Player Matchup

Bastet
Bastet
 
Bastet
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Crazdblazer
Chiron
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 8L
1,418 Elo+
Party 3
Guan Yu
Guan Yu
SqirrrttT
Guan Yu
Level 114
God Stats
270W - 195L
1,587 SR
Queue Stats
1,034W - 1,057L
1,454 Elo+
Party 2
Khepri
Khepri
Uno Woo
Khepri
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,357 Elo+
Party 3
Janus
Janus
j03j0k3s
Janus
Level 156
God Stats
11W - 7L
1,500 SR
Queue Stats
175W - 153L
1,487 Elo+
Party 3
Team Averages
Level 123
1,517 SR
1,443 Elo+

VS

Team Averages
Level 118
1,463 SR
1,455 Elo+
Cthulhu
Cthulhu
El Quetza2892
Cthulhu
Level 115
God Stats
3W - 5L
1,307 SR
Queue Stats
367W - 410L
1,422 Elo+
Solo
Chaac
Chaac
OscarBG14
Chaac
Level 137
God Stats
2W - 2L
1,678 SR
Queue Stats
83W - 96L
1,473 Elo+
Party 1
Raijin
Raijin
ciroreyes19
Raijin
Level 119
God Stats
9W - 16L
1,451 SR
Queue Stats
287W - 307L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
doberman47
Danzaburou
Level 129
God Stats
19W - 17L
1,600 SR
Queue Stats
289W - 285L
1,497 Elo+
Party 1
Arachne
Arachne
scuba2013
Arachne
Level 89
God Stats
1W - 3L
1,277 SR
Queue Stats
16W - 14L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 2 / 5
7,384
462
6,661
13,615
5,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
12
1 / 0 / 4
6,710
419
5,892
8,239
3,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
SqirrrttT
Guan Yu
15
7 / 3 / 0
9,245
578
14,428
17,604
16,079
Khepri
Uno Woo
Khepri
11
1 / 3 / 3
6,937
434
4,748
10,900
11,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
j03j0k3s
Janus
15
6 / 1 / 1
9,266
579
6,388
5,322
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 2 / 3
7,517
470
4,936
11,583
11,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
OscarBG14
Chaac
14
2 / 5 / 1
9,031
564
10,083
18,065
14,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Raijin
14
1 / 2 / 1
8,199
512
3,430
7,011
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
doberman47
Danzaburou
12
3 / 2 / 0
7,277
455
8,378
9,150
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
scuba2013
Arachne
12
3 / 5 / 2
7,447
465
6,638
15,173
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
16
Kills
9
9
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
2
5
1.75
W
Chiron
1
0
4
3
L
Cthulhu
0
2
3
0.75
L
Chaac
OscarBG14
Chaac
2
5
1
0.5
W
Guan Yu
SqirrrttT
Guan Yu
7
3
0
2.33
W
Khepri
Uno Woo
Khepri
1
3
3
0.83
L
Raijin
1
2
1
0.75
L
Danzaburou
doberman47
Danzaburou
3
2
0
1.5
W
Janus
j03j0k3s
Janus
6
1
1
6.5
L
Arachne
scuba2013
Arachne
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,117
Damage
33,465
55,680
Taken
60,982
38,119
Mitigated
38,022
19,522
Healing
17,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,661
2,071
0
7,445
13,615
5,283
13
1,217
12,398
0
55,636
W
Chiron
5,892
2,100
996
4,016
8,239
3,275
18
2,144
6,095
0
46,712
L
Cthulhu
4,936
468
0
1,673
11,583
11,007
0
3,073
8,510
41,039
0
L
Chaac
OscarBG14
Chaac
10,083
3,231
0
7,777
18,065
14,132
0
0
18,065
0
74,310
W
Guan Yu
SqirrrttT
Guan Yu
14,428
4,003
0
4,353
17,604
16,079
0
884
16,720
0
76,397
W
Khepri
Uno Woo
Khepri
4,748
368
0
2,115
10,900
11,552
0
2,624
8,276
19,955
0
L
Raijin
3,430
631
0
2,205
7,011
2,796
0
2,301
4,710
67,897
0
L
Danzaburou
doberman47
Danzaburou
8,378
4,305
0
3,697
9,150
3,950
0
2,268
6,882
0
58,755
W
Janus
j03j0k3s
Janus
6,388
549
0
597
5,322
1,930
28
1,497
3,825
72,340
0
L
Arachne
scuba2013
Arachne
6,638
4,407
0
2,427
15,173
6,137
0
3,494
11,679
0
43,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,542
Gold Earned
39,471
471
Minions Killed
484
0
Camps Cleared
0
1,495,812
Distance Traveled
1,460,501
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,384
462
103
6
0
330,119
1
W
Chiron
6,710
419
74
5
0
293,255
3
L
Cthulhu
7,517
470
56
4
0
314,373
3
L
Chaac
9,031
564
136
9
0
274,327
2
W
Guan Yu
9,245
578
128
8
0
300,467
4
W
Khepri
6,937
434
28
2
0
275,104
5
L
Raijin
8,199
512
142
9
0
282,556
7
L
Danzaburou
7,277
455
89
6
0
270,274
3
W
Janus
9,266
579
138
9
0
296,867
5
L
Arachne
7,447
465
61
4
0
318,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role