Player Matchup

Chiron
Chiron
Azaleane
Chiron
Level 49
God Stats
4W - 4L
1,605 SR
Queue Stats
13W - 16L
1,483 Elo+
Party 3
Thor
Thor
JoshieBizzle
Thor
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 140L
1,383 Elo+
Party 4
Sylvanus
Sylvanus
Samummy1
Sylvanus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,488 Elo+
Party 3
Merlin
Merlin
TryingSphinx667
Merlin
Level 48
God Stats
9W - 2L
1,803 SR
Queue Stats
67W - 73L
1,468 Elo+
Party 3
Izanami
Izanami
xJUSxLEGENDARY
Izanami
Level 125
God Stats
25W - 20L
1,497 SR
Queue Stats
317W - 347L
1,379 Elo+
Party 4
Team Averages
Level 69
1,581 SR
1,440 Elo+

VS

Team Averages
Level 80
1,519 SR
1,409 Elo+
Izanami
Izanami
BarbaricToaster
Izanami
Level 42
God Stats
23W - 28L
1,525 SR
Queue Stats
69W - 99L
1,412 Elo+
Party 2
Bellona
Bellona
Gunaholic
Bellona
Level 134
God Stats
4W - 2L
1,500 SR
Queue Stats
242W - 242L
1,373 Elo+
Party 1
Ra
Ra
Kira2709
Ra
Level 128
God Stats
10W - 5L
1,630 SR
Queue Stats
413W - 413L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
MaliceEST90
Cthulhu
Level 5
God Stats
1W - 1L
1,324 SR
Queue Stats
4W - 2L
1,335 Elo+
Party 1
Lancelot
Lancelot
Mcreeseeks
Lancelot
Level 89
God Stats
26W - 27L
1,615 SR
Queue Stats
337W - 335L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Azaleane
Chiron
9
1 / 0 / 2
5,338
593
2,086
2,230
665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 1 / 0
4,535
504
1,776
5,162
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Samummy1
Sylvanus
8
1 / 0 / 1
5,324
592
2,025
7,773
4,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 1 / 0
5,004
556
874
3,343
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
2 / 3 / 0
5,750
639
3,603
5,499
1,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,338
482
1,942
2,874
758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
Gunaholic
Bellona
10
3 / 2 / 0
5,786
643
4,250
7,000
4,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 0
5,880
653
3,024
1,838
817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
MaliceEST90
Cthulhu
7
0 / 1 / 0
4,171
463
1,799
2,730
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
Mcreeseeks
Lancelot
7
1 / 1 / 0
4,734
526
3,288
6,263
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
5
5
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chiron
Azaleane
Chiron
1
0
2
2
W
0
1
0
0
W
Bellona
Gunaholic
Bellona
3
2
0
1.5
L
1
1
0
1
W
1
0
0
1
W
Cthulhu
MaliceEST90
Cthulhu
0
1
0
0
W
Lancelot
Mcreeseeks
Lancelot
1
1
0
1
L
Sylvanus
Samummy1
Sylvanus
1
0
1
1.5
L
0
1
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,364
Damage
14,303
24,007
Taken
20,705
9,838
Mitigated
10,158
8,445
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Azaleane
Chiron
2,086
820
735
1,310
2,230
665
0
160
1,996
0
28,120
W
1,942
1,215
0
847
2,874
758
0
532
2,342
0
21,633
W
Bellona
Gunaholic
Bellona
4,250
1,831
0
3,046
7,000
4,962
494
0
7,000
0
32,925
L
1,776
585
0
1,993
5,162
1,606
0
67
5,079
0
16,625
W
3,024
212
181
833
1,838
817
0
1,094
744
43,860
0
W
Cthulhu
MaliceEST90
Cthulhu
1,799
206
0
45
2,730
1,179
0
923
1,807
10,534
0
W
Lancelot
Mcreeseeks
Lancelot
3,288
1,137
0
3,136
6,263
2,442
0
350
5,913
0
29,039
L
Sylvanus
Samummy1
Sylvanus
2,025
1,327
78
2,989
7,773
4,445
0
3,191
4,230
19,196
0
L
874
37
0
500
3,343
1,268
0
939
2,380
38,108
0
L
3,603
2,844
0
840
5,499
1,854
0
0
5,499
0
36,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,951
Gold Earned
24,909
283
Minions Killed
275
0
Camps Cleared
0
841,766
Distance Traveled
946,465
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,338
593
58
6
0
183,174
3
W
Izanami
4,338
482
43
5
0
166,646
2
W
Bellona
5,786
643
68
8
0
168,466
2
L
Thor
4,535
504
43
5
0
184,851
3
W
Ra
5,880
653
88
10
0
200,345
4
W
Cthulhu
4,171
463
19
2
0
187,846
0
W
Lancelot
4,734
526
57
6
0
223,162
3
L
Sylvanus
5,324
592
38
4
0
162,665
0
L
Merlin
5,004
556
74
8
0
174,229
3
L
Izanami
5,750
639
70
8
0
136,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role