Player Matchup

Charybdis
Charybdis
Beeeeeeetle
Charybdis
Level 41
God Stats
0W - 9L
981 SR
Queue Stats
8W - 13L
1,211 Elo+
Party 2
Cthulhu
Cthulhu
JIejra
Cthulhu
Level 23
God Stats
0W - 4L
1,183 SR
Queue Stats
8W - 10L
1,252 Elo+
Party 2
Chiron
Chiron
Spectre_Ze_Titan
Chiron
Level 57
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 40L
1,304 Elo+
Solo
Da Ji
Da Ji
beenbamboozled
Da Ji
Level 42
God Stats
12W - 9L
1,470 SR
Queue Stats
102W - 137L
1,386 Elo+
Party 1
Anubis
Anubis
jiggyjuice
Anubis
Level 61
God Stats
19W - 17L
1,552 SR
Queue Stats
129W - 168L
1,394 Elo+
Party 1
Team Averages
Level 45
1,337 SR
1,310 Elo+

VS

Team Averages
Level 104
1,479 SR
1,349 Elo+
Nike
Nike
Bigblkphil
Nike
Level 98
God Stats
1W - 0L
1,446 SR
Queue Stats
66W - 61L
1,357 Elo+
Solo
Cerberus
Cerberus
Delreal13o
Cerberus
Level 102
God Stats
23W - 39L
1,375 SR
Queue Stats
228W - 291L
1,289 Elo+
Party 3
Cupid
Cupid
GameDesigner157
Cupid
Level 98
God Stats
37W - 32L
1,517 SR
Queue Stats
172W - 180L
1,405 Elo+
Solo
Thoth
Thoth
Lil_Reaper407
Thoth
Level 118
God Stats
3W - 2L
1,617 SR
Queue Stats
162W - 199L
1,362 Elo+
Solo
Nemesis
Nemesis
odelreal
Nemesis
Level 104
God Stats
19W - 22L
1,441 SR
Queue Stats
199W - 269L
1,334 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Beeeeeeetle
Charybdis
12
4 / 3 / 0
8,017
472
8,629
12,331
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
JIejra
Cthulhu
12
1 / 2 / 3
7,401
435
5,857
9,796
5,151
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

11
0 / 7 / 2
6,921
407
5,622
14,240
4,787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 5 / 2
7,402
435
5,150
14,822
6,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
jiggyjuice
Anubis
11
3 / 5 / 2
7,542
444
10,182
13,875
6,343
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 3
8,618
507
11,137
14,821
9,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Delreal13o
Cerberus
12
0 / 3 / 11
8,041
473
4,531
16,741
14,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
11 / 2 / 2
9,395
553
12,317
10,269
3,766
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 2 / 5
9,135
537
7,204
11,683
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
odelreal
Nemesis
14
1 / 0 / 6
8,645
509
4,157
11,556
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
10
Kills
21
22
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Beeeeeeetle
Charybdis
4
3
0
1.33
W
5
3
3
2.17
W
Cerberus
Delreal13o
Cerberus
0
3
11
1.83
W
11
2
2
6
L
Cthulhu
JIejra
Cthulhu
1
2
3
1.25
W
4
2
5
3.25
L
0
7
2
0.14
L
2
5
2
0.6
L
Anubis
jiggyjuice
Anubis
3
5
2
0.8
W
Nemesis
odelreal
Nemesis
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,440
Damage
39,346
65,064
Taken
65,070
27,045
Mitigated
37,448
17,544
Healing
20,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Beeeeeeetle
Charybdis
8,629
3,939
0
4,028
12,331
4,624
295
3,749
8,471
0
41,104
W
11,137
2,247
0
2,886
14,821
9,907
948
3,438
11,383
0
51,321
W
Cerberus
Delreal13o
Cerberus
4,531
281
78
4,510
16,741
14,802
349
6,054
10,687
34,765
0
W
12,317
6,839
264
2,060
10,269
3,766
1,012
2,791
7,478
0
54,629
L
Cthulhu
JIejra
Cthulhu
5,857
1,123
0
927
9,796
5,151
1,140
1,181
8,271
33,514
0
W
7,204
900
0
3,088
11,683
4,214
1,228
1,969
9,714
78,062
0
L
5,622
1,886
334
3,009
14,240
4,787
0
1,864
12,349
0
37,667
L
5,150
1,816
0
4,150
14,822
6,140
0
2,648
11,914
0
37,449
L
Anubis
jiggyjuice
Anubis
10,182
747
622
4,474
13,875
6,343
106
2,293
11,514
44,025
0
W
Nemesis
odelreal
Nemesis
4,157
1,694
0
7,384
11,556
4,759
0
1,787
9,769
0
67,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,283
Gold Earned
43,834
290
Minions Killed
476
0
Camps Cleared
0
1,473,287
Distance Traveled
1,604,860
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,017
472
69
4
0
283,425
1
W
Nike
8,618
507
73
4
0
287,307
2
W
Cerberus
8,041
473
77
5
0
282,092
9
W
Cupid
9,395
553
81
5
0
290,148
0
L
Cthulhu
7,401
435
45
3
0
321,516
0
W
Thoth
9,135
537
115
7
0
324,152
1
L
Chiron
6,921
407
50
3
0
275,872
6
L
Da Ji
7,402
435
75
4
0
322,790
0
L
Anubis
7,542
444
51
3
0
269,684
0
W
Nemesis
8,645
509
130
8
0
421,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role