Player Matchup

Horus
Horus
Curseum
Horus
Level 69
God Stats
26W - 23L
1,618 SR
Queue Stats
285W - 288L
1,549 Elo+
Solo
Ah Puch
Ah Puch
Felipegomes909
Ah Puch
Level 86
God Stats
2W - 0L
1,711 SR
Queue Stats
16W - 14L
1,506 Elo+
Solo
Bellona
Bellona
FinicalRapier2
Bellona
Level 89
God Stats
3W - 2L
1,678 SR
Queue Stats
13W - 8L
1,578 Elo+
Solo
Chang'e
Chang'e
ezprumb10197
Chang'e
Level 128
God Stats
8W - 9L
1,192 SR
Queue Stats
807W - 896L
1,479 Elo+
Solo
King Arthur
King Arthur
giantnine
King Arthur
Level 141
God Stats
8W - 12L
1,358 SR
Queue Stats
207W - 208L
1,425 Elo+
Solo
Team Averages
Level 103
1,511 SR
1,507 Elo+

VS

Team Averages
Level 102
1,604 SR
1,486 Elo+
Sylvanus
Sylvanus
JaboyMaceWindu
Sylvanus
Level 89
God Stats
14W - 11L
1,631 SR
Queue Stats
357W - 413L
1,419 Elo+
Party 1
Neith
Neith
MB TREYSKii
Neith
Level 54
God Stats
9W - 15L
1,409 SR
Queue Stats
302W - 209L
1,539 Elo+
Party 1
Zeus
Zeus
RWby30
Zeus
Level 151
God Stats
3W - 6L
1,690 SR
Queue Stats
279W - 326L
1,476 Elo+
Solo
Cliodhna
Cliodhna
oGSi Solo
Cliodhna
Level 117
God Stats
43W - 34L
1,591 SR
Queue Stats
212W - 209L
1,385 Elo+
Party 1
Mulan
Mulan
yung padiwann
Mulan
Level 100
God Stats
20W - 12L
1,697 SR
Queue Stats
435W - 253L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Curseum
Horus
18
12 / 1 / 8
12,899
1,173
24,433
15,835
11,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 1 / 10
10,792
981
19,098
7,139
3,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 12
11,566
1,051
20,125
22,481
25,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
ezprumb10197
Chang'e
17
2 / 0 / 11
11,899
1,082
13,305
13,607
15,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
giantnine
King Arthur
17
2 / 1 / 13
10,908
992
14,521
18,579
25,914
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

266

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
0 / 4 / 3
10,446
950
9,598
25,389
36,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 1 / 2
10,174
925
13,525
11,438
6,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
RWby30
Zeus
16
0 / 8 / 4
10,269
934
18,926
16,306
4,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cliodhna
oGSi Solo
Cliodhna
16
1 / 3 / 2
10,688
972
16,223
21,826
10,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 4 / 1
10,967
997
14,192
22,412
27,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
16
20
Kills
4
4
Deaths
20
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
Curseum
Horus
12
1
8
16
W
1
1
10
6
W
3
1
12
9
L
Sylvanus
0
4
3
0.38
L
1
1
2
2
L
Zeus
RWby30
Zeus
0
8
4
0.25
W
Chang'e
ezprumb10197
Chang'e
2
0
11
7.5
W
King Arthur
giantnine
King Arthur
2
1
13
8.5
L
Cliodhna
oGSi Solo
Cliodhna
1
3
2
0.67
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,482
Damage
72,464
77,641
Taken
97,371
82,623
Mitigated
86,366
22,041
Healing
15,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Curseum
Horus
24,433
10,315
639
2,757
15,835
11,986
0
5,642
10,193
0
30,758
W
19,098
605
0
1,118
7,139
3,374
0
3,254
3,885
42,092
0
W
20,125
8,255
0
3,833
22,481
25,390
0
8,220
14,261
0
34,120
L
Sylvanus
9,598
2,173
3,798
4,110
25,389
36,585
0
12,446
12,943
19,329
0
L
13,525
8,925
0
659
11,438
6,252
0
4,207
7,231
0
32,500
L
Zeus
RWby30
Zeus
18,926
1,463
135
1,788
16,306
4,956
0
3,282
13,024
45,475
0
W
Chang'e
ezprumb10197
Chang'e
13,305
1,263
7,777
5,917
13,607
15,959
0
4,801
8,806
35,855
0
W
King Arthur
giantnine
King Arthur
14,521
1,331
0
0
18,579
25,914
0
6,607
11,972
0
24,807
L
Cliodhna
oGSi Solo
Cliodhna
16,223
2,098
0
2,958
21,826
10,761
0
7,108
14,718
0
40,844
L
14,192
2,712
367
2,138
22,412
27,812
0
5,360
17,052
0
27,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,064
Gold Earned
52,544
198
Minions Killed
231
6
Camps Cleared
12
1,115,457
Distance Traveled
999,247
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,899
1,173
13
1
2
243,720
0
W
Ah Puch
10,792
981
73
7
1
189,178
0
W
Bellona
11,566
1,051
33
3
2
250,117
2
L
Sylvanus
10,446
950
24
2
0
172,474
0
L
Neith
10,174
925
59
5
0
193,878
0
L
Zeus
10,269
934
84
8
2
191,467
0
W
Chang'e
11,899
1,082
46
4
1
220,186
0
W
King Arthur
10,908
992
33
3
0
212,256
2
L
Cliodhna
10,688
972
37
3
8
232,952
0
L
Mulan
10,967
997
27
2
2
208,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role