
Anubis
nug420showers
Anubis
Level 19
God Stats
16W - 14L
1,155 SR
Queue Stats
144W - 173L
1,323 Elo+
Party 1
Team Averages
Level 49
1,274 SR
1,321 Elo+

VS

Team Averages
Level 94
1,414 SR
1,461 Elo+
Danzaburou
Danzaburou
HandyDragoon797
Danzaburou
Level 106
God Stats
2W - 0L
1,568 SR
Queue Stats
44W - 48L
1,374 Elo+
Party 2
Janus
Janus
SaTAtAs
Janus
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
69W - 76L
1,368 Elo+
Party 2
Awilix
Awilix
SelenaHoemez69
Awilix
Level 149
God Stats
4W - 3L
1,174 SR
Queue Stats
578W - 364L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Daminater
Artemis
10
0 / 6 / 6
6,313
631
7,119
10,746
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
GWhiz
Ymir
10
1 / 3 / 5
6,481
648
1,381
10,184
8,170
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 3 / 1
8,234
823
8,435
9,954
5,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HandyDragoon797
Danzaburou
11
1 / 3 / 8
7,665
767
5,840
7,853
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Janus
SaTAtAs
Janus
12
3 / 2 / 6
7,482
748
10,972
4,805
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
8 / 3 / 2
8,284
828
11,361
8,601
3,825
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
8
Kills
12
12
Deaths
8
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
Daminater
Artemis
0
6
6
0.5
L
Ymir
GWhiz
Ymir
1
3
5
1.17
W
Danzaburou
HandyDragoon797
Danzaburou
1
3
8
1.67
W
Janus
SaTAtAs
Janus
3
2
6
3
W
8
3
2
3
L
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,935
Damage
28,173
30,884
Taken
21,259
18,685
Mitigated
8,683
3,464
Healing
3,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Daminater
Artemis
7,119
3,120
0
250
10,746
5,191
0
3,998
6,420
0
21,309
L
Ymir
GWhiz
Ymir
1,381
711
225
195
10,184
8,170
0
4,265
5,605
4,561
0
W
Danzaburou
HandyDragoon797
Danzaburou
5,840
1,906
0
2,027
7,853
3,161
0
3,267
4,586
0
18,132
W
Janus
SaTAtAs
Janus
10,972
1,240
0
450
4,805
1,697
139
2,227
2,578
30,329
0
W
11,361
4,013
0
1,026
8,601
3,825
0
5,212
3,389
0
28,697
L
8,435
758
0
2,794
9,954
5,324
0
1,911
7,887
24,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,028
Gold Earned
23,431
85
Minions Killed
115
2
Camps Cleared
7
457,884
Distance Traveled
502,904
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,313
631
36
4
1
152,673
4
L
Ymir
6,481
648
4
0
0
144,818
0
W
Danzaburou
7,665
767
26
3
1
153,039
3
W
Janus
7,482
748
56
6
1
176,864
2
W
Awilix
8,284
828
33
3
5
173,001
3
L
Anubis
8,234
823
45
5
1
160,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role