Player Matchup

Cthulhu
Cthulhu
DaftWombat
Cthulhu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 95L
1,500 Elo+
Party 1
Hachiman
Hachiman
GokuofStateFarm
Hachiman
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 62L
1,525 Elo+
Party 1
Hera
Hera
WillofStateFarm
Hera
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
152W - 176L
1,325 Elo+
Party 1
Team Averages
Level 84
1,500 SR
1,450 Elo+

VS

Team Averages
Level 78
1,553 SR
1,454 Elo+
Cerberus
Cerberus
DELTA6Ang
Cerberus
Level 41
God Stats
2W - 1L
1,669 SR
Queue Stats
23W - 19L
1,552 Elo+
Solo
Charybdis
Charybdis
Preid1993
Charybdis
Level 100
God Stats
5W - 3L
1,445 SR
Queue Stats
51W - 66L
1,425 Elo+
Party 2
Sol
Sol
Quigs0289
Sol
Level 93
God Stats
5W - 3L
1,545 SR
Queue Stats
62W - 80L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaftWombat
Cthulhu
15
0 / 2 / 9
11,775
620
11,991
22,262
24,053
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
16
2 / 8 / 8
12,044
634
14,657
18,556
9,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 5 / 2
15,116
796
29,652
16,574
8,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DELTA6Ang
Cerberus
17
2 / 8 / 9
12,771
672
9,337
28,515
14,561
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Preid1993
Charybdis
20
6 / 2 / 7
14,168
746
21,124
17,828
8,591
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
7 / 3 / 7
14,334
754
17,642
22,702
10,774
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
38
13
Kills
15
15
Deaths
13
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DELTA6Ang
Cerberus
2
8
9
0.81
L
Cthulhu
DaftWombat
Cthulhu
0
2
9
2.25
L
Hachiman
2
8
8
0.75
W
Charybdis
Preid1993
Charybdis
6
2
7
4.75
W
7
3
7
3.5
L
11
5
2
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,300
Damage
48,103
57,392
Taken
69,045
42,578
Mitigated
33,926
1,887
Healing
22,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DELTA6Ang
Cerberus
9,337
186
546
5,806
28,515
14,561
153
17,337
11,178
36,784
0
L
Cthulhu
DaftWombat
Cthulhu
11,991
1,019
311
0
22,262
24,053
455
10,285
11,977
32,707
0
L
Hachiman
14,657
8,059
0
0
18,556
9,831
1,115
8,344
10,212
0
31,548
W
Charybdis
Preid1993
Charybdis
21,124
9,683
500
3,684
17,828
8,591
912
9,366
8,462
0
85,518
W
17,642
3,311
601
11,000
22,702
10,774
1,863
15,625
7,077
80,970
0
L
29,652
8,288
0
1,576
16,574
8,694
1,457
9,292
7,282
97,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,935
Gold Earned
41,273
211
Minions Killed
253
10
Camps Cleared
5
927,380
Distance Traveled
983,312
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,771
672
60
3
1
303,453
2
L
Cthulhu
11,775
620
32
2
4
347,601
0
L
Hachiman
12,044
634
37
2
1
265,374
0
W
Charybdis
14,168
746
117
6
2
330,601
1
W
Sol
14,334
754
76
4
2
349,258
3
L
Hera
15,116
796
142
7
5
314,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role