Player Matchup

Olorun
Olorun
 
Olorun
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
BabYAlexn
Nu Wa
Level 122
God Stats
4W - 5L
1,508 SR
Queue Stats
325W - 334L
1,415 Elo+
Party 3
Tsukuyomi
Tsukuyomi
KingNageek
Tsukuyomi
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,185 Elo+
Party 2
Yemoja
Yemoja
Muhjj
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,425 Elo+
Party 2
Neith
Neith
someweird1
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,374 Elo+
Party 2
Team Averages
Level 76
1,502 SR
1,380 Elo+

VS

Team Averages
Level 62
1,679 SR
1,630 Elo+
Bakasura
Bakasura
ErMythikal
Bakasura
Level 86
God Stats
4W - 1L
1,908 SR
Queue Stats
4W - 1L
1,672 Elo+
Party 1
Horus
Horus
HEDhawkfrost
Horus
Level 66
God Stats
1W - 1L
1,292 SR
Queue Stats
4W - 1L
1,672 Elo+
Party 1
Anubis
Anubis
RavioliJones
Anubis
Level 67
God Stats
2W - 0L
1,664 SR
Queue Stats
4W - 1L
1,672 Elo+
Party 1
Cthulhu
Cthulhu
Velvetygrim99
Cthulhu
Level 25
God Stats
3W - 0L
1,829 SR
Queue Stats
4W - 1L
1,672 Elo+
Party 1
Jing Wei
Jing Wei
capitanff
Jing Wei
Level 66
God Stats
4W - 4L
1,700 SR
Queue Stats
296W - 297L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
0 / 5 / 1
7,456
497
6,383
12,028
5,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
BabYAlexn
Nu Wa
14
0 / 1 / 0
7,932
529
7,852
4,406
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
KingNageek
Tsukuyomi
11
2 / 1 / 0
6,991
466
6,000
9,975
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
Muhjj
Yemoja
11
0 / 5 / 0
6,620
441
2,019
11,859
9,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
11
0 / 4 / 0
6,754
450
9,270
11,645
5,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ErMythikal
Bakasura
14
6 / 1 / 3
8,348
557
7,017
14,751
6,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 8
7,324
488
5,332
13,837
10,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
13
0 / 1 / 3
6,957
464
3,312
5,707
2,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
14
5 / 0 / 4
8,838
589
8,665
10,409
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
capitanff
Jing Wei
13
4 / 0 / 5
8,047
536
9,303
11,363
4,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
16
16
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
5
1
0.1
L
Nu Wa
BabYAlexn
Nu Wa
0
1
0
0
W
Bakasura
ErMythikal
Bakasura
6
1
3
7.5
W
1
0
8
5
L
Tsukuyomi
KingNageek
Tsukuyomi
2
1
0
2
L
Yemoja
Muhjj
Yemoja
0
5
0
0
W
Anubis
0
1
3
1.5
W
Cthulhu
5
0
4
7
W
Jing Wei
capitanff
Jing Wei
4
0
5
6.5
L
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,524
Damage
33,629
49,913
Taken
56,067
25,368
Mitigated
32,124
16,537
Healing
22,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,383
3,079
0
4,452
12,028
5,703
1,050
6,836
5,022
47,095
6,377
L
Nu Wa
BabYAlexn
Nu Wa
7,852
2,160
0
1,133
4,406
1,528
54
1,404
2,874
74,365
0
W
Bakasura
ErMythikal
Bakasura
7,017
5,631
0
3,607
14,751
6,345
0
3,426
11,325
0
60,255
W
5,332
2,875
1,434
4,704
13,837
10,379
169
1,840
11,997
0
18,259
L
Tsukuyomi
KingNageek
Tsukuyomi
6,000
1,170
0
3,372
9,975
3,332
0
1,490
8,349
0
41,927
L
Yemoja
Muhjj
Yemoja
2,019
987
3,355
2,322
11,859
9,790
314
1,781
10,078
14,493
0
W
Anubis
3,312
217
0
3,023
5,707
2,828
102
3,114
2,593
56,048
0
W
Cthulhu
8,665
1,610
0
3,544
10,409
7,581
357
5,180
5,229
56,108
0
W
Jing Wei
capitanff
Jing Wei
9,303
7,704
0
6,599
11,363
4,991
1,337
1,668
9,695
0
59,726
L
Neith
9,270
3,073
0
1,903
11,645
5,015
660
466
10,979
0
67,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,753
Gold Earned
39,514
427
Minions Killed
421
0
Camps Cleared
0
1,323,053
Distance Traveled
1,404,142
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,456
497
93
6
0
206,449
1
L
Nu Wa
7,932
529
121
8
0
263,018
2
W
Bakasura
8,348
557
110
7
0
352,944
0
W
Horus
7,324
488
22
1
0
275,472
10
L
Tsukuyomi
6,991
466
66
4
0
336,943
0
L
Yemoja
6,620
441
22
1
0
244,513
2
W
Anubis
6,957
464
86
6
0
243,720
5
W
Cthulhu
8,838
589
91
6
0
277,239
0
W
Jing Wei
8,047
536
112
7
0
254,767
4
L
Neith
6,754
450
125
8
0
272,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role