Player Matchup

Scylla
Scylla
MoveMountShoot
Scylla
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,127 Elo+
Solo
Hun Batz
Hun Batz
OswaldTheTurtle
Hun Batz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 166L
1,277 Elo+
Party 1
Chaac
Chaac
crusadercreator
Chaac
Level 45
God Stats
4W - 7L
1,352 SR
Queue Stats
93W - 132L
1,284 Elo+
Party 1
Team Averages
Level 58
1,451 SR
1,229 Elo+

VS

Team Averages
Level 41
1,426 SR
1,273 Elo+
Izanami
Izanami
HATTY_HAT
Izanami
Level 54
God Stats
3W - 4L
1,466 SR
Queue Stats
11W - 11L
1,220 Elo+
Solo
Ao Kuang
Ao Kuang
WHITEDEVIL54839
Ao Kuang
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,242 Elo+
Party 2
Tyr
Tyr
Zionasis
Tyr
Level 43
God Stats
1W - 3L
1,312 SR
Queue Stats
53W - 77L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 3
8,426
602
3,570
13,022
5,224
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
14
1 / 4 / 4
9,048
646
8,667
13,927
6,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 5 / 0
9,605
686
13,996
20,335
15,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HATTY_HAT
Izanami
16
8 / 1 / 6
11,033
788
16,056
10,664
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
16
8 / 2 / 8
11,907
851
14,690
19,360
10,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 2 / 14
9,921
709
4,906
12,004
9,857
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
17
17
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
HATTY_HAT
Izanami
8
1
6
11
L
1
8
3
0.31
L
Hun Batz
1
4
4
0.75
W
Ao Kuang
8
2
8
6
W
1
2
14
4
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,233
Damage
35,652
47,284
Taken
42,028
27,323
Mitigated
26,413
8,100
Healing
14,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
HATTY_HAT
Izanami
16,056
9,540
0
2,115
10,664
5,777
2,983
997
9,667
0
51,524
L
3,570
1,485
0
0
13,022
5,224
0
3,750
9,272
15,385
0
L
Hun Batz
8,667
2,233
0
1,698
13,927
6,596
0
5,318
8,609
0
30,671
W
Ao Kuang
14,690
4,432
347
11,078
19,360
10,779
66
2,318
17,042
45,616
0
W
4,906
857
0
1,344
12,004
9,857
109
719
11,285
0
18,084
L
13,996
2,119
0
6,402
20,335
15,503
0
6,188
14,147
0
31,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,079
Gold Earned
32,861
105
Minions Killed
148
4
Camps Cleared
7
679,911
Distance Traveled
818,848
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,033
788
70
5
2
249,142
3
L
Scylla
8,426
602
24
2
2
174,628
0
L
Hun Batz
9,048
646
37
3
1
251,546
2
W
Ao Kuang
11,907
851
63
5
5
288,842
3
W
Tyr
9,921
709
15
1
0
280,864
0
L
Chaac
9,605
686
44
3
1
253,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role