Player Matchup

Pele
Pele
CALLMEPAPATRUMP
Pele
Level 143
God Stats
5W - 0L
1,761 SR
Queue Stats
35W - 40L
1,454 Elo+
Party 2
Sol
Sol
Ditzee
Sol
Level 115
God Stats
6W - 6L
1,688 SR
Queue Stats
117W - 87L
1,553 Elo+
Party 1
Khepri
Khepri
LolAkita
Khepri
Level 72
God Stats
3W - 3L
1,772 SR
Queue Stats
77W - 83L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
akarandomhero
Jing Wei
Level 157
God Stats
1W - 0L
1,228 SR
Queue Stats
34W - 45L
1,458 Elo+
Party 2
Achilles
Achilles
diegocat
Achilles
Level 69
God Stats
131W - 106L
1,605 SR
Queue Stats
149W - 123L
1,561 Elo+
Party 1
Team Averages
Level 111
1,611 SR
1,503 Elo+

VS

Team Averages
Level 90
1,591 SR
1,435 Elo+
Ymir
Ymir
Blue Freaze
Ymir
Level 106
God Stats
0W - 1L
1,472 SR
Queue Stats
10W - 14L
1,502 Elo+
Party 3
Pele
Pele
LongSkinnyPP
Pele
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,310 Elo+
Party 3
Zeus
Zeus
MoleenBatch
Zeus
Level 105
God Stats
1W - 3L
1,685 SR
Queue Stats
16W - 21L
1,500 Elo+
Party 3
Tyr
Tyr
Velositron
Tyr
Level 73
God Stats
1W - 3L
1,478 SR
Queue Stats
6W - 15L
1,356 Elo+
Party 3
Artemis
Artemis
gravewalker2569
Artemis
Level 99
God Stats
0W - 1L
1,818 SR
Queue Stats
43W - 37L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 9
9,954
711
9,549
11,357
10,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
Ditzee
Sol
19
6 / 2 / 12
11,592
828
19,561
13,514
7,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
LolAkita
Khepri
16
0 / 1 / 14
10,129
724
4,843
16,546
20,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
akarandomhero
Jing Wei
18
2 / 0 / 12
10,670
762
9,898
9,710
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
diegocat
Achilles
19
9 / 4 / 8
11,368
812
13,019
16,565
14,602
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 4
9,421
673
6,466
18,106
19,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 5 / 2
9,866
705
7,184
13,652
6,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 3 / 2
10,709
765
16,377
9,810
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 5 / 2
8,785
628
2,367
14,338
19,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
1 / 4 / 2
10,022
716
5,751
10,512
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
19
Kills
7
8
Deaths
19
55
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
2
1
9
6.5
W
Sol
Ditzee
Sol
6
2
12
6
W
Khepri
LolAkita
Khepri
0
1
14
7
L
1
5
2
0.4
L
5
3
2
2
L
0
5
2
0.2
W
Jing Wei
akarandomhero
Jing Wei
2
0
12
8
W
Achilles
diegocat
Achilles
9
4
8
3.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,870
Damage
38,145
67,692
Taken
66,418
58,729
Mitigated
55,380
20,465
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,466
620
0
1,177
18,106
19,788
0
6,058
12,048
12,782
0
W
9,549
1,060
0
688
11,357
10,366
1,395
5,846
5,511
0
36,209
W
Sol
Ditzee
Sol
19,561
10,965
0
7,300
13,514
7,469
1,980
2,917
10,597
56,592
0
W
Khepri
LolAkita
Khepri
4,843
299
422
3,480
16,546
20,727
488
7,095
9,451
10,324
0
L
7,184
1,002
0
2,157
13,652
6,423
582
6,422
7,230
0
41,634
L
16,377
875
0
405
9,810
4,567
825
4,927
4,883
51,859
0
L
2,367
331
728
1,353
14,338
19,100
462
3,305
11,033
0
10,844
W
Jing Wei
akarandomhero
Jing Wei
9,898
8,376
0
5,922
9,710
5,565
6,672
3,153
6,557
0
55,946
W
Achilles
diegocat
Achilles
13,019
2,486
0
2,653
16,565
14,602
171
3,832
12,733
0
28,461
L
5,751
2,718
359
1,380
10,512
5,502
1,175
3,692
6,820
0
27,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,713
Gold Earned
48,803
305
Minions Killed
222
0
Camps Cleared
0
1,471,378
Distance Traveled
1,290,764
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,421
673
12
1
0
291,039
2
W
Pele
9,954
711
66
5
0
311,831
2
W
Sol
11,592
828
83
6
0
273,989
1
W
Khepri
10,129
724
11
1
0
295,592
2
L
Pele
9,866
705
73
5
0
279,269
1
L
Zeus
10,709
765
61
4
0
240,374
0
L
Tyr
8,785
628
17
1
0
230,386
0
W
Jing Wei
10,670
762
108
8
0
268,375
3
W
Achilles
11,368
812
37
3
0
321,591
3
L
Artemis
10,022
716
59
4
0
249,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role