Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Elflor3ntino
Achilles
Level 3
God Stats
4W - 0L
1,713 SR
Queue Stats
4W - 0L
1,667 Elo+
Party 1
Erlang Shen
Erlang Shen
RushMooore
Erlang Shen
Level 71
God Stats
2W - 0L
1,769 SR
Queue Stats
389W - 90L
1,949 Elo+
Party 1
Team Averages
Level 72
1,661 SR
1,705 Elo+

VS

Team Averages
Level 99
1,661 SR
1,543 Elo+
Merlin
Merlin
GargleThroat
Merlin
Level 68
God Stats
8W - 3L
1,740 SR
Queue Stats
88W - 73L
1,559 Elo+
Party 2
Da Ji
Da Ji
Garnauv
Da Ji
Level 141
God Stats
2W - 1L
1,830 SR
Queue Stats
187W - 192L
1,528 Elo+
Solo
Atlas
Atlas
SolarLaws
Atlas
Level 88
God Stats
3W - 6L
1,414 SR
Queue Stats
93W - 76L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 0 / 13
7,404
740
3,961
8,011
6,228
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Elflor3ntino
Achilles
13
8 / 0 / 5
8,667
867
7,290
10,359
11,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
RushMooore
Erlang Shen
12
5 / 0 / 8
7,843
784
10,853
10,501
6,265
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 4 / 0
5,729
573
5,365
6,522
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
Garnauv
Da Ji
10
0 / 5 / 0
5,965
597
6,090
9,663
5,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
SolarLaws
Atlas
9
0 / 4 / 0
6,126
613
5,339
8,860
6,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
13
Kills
0
0
Deaths
13
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
13
6.5
W
Achilles
Elflor3ntino
Achilles
8
0
5
10.5
L
Merlin
0
4
0
0
L
Da Ji
Garnauv
Da Ji
0
5
0
0
W
Erlang Shen
RushMooore
Erlang Shen
5
0
8
9
L
Atlas
SolarLaws
Atlas
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,104
Damage
16,794
28,871
Taken
25,045
23,626
Mitigated
13,936
11,963
Healing
2,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,961
1,033
673
3,893
8,011
6,228
219
4,096
3,838
11,193
0
W
Achilles
Elflor3ntino
Achilles
7,290
1,657
260
3,123
10,359
11,133
297
3,434
6,799
0
20,150
L
Merlin
5,365
682
0
610
6,522
2,221
0
585
5,937
17,728
0
L
Da Ji
Garnauv
Da Ji
6,090
1,521
0
908
9,663
5,509
0
1,562
8,101
0
17,244
W
Erlang Shen
RushMooore
Erlang Shen
10,853
5,860
0
4,014
10,501
6,265
765
3,711
6,557
0
36,115
L
Atlas
SolarLaws
Atlas
5,339
2,206
0
774
8,860
6,206
0
2,141
6,719
10,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,914
Gold Earned
17,820
96
Minions Killed
84
7
Camps Cleared
2
642,666
Distance Traveled
425,977
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,404
740
15
2
3
201,387
6
W
Achilles
8,667
867
24
2
0
214,675
3
L
Merlin
5,729
573
34
3
1
130,031
3
L
Da Ji
5,965
597
35
4
1
158,533
3
W
Erlang Shen
7,843
784
57
6
4
226,604
3
L
Atlas
6,126
613
15
2
0
137,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role