Player Matchup

Hel
Hel
Silver I
MartinBrenes88
Hel
Silver I
Level 124
God Stats
2W - 7L
1,344 SR
Queue Stats
134W - 135L
1,118 MMR
Party 1
Ares
Ares
Silver I
camareno27
Ares
Silver I
Level 64
God Stats
0W - 3L
1,301 SR
Queue Stats
134W - 135L
1,118 MMR
Party 1
Skadi
Skadi
Silver I
yonatron08
Skadi
Silver I
Level 107
God Stats
4W - 8L
1,455 SR
Queue Stats
134W - 134L
1,118 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,367 SR
1,118 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 61
1,490 SR
1,243 MMR
Medusa
Medusa
Bronze I
Blake212223
Medusa
Bronze I
Level 64
God Stats
1W - 6L
1,355 SR
Queue Stats
6W - 20L
1,079 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Cvontae-
Cabrakan
Bronze III
Level 36
God Stats
5W - 1L
1,663 SR
Queue Stats
8W - 6L
1,526 MMR
Party 2
Chaac
Chaac
Silver III
daweevil
Chaac
Silver III
Level 84
God Stats
1W - 0L
1,453 SR
Queue Stats
23W - 29L
1,126 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,233
623
4,647
6,702
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 3 / 2
5,993
599
2,748
10,796
10,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
10
2 / 4 / 0
6,781
678
5,615
10,326
4,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
NoxGebVamanaAh Muzen CabBastet

VS

Bans
FenrirBaron SamediGaneshaHeraKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
3 / 1 / 6
7,594
759
6,134
5,204
2,279
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
Cvontae-
Cabrakan
13
5 / 1 / 5
8,301
830
8,608
9,477
7,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
daweevil
Chaac
12
2 / 0 / 7
7,504
750
9,121
8,058
7,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
10
10
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
1
6
6
W
Cabrakan
Cvontae-
Cabrakan
5
1
5
7.5
L
0
3
2
0.33
L
0
3
2
0.33
W
Chaac
daweevil
Chaac
2
0
7
5.5
L
Skadi
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,010
Damage
23,863
27,824
Taken
22,739
18,072
Mitigated
17,972
5,700
Healing
6,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,134
2,478
0
0
5,204
2,279
1,948
2,246
2,958
0
17,049
W
Cabrakan
Cvontae-
Cabrakan
8,608
1,668
0
3,270
9,477
7,744
522
3,215
6,262
21,651
1,538
L
4,647
196
1,203
1,992
6,702
2,843
0
1,736
4,771
24,289
0
L
2,748
219
171
1,834
10,796
10,374
0
2,610
7,920
5,035
0
W
Chaac
daweevil
Chaac
9,121
972
0
3,462
8,058
7,949
287
2,619
5,439
0
32,585
L
Skadi
5,615
2,212
0
500
10,326
4,855
166
4,113
6,024
0
25,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,007
Gold Earned
23,399
103
Minions Killed
119
3
Camps Cleared
6
565,931
Distance Traveled
592,467
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,594
759
26
3
0
196,458
4
W
Cabrakan
8,301
830
42
4
4
173,357
4
L
Hel
6,233
623
52
5
0
191,941
1
L
Ares
5,993
599
2
0
2
187,723
4
W
Chaac
7,504
750
51
5
2
222,652
3
L
Skadi
6,781
678
49
5
1
186,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role