Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
HeavenlyAsian
Artemis
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,275 Elo+
Party 1
Shiva
Shiva
HeavenlyVape
Shiva
Level 144
God Stats
4W - 9L
1,395 SR
Queue Stats
293W - 290L
1,475 Elo+
Party 1
Arachne
Arachne
Odin4444
Arachne
Level 75
God Stats
0W - 4L
1,219 SR
Queue Stats
81W - 73L
1,507 Elo+
Solo
Eset
Eset
fatalcondor
Eset
Level 77
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 65L
1,430 Elo+
Party 1
Team Averages
Level 104
1,423 SR
1,437 Elo+

VS

Team Averages
Level 98
1,636 SR
1,389 Elo+
Fenrir
Fenrir
EPlCDERP
Fenrir
Level 103
God Stats
14W - 7L
1,951 SR
Queue Stats
212W - 206L
1,495 Elo+
Party 3
Ymir
Ymir
Hitman09
Ymir
Level 89
God Stats
19W - 15L
1,510 SR
Queue Stats
235W - 285L
1,347 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Laquanda5306
Ah Muzen Cab
Level 103
God Stats
7W - 5L
1,706 SR
Queue Stats
264W - 320L
1,330 Elo+
Party 2
Neith
Neith
TheGooseNeck
Neith
Level 67
God Stats
10W - 17L
1,408 SR
Queue Stats
113W - 150L
1,340 Elo+
Party 2
Atlas
Atlas
shulk72
Atlas
Level 126
God Stats
32W - 18L
1,603 SR
Queue Stats
103W - 101L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
0 / 8 / 0
8,132
478
6,151
15,793
10,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
11
0 / 7 / 0
6,795
400
5,292
12,653
3,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

10
1 / 7 / 1
6,648
391
6,966
18,233
8,061
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
Odin4444
Arachne
13
3 / 5 / 1
8,204
483
5,869
15,313
6,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 1
7,626
449
6,942
13,033
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EPlCDERP
Fenrir
17
7 / 1 / 6
11,176
657
10,478
14,015
8,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
15
6 / 3 / 5
10,103
594
10,046
13,497
9,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Laquanda5306
Ah Muzen Cab
16
6 / 0 / 8
10,787
635
15,742
8,896
4,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
10 / 0 / 2
10,528
619
12,163
11,453
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
shulk72
Atlas
14
4 / 1 / 9
9,764
574
6,726
13,708
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
5
Kills
33
33
Deaths
5
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
8
0
0
W
Fenrir
EPlCDERP
Fenrir
7
1
6
10
L
Artemis
0
7
0
0
L
1
7
1
0.21
W
Ymir
6
3
5
2.83
W
Ah Muzen Cab
Laquanda5306
Ah Muzen Cab
6
0
8
10
L
Arachne
Odin4444
Arachne
3
5
1
0.7
W
10
0
2
11
L
1
6
1
0.25
W
Atlas
shulk72
Atlas
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,220
Damage
55,155
75,025
Taken
61,569
33,360
Mitigated
38,501
14,293
Healing
20,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,151
1,330
0
3,396
15,793
10,056
43
696
15,097
56,133
9,195
W
Fenrir
EPlCDERP
Fenrir
10,478
4,123
0
5,512
14,015
8,841
1,480
4,778
9,237
0
79,305
L
Artemis
5,292
2,826
0
1,322
12,653
3,665
1,260
1,239
11,414
0
34,501
L
6,966
1,067
156
3,330
18,233
8,061
0
5,516
12,717
0
40,872
W
Ymir
10,046
4,009
0
4,398
13,497
9,220
0
2,181
11,316
66,652
9,883
W
Ah Muzen Cab
Laquanda5306
Ah Muzen Cab
15,742
5,512
0
3,505
8,896
4,058
2,418
2,471
6,425
0
80,899
L
Arachne
Odin4444
Arachne
5,869
4,506
0
3,541
15,313
6,696
17
5,435
9,878
0
46,306
W
12,163
7,293
0
4,225
11,453
4,624
2,598
856
10,597
0
82,357
L
6,942
292
497
2,051
13,033
4,882
288
2,977
10,056
55,737
0
W
Atlas
shulk72
Atlas
6,726
2,283
0
2,413
13,708
11,758
951
2,374
11,334
40,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,405
Gold Earned
52,358
419
Minions Killed
533
0
Camps Cleared
0
1,434,077
Distance Traveled
1,664,292
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,132
478
110
6
0
267,890
5
W
Fenrir
11,176
657
132
8
0
350,054
5
L
Artemis
6,795
400
57
3
0
248,489
0
L
Shiva
6,648
391
51
3
0
271,639
8
W
Ymir
10,103
594
114
7
0
328,512
5
W
Ah Muzen Cab
10,787
635
122
7
0
360,175
2
L
Arachne
8,204
483
81
5
0
344,711
4
W
Neith
10,528
619
116
7
0
295,326
4
L
Eset
7,626
449
120
7
0
301,348
6
W
Atlas
9,764
574
49
3
0
330,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role