Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
JohnThicc623
Fenrir
Level 67
God Stats
3W - 2L
1,493 SR
Queue Stats
347W - 324L
1,400 Elo+
Party 3
Sylvanus
Sylvanus
SmashNash32
Sylvanus
Level 45
God Stats
4W - 7L
1,310 SR
Queue Stats
113W - 121L
1,449 Elo+
Party 3
Zhong Kui
Zhong Kui
Timpala383
Zhong Kui
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
lxLOTUSxl
Heimdallr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,769 Elo+
Party 2
Team Averages
Level 64
1,461 SR
1,524 Elo+

VS

Team Averages
Level 76
1,478 SR
1,372 Elo+
Medusa
Medusa
iConfuzeSite
Medusa
Level 45
God Stats
7W - 12L
1,458 SR
Queue Stats
146W - 214L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
ll-Drexzy-ll
Cthulhu
Level 122
God Stats
1W - 3L
1,422 SR
Queue Stats
323W - 396L
1,382 Elo+
Party 1
Pele
Pele
suhmon
Pele
Level 45
God Stats
1W - 2L
1,542 SR
Queue Stats
1W - 5L
1,334 Elo+
Solo
Atlas
Atlas
temp-175916
Atlas
Level 79
God Stats
7W - 10L
1,441 SR
Queue Stats
291W - 370L
1,425 Elo+
Party 1
The Morrigan
The Morrigan
xD3PR3553Dx
The Morrigan
Level 87
God Stats
13W - 14L
1,528 SR
Queue Stats
477W - 499L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 1 / 6
10,153
534
12,529
20,156
15,783
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
16
7 / 5 / 3
10,243
539
9,653
17,249
8,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
SmashNash32
Sylvanus
15
2 / 0 / 8
10,217
538
7,725
18,776
19,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Timpala383
Zhong Kui
17
6 / 2 / 3
10,389
547
12,514
17,550
13,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
lxLOTUSxl
Heimdallr
14
3 / 4 / 5
8,796
463
11,589
18,368
9,401
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 7 / 1
8,359
440
13,371
16,679
6,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ll-Drexzy-ll
Cthulhu
14
1 / 2 / 4
8,874
467
10,138
14,319
14,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
suhmon
Pele
15
3 / 4 / 5
9,695
510
12,762
19,916
7,530
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 1
9,297
489
9,787
15,990
12,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
xD3PR3553Dx
The Morrigan
11
1 / 3 / 1
7,713
406
4,308
6,470
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
21
Kills
12
12
Deaths
21
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
6
6
W
Fenrir
7
5
3
1.7
W
Sylvanus
SmashNash32
Sylvanus
2
0
8
6
W
Zhong Kui
Timpala383
Zhong Kui
6
2
3
3.75
L
Medusa
4
7
1
0.64
L
Cthulhu
ll-Drexzy-ll
Cthulhu
1
2
4
1.5
W
Heimdallr
lxLOTUSxl
Heimdallr
3
4
5
1.38
L
Pele
suhmon
Pele
3
4
5
1.38
L
3
5
1
0.7
L
The Morrigan
xD3PR3553Dx
The Morrigan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,010
Damage
50,366
92,099
Taken
73,374
66,582
Mitigated
43,862
34,390
Healing
17,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,529
818
0
6,899
20,156
15,783
606
5,454
14,023
0
78,086
W
Fenrir
9,653
1,810
0
5,384
17,249
8,214
765
2,787
14,302
0
67,081
W
Sylvanus
SmashNash32
Sylvanus
7,725
2,558
5,026
6,548
18,776
19,557
491
5,356
13,404
34,337
0
W
Zhong Kui
Timpala383
Zhong Kui
12,514
2,474
0
9,411
17,550
13,627
0
5,396
12,101
80,314
0
L
Medusa
13,371
5,854
0
3,135
16,679
6,653
0
4,858
11,739
0
56,399
L
Cthulhu
ll-Drexzy-ll
Cthulhu
10,138
1,235
1,063
2,748
14,319
14,225
0
4,311
9,980
50,994
0
W
Heimdallr
lxLOTUSxl
Heimdallr
11,589
3,810
0
1,122
18,368
9,401
94
3,463
14,891
0
79,703
L
Pele
suhmon
Pele
12,762
4,990
0
8,152
19,916
7,530
0
3,209
16,585
74
61,690
L
9,787
3,149
0
500
15,990
12,666
0
2,355
13,527
49,716
0
L
The Morrigan
xD3PR3553Dx
The Morrigan
4,308
1,673
0
1,427
6,470
2,788
0
4,666
1,304
37,289
5,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,798
Gold Earned
43,938
491
Minions Killed
422
0
Camps Cleared
0
1,677,340
Distance Traveled
1,735,733
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,153
534
109
6
0
369,141
4
W
Fenrir
10,243
539
100
5
0
383,589
0
W
Sylvanus
10,217
538
46
2
0
300,997
2
W
Zhong Kui
10,389
547
121
6
0
295,096
4
L
Medusa
8,359
440
71
4
0
382,777
0
L
Cthulhu
8,874
467
90
5
0
453,574
1
W
Heimdallr
8,796
463
115
6
0
328,517
6
L
Pele
9,695
510
101
5
0
384,400
6
L
Atlas
9,297
489
92
5
0
321,656
3
L
The Morrigan
7,713
406
68
4
0
193,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role