Player Matchup

Cthulhu
Cthulhu
BIGMIKEINATOR88
Cthulhu
Level 5
God Stats
2W - 0L
1,660 SR
Queue Stats
3W - 2L
1,241 Elo+
Party 2
Olorun
Olorun
Zorhn1246
Olorun
Level 111
God Stats
4W - 1L
1,513 SR
Queue Stats
86W - 89L
1,438 Elo+
Party 2
Neith
Neith
shakenbake1691
Neith
Level 20
God Stats
14W - 11L
1,482 SR
Queue Stats
24W - 22L
1,427 Elo+
Party 2
Team Averages
Level 45
1,552 SR
1,369 Elo+

VS

Team Averages
Level 39
1,297 SR
999 Elo+
Hel
Hel
ProudLion116
Hel
Level 79
God Stats
0W - 2L
1,306 SR
Queue Stats
7W - 14L
999 Elo+
Party 1
Set
Set
big__uchi
Set
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
91W - 156L
999 Elo+
Party 1
Cthulhu
Cthulhu
sky_raven_woods
Cthulhu
Level 14
God Stats
6W - 13L
1,085 SR
Queue Stats
146W - 218L
999 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 8
8,841
680
5,873
12,734
12,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Zorhn1246
Olorun
17
12 / 1 / 1
11,270
867
19,706
13,007
6,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 0 / 7
8,943
688
11,602
9,669
4,168
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 3
7,860
605
8,520
14,587
6,996
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 2
8,029
618
6,165
11,114
6,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 3
8,659
666
10,480
20,830
13,499
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
13
Kills
5
5
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
4
8
1
L
2
7
3
0.5
W
Olorun
Zorhn1246
Olorun
12
1
1
12.5
L
1
3
2
0.67
W
1
0
7
4.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,181
Damage
25,165
35,410
Taken
46,531
22,780
Mitigated
26,733
13,431
Healing
9,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,873
478
140
1,007
12,734
12,120
0
6,057
6,677
12,251
0
L
8,520
801
3,464
3,615
14,587
6,996
140
10,288
4,299
18,729
0
W
Olorun
Zorhn1246
Olorun
19,706
9,269
1,074
6,460
13,007
6,492
2,034
7,816
5,191
65,571
7,417
L
6,165
2,320
0
695
11,114
6,238
795
4,438
6,676
0
24,227
W
11,602
6,960
187
4,563
9,669
4,168
1,014
5,508
4,161
0
33,539
L
10,480
976
260
1,536
20,830
13,499
242
9,576
11,254
30,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,054
Gold Earned
24,548
158
Minions Killed
104
9
Camps Cleared
2
626,731
Distance Traveled
693,953
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,841
680
19
1
0
200,808
0
L
Hel
7,860
605
22
2
0
210,810
0
W
Olorun
11,270
867
92
7
9
218,794
3
L
Set
8,029
618
43
3
2
247,076
0
W
Neith
8,943
688
47
4
0
207,129
0
L
Cthulhu
8,659
666
39
3
0
236,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role