Player Matchup

Danzaburou
Danzaburou
DiamondBungalow
Danzaburou
Level 37
God Stats
27W - 16L
1,470 SR
Queue Stats
38W - 29L
1,449 Elo+
Party 3
Geb
Geb
FuttBucker696969
Geb
Level 11
God Stats
11W - 9L
1,500 SR
Queue Stats
347W - 195L
1,708 Elo+
Party 2
Vulcan
Vulcan
MandingoChris
Vulcan
Level 86
God Stats
19W - 13L
1,546 SR
Queue Stats
192W - 116L
1,605 Elo+
Party 2
Achilles
Achilles
Shaggy_Rogers209
Achilles
Level 89
God Stats
6W - 3L
1,753 SR
Queue Stats
50W - 28L
1,533 Elo+
Party 2
Sol
Sol
superdipingbaby
Sol
Level 105
God Stats
4W - 5L
1,228 SR
Queue Stats
115W - 115L
1,483 Elo+
Party 3
Team Averages
Level 66
1,499 SR
1,556 Elo+

VS

Team Averages
Level 49
1,672 SR
1,638 Elo+
Ra
Ra
Alinitysfeetwiki
Ra
Level 29
God Stats
3W - 1L
1,885 SR
Queue Stats
55W - 23L
1,728 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BigFezz
Ah Muzen Cab
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 33L
1,657 Elo+
Party 1
Guan Yu
Guan Yu
Jachel
Guan Yu
Level 28
God Stats
8W - 4L
1,851 SR
Queue Stats
53W - 24L
1,626 Elo+
Party 1
Serqet
Serqet
beto AR 360
Serqet
Level 124
God Stats
3W - 3L
1,454 SR
Queue Stats
85W - 74L
1,517 Elo+
Solo
Bacchus
Bacchus
jawshwahhh
Bacchus
Level 28
God Stats
17W - 8L
1,671 SR
Queue Stats
72W - 32L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiamondBungalow
Danzaburou
16
5 / 0 / 9
11,291
1,129
13,158
6,837
2,790
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 1 / 13
11,571
1,157
15,072
13,676
16,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
4 / 0 / 10
10,923
1,092
19,142
5,927
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 0 / 11
10,022
1,002
9,518
13,403
17,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 2 / 10
11,061
1,106
14,670
11,439
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

296

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
9,591
959
13,094
13,306
6,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
BigFezz
Ah Muzen Cab
15
0 / 4 / 3
9,421
942
12,003
12,092
6,259
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Jachel
Guan Yu
15
0 / 4 / 3
9,373
937
11,947
20,743
26,479
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Serqet
15
1 / 5 / 1
9,748
975
5,130
11,629
6,267
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
jawshwahhh
Bacchus
15
2 / 2 / 0
10,278
1,028
7,200
19,861
28,378
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
18
Kills
3
3
Deaths
18
53
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Ah Muzen Cab
BigFezz
Ah Muzen Cab
0
4
3
0.38
W
Danzaburou
DiamondBungalow
Danzaburou
5
0
9
9.5
W
3
1
13
9.5
L
Guan Yu
Jachel
Guan Yu
0
4
3
0.38
W
4
0
10
9
W
2
0
11
7.5
L
Serqet
1
5
1
0.3
L
Bacchus
jawshwahhh
Bacchus
2
2
0
1
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,560
Damage
49,374
51,282
Taken
77,631
43,419
Mitigated
73,585
9,007
Healing
14,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,094
484
1,645
2,275
13,306
6,202
0
8,693
4,613
47,038
0
L
Ah Muzen Cab
BigFezz
Ah Muzen Cab
12,003
5,458
0
847
12,092
6,259
0
8,649
3,443
0
28,230
W
Danzaburou
DiamondBungalow
Danzaburou
13,158
7,734
0
3,709
6,837
2,790
0
3,243
3,357
0
33,997
W
15,072
715
0
1,857
13,676
16,512
0
5,575
8,101
27,469
0
L
Guan Yu
Jachel
Guan Yu
11,947
1,088
3,859
3,797
20,743
26,479
0
11,770
8,973
208
24,742
W
19,142
8,843
0
0
5,927
2,354
0
2,504
3,423
43,281
0
W
9,518
2,018
0
1,618
13,403
17,444
0
5,914
6,886
0
17,146
L
Serqet
5,130
274
0
202
11,629
6,267
0
8,582
3,047
0
17,351
L
Bacchus
jawshwahhh
Bacchus
7,200
1,057
987
1,125
19,861
28,378
0
10,013
9,848
12,704
0
W
14,670
5,522
0
1,823
11,439
4,319
0
3,255
8,184
25,575
2,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,868
Gold Earned
48,411
196
Minions Killed
190
6
Camps Cleared
8
1,061,138
Distance Traveled
1,058,693
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,591
959
87
9
3
204,749
0
L
Ah Muzen Cab
9,421
942
44
4
0
178,621
0
W
Danzaburou
11,291
1,129
58
6
3
197,483
0
W
Geb
11,571
1,157
19
2
0
227,706
0
L
Guan Yu
9,373
937
24
2
2
223,759
1
W
Vulcan
10,923
1,092
72
7
1
231,294
0
W
Achilles
10,022
1,002
17
2
0
194,257
0
L
Serqet
9,748
975
27
3
3
223,001
1
L
Bacchus
10,278
1,028
8
1
0
228,563
0
W
Sol
11,061
1,106
30
3
2
210,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role