Player Matchup

Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
EtherealGrey
Ymir
Gold V
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
384W - 378L
1,285 MMR
Solo
Cabrakan
Cabrakan
Silver II
iii April
Cabrakan
Silver II
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 120L
997 MMR
Solo
Achilles
Achilles
Silver I
intornottoint
Achilles
Silver I
Level 64
God Stats
2W - 2L
1,572 SR
Queue Stats
110W - 105L
1,265 MMR
Solo
Agni
Agni
Silver III
zgoetix
Agni
Silver III
Level 88
God Stats
2W - 1L
1,656 SR
Queue Stats
37W - 52L
1,011 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,546 SR
1,212 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,445 SR
1,275 MMR
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Silver III
BloodlustHN
Apollo
Silver III
Level 160
God Stats
5W - 6L
1,416 SR
Queue Stats
39W - 35L
1,228 MMR
Solo
Hun Batz
Hun Batz
Silver III
IGºLadyboykant
Hun Batz
Silver III
Level 57
God Stats
0W - 1L
1,562 SR
Queue Stats
10W - 27L
933 MMR
Solo
King Arthur
King Arthur
Gold V
m3cos
King Arthur
Gold V
Level 125
God Stats
3W - 7L
1,246 SR
Queue Stats
160W - 169L
1,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 1 / 0
5,661
515
6,077
7,893
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 1 / 3
7,614
692
7,307
9,145
5,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cabrakan
iii April
Cabrakan
9
0 / 1 / 3
5,631
512
1,974
9,988
7,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
intornottoint
Achilles
11
5 / 0 / 5
6,856
623
6,379
7,707
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Agni
zgoetix
Agni
11
1 / 0 / 3
6,564
597
4,737
4,292
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Ah Muzen CabKaliAthena

VS

Bans
MercuryRavanaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 3 / 0
5,708
519
6,044
5,928
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
 
Baron Samedi
8
1 / 0 / 1
5,507
501
2,989
2,768
2,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
10
1 / 0 / 1
5,825
530
6,032
8,337
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
5
0 / 3 / 1
4,264
388
1,539
8,799
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
m3cos
King Arthur
10
1 / 5 / 0
6,192
563
3,943
12,946
9,557
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
11
Kills
3
3
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
0
1
L
Vulcan
 
Vulcan
0
3
0
0
L
Baron Samedi
 
Baron Samedi
1
0
1
1.5
L
Apollo
1
0
1
1.5
W
4
1
3
5.5
L
Hun Batz
0
3
1
0.17
W
Cabrakan
iii April
Cabrakan
0
1
3
1.5
W
Achilles
intornottoint
Achilles
5
0
5
7.5
L
King Arthur
m3cos
King Arthur
1
5
0
0.2
W
Agni
zgoetix
Agni
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,474
Damage
20,547
39,025
Taken
38,778
20,015
Mitigated
17,752
16,299
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,077
2,778
0
3,844
7,893
2,679
0
899
6,994
0
42,097
L
Vulcan
 
Vulcan
6,044
2,117
0
1,250
5,928
2,415
0
3,858
2,062
45,393
0
L
Baron Samedi
 
Baron Samedi
2,989
354
1,604
976
2,768
2,039
0
1,296
1,432
19,354
0
L
Apollo
6,032
4,215
0
3,442
8,337
1,548
528
997
7,340
0
43,004
W
7,307
2,820
0
3,687
9,145
5,156
774
280
8,865
51,063
0
L
Hun Batz
1,539
574
0
2,334
8,799
2,193
0
1,255
7,510
0
13,953
W
Cabrakan
iii April
Cabrakan
1,974
279
0
3,649
9,988
7,079
0
3,621
6,367
19,240
0
W
Achilles
intornottoint
Achilles
6,379
3,023
0
3,988
7,707
3,335
0
1,534
6,173
0
39,567
L
King Arthur
m3cos
King Arthur
3,943
583
0
1,190
12,946
9,557
0
6,211
6,416
0
44,927
W
Agni
zgoetix
Agni
4,737
541
0
1,131
4,292
1,766
0
2,699
1,593
45,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,326
Gold Earned
27,496
371
Minions Killed
311
0
Camps Cleared
0
1,042,273
Distance Traveled
1,025,081
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,661
515
55
5
0
194,157
2
L
Vulcan
5,708
519
85
8
0
219,326
3
L
Baron Samedi
5,507
501
30
3
0
210,946
3
L
Apollo
5,825
530
79
7
0
201,845
0
W
Ymir
7,614
692
106
10
0
169,241
2
L
Hun Batz
4,264
388
31
3
0
206,787
1
W
Cabrakan
5,631
512
30
3
0
202,395
5
W
Achilles
6,856
623
77
7
0
258,811
3
L
King Arthur
6,192
563
86
8
0
186,177
3
W
Agni
6,564
597
103
9
0
217,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role