Player Matchup

Lancelot
Lancelot
Good-Vibez-13-69
Lancelot
Level 145
God Stats
0W - 1L
1,602 SR
Queue Stats
26W - 25L
1,471 Elo+
Party 1
Ah Puch
Ah Puch
MrTehr
Ah Puch
Level 27
God Stats
4W - 2L
1,909 SR
Queue Stats
61W - 36L
1,657 Elo+
Party 1
Hades
Hades
PreAngir
Hades
Level 122
God Stats
2W - 3L
1,750 SR
Queue Stats
119W - 73L
1,679 Elo+
Party 1
Team Averages
Level 98
1,754 SR
1,602 Elo+

VS

Team Averages
Level 72
1,792 SR
1,584 Elo+
Hel
Hel
Flashlight22
Hel
Level 146
God Stats
1W - 0L
1,821 SR
Queue Stats
44W - 34L
1,766 Elo+
Party 2
Lancelot
Lancelot
UBA-Zer0_
Lancelot
Level 42
God Stats
3W - 0L
1,805 SR
Queue Stats
11W - 17L
1,355 Elo+
Solo
Cthulhu
Cthulhu
primeaustin
Cthulhu
Level 29
God Stats
2W - 0L
1,751 SR
Queue Stats
7W - 8L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
11,082
616
14,724
23,501
21,065
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

Ah Puch
MrTehr
Ah Puch
15
0 / 7 / 5
10,262
570
16,733
14,693
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hades
PreAngir
Hades
16
3 / 4 / 3
11,083
616
17,353
23,302
25,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 10
12,110
673
17,200
17,816
15,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
UBA-Zer0_
Lancelot
18
12 / 3 / 3
13,872
771
25,382
20,910
14,258
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
primeaustin
Cthulhu
17
1 / 0 / 7
12,373
687
9,333
21,138
28,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
6
Kills
15
15
Deaths
6
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
3
10
2.33
L
3
4
3
1.13
L
Ah Puch
MrTehr
Ah Puch
0
7
5
0.36
L
Hades
PreAngir
Hades
3
4
3
1.13
W
Lancelot
UBA-Zer0_
Lancelot
12
3
3
4.5
W
Cthulhu
primeaustin
Cthulhu
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,810
Damage
51,915
61,496
Taken
59,864
51,802
Mitigated
57,971
13,320
Healing
27,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,200
1,263
9,807
9,872
17,816
15,294
405
11,953
5,863
56,249
0
L
14,724
3,057
308
1,397
23,501
21,065
66
9,488
14,013
0
33,036
L
Ah Puch
MrTehr
Ah Puch
16,733
741
257
2,453
14,693
5,237
0
5,934
8,759
40,863
0
L
Hades
PreAngir
Hades
17,353
2,333
1,450
7,455
23,302
25,500
240
11,723
11,579
55,219
0
W
Lancelot
UBA-Zer0_
Lancelot
25,382
8,384
0
5,566
20,910
14,258
1,440
10,583
10,327
0
55,882
W
Cthulhu
primeaustin
Cthulhu
9,333
1,445
324
1,756
21,138
28,419
512
12,039
9,099
43,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,427
Gold Earned
38,355
163
Minions Killed
197
5
Camps Cleared
10
934,201
Distance Traveled
1,057,781
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,110
673
68
4
5
339,332
1
L
Lancelot
11,082
616
31
2
2
362,999
3
L
Ah Puch
10,262
570
68
4
1
287,893
3
L
Hades
11,083
616
64
4
2
283,309
3
W
Lancelot
13,872
771
57
3
4
375,711
3
W
Cthulhu
12,373
687
72
4
1
342,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role