Player Matchup

Cernunnos
Cernunnos
Bronze III
MRancourt
Cernunnos
Bronze III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,319 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,500 SR
1,319 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,364 SR
1,300 MMR
Fenrir
Fenrir
Gold II
Techx86
Fenrir
Gold II
Level 148
God Stats
0W - 7L
1,364 SR
Queue Stats
60W - 74L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MRancourt
Cernunnos
19
4 / 2 / 0
13,315
951
11,633
14,669
6,748
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ah Muzen CabAnubisUllrChronosSkadi

VS

Bans
Morgan Le FayKaliPoseidonFreyaVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Techx86
Fenrir
16
2 / 4 / 0
10,932
781
9,836
18,272
17,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
MRancourt
Cernunnos
4
2
0
2
L
Fenrir
Techx86
Fenrir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,633
Damage
9,836
14,669
Taken
18,272
6,748
Mitigated
17,402
6,235
Healing
1,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
MRancourt
Cernunnos
11,633
5,265
0
6,235
14,669
6,748
1,828
306
14,363
0
87,968
L
Fenrir
Techx86
Fenrir
9,836
2,112
0
1,788
18,272
17,402
842
433
17,839
0
57,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,315
Gold Earned
10,932
142
Minions Killed
92
8
Camps Cleared
4
250,491
Distance Traveled
294,778
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,315
951
142
10
8
250,491
1
L
Fenrir
10,932
781
92
7
4
294,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role