Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
 
Baron Samedi
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond II
CogolloEnojado
Thanatos
Diamond II
Level 159
God Stats
37W - 24L
1,695 SR
Queue Stats
265W - 256L
2,504 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
Kerimp
Cu Chulainn
Diamond III
Level 104
God Stats
11W - 9L
1,514 SR
Queue Stats
200W - 197L
2,286 MMR
Solo
Chronos
Chronos
Diamond III
XABLAUREVOLTS
Chronos
Diamond III
Level 160
God Stats
2W - 6L
1,248 SR
Queue Stats
388W - 383L
2,111 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,491 SR
1,980 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,482 SR
1,873 MMR
Mercury
Mercury
Masters
 
Mercury
Masters
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Platinum I
 
Loki
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
 
Terra
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
HermannHoppe
Ullr
Masters
Level 160
God Stats
5W - 16L
1,409 SR
Queue Stats
157W - 154L
2,727 MMR
Solo
Thoth
Thoth
Diamond V
Piumpiumzera
Thoth
Diamond V
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 28L
2,136 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 1 / 2
6,087
553
1,788
6,427
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
10
0 / 1 / 8
5,943
540
6,563
8,904
4,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
11
3 / 0 / 5
6,907
628
4,530
8,241
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Kerimp
Cu Chulainn
12
2 / 2 / 1
7,020
638
3,850
5,436
3,291
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos
11
4 / 1 / 3
7,095
645
6,571
6,291
2,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AthenaBastetNemesisRavana

VS

Bans
Yu HuangFreyaBakasuraGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 1 / 1
6,382
580
3,329
6,278
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
 
Loki
10
2 / 3 / 1
5,765
524
2,384
6,114
2,011
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
 
Terra
8
0 / 2 / 0
4,584
417
2,642
8,473
5,516
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 1
5,191
472
5,165
7,202
2,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,391
490
3,133
5,034
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
10
Kills
4
5
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
2
2
W
Baron Samedi
 
Baron Samedi
0
1
8
4
L
Mercury
 
Mercury
2
1
1
2.5
L
Loki
 
Loki
2
3
1
0.83
L
Terra
 
Terra
0
2
0
0
W
Thanatos
3
0
5
5.5
L
0
2
1
0.25
W
Cu Chulainn
Kerimp
Cu Chulainn
2
2
1
1.25
L
0
2
1
0.25
W
Chronos
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,302
Damage
16,653
35,299
Taken
33,101
14,662
Mitigated
14,069
16,976
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,788
1,269
0
2,330
6,427
1,987
0
396
6,031
0
41,173
W
Baron Samedi
 
Baron Samedi
6,563
865
587
4,327
8,904
4,198
0
2,135
6,625
22,761
0
L
Mercury
 
Mercury
3,329
1,990
0
702
6,278
2,383
0
2,000
4,278
0
49,415
L
Loki
 
Loki
2,384
616
0
1,206
6,114
2,011
0
907
5,207
0
33,184
L
Terra
 
Terra
2,642
135
1,247
1,835
8,473
5,516
0
4,688
3,785
12,817
0
W
Thanatos
4,530
919
0
8,209
8,241
2,963
0
1,187
6,984
0
48,219
L
5,165
1,754
0
1,250
7,202
2,322
0
2,623
4,579
0
39,794
W
Cu Chulainn
Kerimp
Cu Chulainn
3,850
537
0
846
5,436
3,291
82
108
5,304
0
48,720
L
3,133
148
0
577
5,034
1,837
0
2,916
2,118
34,207
0
W
Chronos
6,571
2,694
0
677
6,291
2,223
930
2,039
4,132
46,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
27,313
360
Minions Killed
336
0
Camps Cleared
0
1,138,559
Distance Traveled
1,126,714
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,087
553
68
6
0
191,953
3
W
Baron Samedi
5,943
540
18
2
0
211,734
2
L
Mercury
6,382
580
94
9
0
285,497
2
L
Loki
5,765
524
74
7
0
229,777
4
L
Terra
4,584
417
20
2
0
213,962
2
W
Thanatos
6,907
628
73
7
0
287,342
3
L
Ullr
5,191
472
74
7
0
185,847
2
W
Cu Chulainn
7,020
638
98
9
0
225,328
6
L
Thoth
5,391
490
74
7
0
211,631
2
W
Chronos
7,095
645
103
9
0
222,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role