Player Matchup

Hera
Hera
Dakotahz
Hera
Level 25
God Stats
4W - 2L
1,761 SR
Queue Stats
9W - 13L
1,428 Elo+
Party 1
Tyr
Tyr
DoctorBimbis
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,486 Elo+
Party 1
Mercury
Mercury
Parragez
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,483 Elo+
Party 1
Team Averages
Level 31
1,587 SR
1,466 Elo+

VS

Team Averages
Level 79
1,789 SR
1,551 Elo+
Ah Puch
Ah Puch
Killapaint
Ah Puch
Level 107
God Stats
2W - 0L
1,726 SR
Queue Stats
96W - 101L
1,609 Elo+
Solo
Cerberus
Cerberus
TheBlueGiraffe
Cerberus
Level 27
God Stats
4W - 0L
1,660 SR
Queue Stats
33W - 37L
1,562 Elo+
Party 2
Bellona
Bellona
xvedic
Bellona
Level 103
God Stats
5W - 4L
1,982 SR
Queue Stats
57W - 69L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
1 / 3 / 1
6,364
636
7,278
5,787
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 2
6,585
659
5,463
10,139
6,884
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Parragez
Mercury
9
0 / 6 / 4
6,105
611
3,405
7,276
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Killapaint
Ah Puch
12
1 / 1 / 10
7,545
755
9,106
5,627
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
11
3 / 2 / 6
8,028
803
3,709
10,891
11,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
xvedic
Bellona
12
7 / 1 / 4
8,296
830
6,053
9,306
9,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
3
Kills
11
11
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hera
1
3
1
0.5
L
2
2
2
1.5
W
Ah Puch
Killapaint
Ah Puch
1
1
10
6
L
Mercury
Parragez
Mercury
0
6
4
0.33
W
Cerberus
3
2
6
3
W
Bellona
xvedic
Bellona
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,146
Damage
18,868
23,202
Taken
25,824
11,635
Mitigated
23,401
1,432
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
7,278
1,456
0
0
5,787
2,119
0
2,371
3,252
24,721
0
L
5,463
676
0
1,314
10,139
6,884
0
6,422
3,447
0
12,552
W
Ah Puch
Killapaint
Ah Puch
9,106
956
0
2,223
5,627
2,546
801
1,576
4,051
40,128
0
L
Mercury
Parragez
Mercury
3,405
1,849
0
118
7,276
2,632
0
3,552
3,532
0
6,619
W
Cerberus
3,709
320
0
2,020
10,891
11,475
495
2,528
8,363
9,301
0
W
Bellona
xvedic
Bellona
6,053
1,959
600
2,306
9,306
9,380
809
3,332
5,974
0
18,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,054
Gold Earned
23,869
86
Minions Killed
127
1
Camps Cleared
6
534,886
Distance Traveled
552,539
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,364
636
56
6
1
158,120
4
L
Tyr
6,585
659
20
2
0
190,110
3
W
Ah Puch
7,545
755
85
9
6
180,118
0
L
Mercury
6,105
611
10
1
0
186,656
0
W
Cerberus
8,028
803
25
3
0
188,518
3
W
Bellona
8,296
830
17
2
0
183,903
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role