Player Matchup

King Arthur
King Arthur
ForeignT Mac
King Arthur
Level 79
God Stats
45W - 59L
1,424 SR
Queue Stats
147W - 173L
1,438 Elo+
Party 3
Bacchus
Bacchus
FudderShucks
Bacchus
Level 81
God Stats
30W - 36L
1,461 SR
Queue Stats
319W - 360L
1,367 Elo+
Party 2
Janus
Janus
Lowcash Pato
Janus
Level 59
God Stats
7W - 12L
1,633 SR
Queue Stats
293W - 315L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RayeStar
Morgan Le Fay
Level 157
God Stats
1W - 4L
1,407 SR
Queue Stats
152W - 179L
1,436 Elo+
Party 3
Chernobog
Chernobog
ThatsSoTravennn
Chernobog
Level 89
God Stats
20W - 13L
1,460 SR
Queue Stats
268W - 301L
1,378 Elo+
Party 2
Team Averages
Level 93
1,477 SR
1,414 Elo+

VS

Team Averages
Level 103
1,492 SR
1,441 Elo+
Sol
Sol
DenseDerek
Sol
Level 88
God Stats
16W - 7L
1,716 SR
Queue Stats
375W - 351L
1,441 Elo+
Solo
Charybdis
Charybdis
Gelman4u
Charybdis
Level 108
God Stats
1W - 3L
1,477 SR
Queue Stats
243W - 263L
1,421 Elo+
Solo
Cerberus
Cerberus
Lazymonkey333-_-
Cerberus
Level 108
God Stats
10W - 6L
1,353 SR
Queue Stats
50W - 46L
1,401 Elo+
Party 1
Lancelot
Lancelot
Littt Party
Lancelot
Level 89
God Stats
3W - 2L
1,461 SR
Queue Stats
51W - 53L
1,455 Elo+
Solo
Freya
Freya
That-one-guy3423
Freya
Level 123
God Stats
8W - 12L
1,452 SR
Queue Stats
167W - 164L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ForeignT Mac
King Arthur
11
1 / 3 / 0
6,658
476
3,799
14,740
11,126
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
FudderShucks
Bacchus
11
1 / 1 / 3
6,587
471
5,354
11,334
9,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

8
0 / 8 / 1
5,349
382
4,479
9,006
2,953
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
RayeStar
Morgan Le Fay
12
2 / 3 / 1
7,118
508
7,774
9,800
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
ThatsSoTravennn
Chernobog
9
1 / 5 / 1
5,832
417
5,519
9,556
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,194
657
13,985
9,603
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Gelman4u
Charybdis
11
2 / 2 / 4
7,196
514
5,846
7,895
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 1 / 5
6,685
478
5,571
9,397
5,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Littt Party
Lancelot
15
13 / 0 / 1
9,654
690
9,976
7,993
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 1
7,071
505
3,280
10,182
4,534
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
20
20
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
King Arthur
ForeignT Mac
King Arthur
1
3
0
0.33
L
Bacchus
FudderShucks
Bacchus
1
1
3
2.5
W
Charybdis
Gelman4u
Charybdis
2
2
4
2
W
1
1
5
3.5
W
Lancelot
Littt Party
Lancelot
13
0
1
13.5
L
0
8
1
0.06
L
Morgan Le Fay
RayeStar
Morgan Le Fay
2
3
1
0.83
W
0
1
1
0.5
L
Chernobog
ThatsSoTravennn
Chernobog
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,925
Damage
38,658
54,436
Taken
45,070
30,238
Mitigated
20,660
8,204
Healing
18,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,985
5,479
0
5,577
9,603
4,638
5,380
3,165
6,408
65,732
10,037
L
King Arthur
ForeignT Mac
King Arthur
3,799
452
0
2,334
14,740
11,126
0
7,848
6,892
0
35,911
L
Bacchus
FudderShucks
Bacchus
5,354
451
240
1,877
11,334
9,074
99
3,706
7,628
33,890
0
W
Charybdis
Gelman4u
Charybdis
5,846
2,944
0
2,307
7,895
2,755
0
3,222
4,277
0
39,681
W
5,571
399
0
2,866
9,397
5,124
0
2,486
6,595
23,051
0
W
Lancelot
Littt Party
Lancelot
9,976
2,041
0
3,006
7,993
3,609
0
1,389
6,554
0
64,926
L
4,479
686
0
109
9,006
2,953
0
3,367
5,639
26,479
0
L
Morgan Le Fay
RayeStar
Morgan Le Fay
7,774
1,639
110
1,323
9,800
4,488
0
3,147
6,653
50,513
0
W
3,280
957
79
4,350
10,182
4,534
864
6,553
3,629
47,673
0
L
Chernobog
ThatsSoTravennn
Chernobog
5,519
3,103
0
2,211
9,556
2,597
585
2,896
6,660
0
34,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,544
Gold Earned
39,800
285
Minions Killed
418
0
Camps Cleared
0
1,300,679
Distance Traveled
1,319,141
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,194
657
124
9
0
225,775
0
L
King Arthur
6,658
476
61
4
0
263,113
0
L
Bacchus
6,587
471
68
5
0
296,658
2
W
Charybdis
7,196
514
68
5
0
246,948
0
W
Cerberus
6,685
478
43
3
0
262,458
3
W
Lancelot
9,654
690
112
8
0
323,101
0
L
Janus
5,349
382
32
2
0
227,076
0
L
Morgan Le Fay
7,118
508
77
6
0
258,039
1
W
Freya
7,071
505
71
5
0
260,859
2
L
Chernobog
5,832
417
47
3
0
255,793
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role