Player Matchup

Ymir
Ymir
Silver I
Dizzhy3
Ymir
Silver I
Level 69
God Stats
8W - 3L
1,825 SR
Queue Stats
99W - 103L
1,275 MMR
Solo
Nemesis
Nemesis
Silver II
Itz-DoDaDash
Nemesis
Silver II
Level 119
God Stats
9W - 4L
1,664 SR
Queue Stats
10W - 8L
1,456 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
NandinGrichD
Nu Wa
Gold IV
Level 117
God Stats
14W - 10L
1,528 SR
Queue Stats
124W - 134L
1,375 MMR
Solo
Izanami
Izanami
Gold V
Zealithia
Izanami
Gold V
Level 127
God Stats
11W - 5L
1,711 SR
Queue Stats
121W - 145L
1,294 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
lazulixx
Tsukuyomi
Silver III
Level 123
God Stats
19W - 11L
1,599 SR
Queue Stats
42W - 45L
1,108 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,665 SR
1,302 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,444 SR
1,301 MMR
Sobek
Sobek
Gold V
DaNkdOuT420
Sobek
Gold V
Level 153
God Stats
1W - 2L
1,638 SR
Queue Stats
128W - 120L
1,271 MMR
Solo
Discordia
Discordia
Silver III
DaddyDewRag5023
Discordia
Silver III
Level 107
God Stats
0W - 1L
1,304 SR
Queue Stats
7W - 14L
1,252 MMR
Party 2
Bellona
Bellona
Silver IV
Dankboidark
Bellona
Silver IV
Level 105
God Stats
1W - 2L
1,524 SR
Queue Stats
3W - 7L
1,384 MMR
Party 2
Da Ji
Da Ji
Silver III
Dshockvoo
Da Ji
Silver III
Level 69
God Stats
0W - 1L
1,301 SR
Queue Stats
18W - 25L
1,261 MMR
Solo
Skadi
Skadi
Gold IV
focusedgecko
Skadi
Gold IV
Level 102
God Stats
13W - 11L
1,454 SR
Queue Stats
152W - 151L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dizzhy3
Ymir
14
0 / 0 / 4
8,622
479
4,387
13,871
11,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Itz-DoDaDash
Nemesis
15
1 / 1 / 1
8,943
497
3,554
14,447
7,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 3
9,684
538
14,608
5,196
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Zealithia
Izanami
15
2 / 2 / 1
9,290
516
6,516
11,004
4,747
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
lazulixx
Tsukuyomi
18
3 / 1 / 0
10,707
595
11,182
14,916
10,897
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
King ArthurRavanaArachneAtlas

VS

Bans
ApolloAresAthenaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,866
437
9,115
13,323
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
DaddyDewRag5023
Discordia
10
0 / 3 / 0
6,551
364
2,634
6,819
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Dankboidark
Bellona
15
1 / 2 / 0
9,078
504
8,109
17,213
18,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Dshockvoo
Da Ji
15
1 / 0 / 0
8,559
476
4,566
16,007
7,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 1
9,193
511
7,978
13,421
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
4
4
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
L
Discordia
DaddyDewRag5023
Discordia
0
3
0
0
L
Bellona
Dankboidark
Bellona
1
2
0
0.5
W
Ymir
Dizzhy3
Ymir
0
0
4
2
L
Da Ji
Dshockvoo
Da Ji
1
0
0
1
W
Nemesis
Itz-DoDaDash
Nemesis
1
1
1
1.5
W
2
0
3
3.5
W
Izanami
Zealithia
Izanami
2
2
1
1.25
L
2
2
1
1.25
W
Tsukuyomi
lazulixx
Tsukuyomi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,247
Damage
32,402
59,434
Taken
66,783
37,248
Mitigated
47,854
21,578
Healing
25,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,115
746
0
4,370
13,323
14,716
0
3,759
9,216
35,312
0
L
Discordia
DaddyDewRag5023
Discordia
2,634
139
0
96
6,819
2,588
0
4,098
2,399
30,657
0
L
Bellona
Dankboidark
Bellona
8,109
2,513
0
7,011
17,213
18,107
336
1,056
16,017
0
70,522
W
Ymir
Dizzhy3
Ymir
4,387
1,147
134
4,175
13,871
11,632
31
4,631
9,240
29,235
0
L
Da Ji
Dshockvoo
Da Ji
4,566
905
0
9,086
16,007
7,092
1,163
4,338
11,323
0
84,170
W
Nemesis
Itz-DoDaDash
Nemesis
3,554
1,293
0
4,695
14,447
7,790
0
1,264
13,183
0
77,211
W
14,608
2,612
238
1,492
5,196
2,182
1,462
2,172
3,024
78,954
0
W
Izanami
Zealithia
Izanami
6,516
5,045
0
4,547
11,004
4,747
2,877
3,324
7,680
0
88,103
L
7,978
3,602
0
4,787
13,421
5,351
59
4,364
8,833
0
89,806
W
Tsukuyomi
lazulixx
Tsukuyomi
11,182
3,210
0
6,297
14,916
10,897
144
358
14,558
0
91,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
41,247
602
Minions Killed
523
0
Camps Cleared
0
1,776,556
Distance Traveled
1,753,526
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,866
437
41
2
0
364,118
9
L
Discordia
6,551
364
48
3
0
333,187
6
L
Bellona
9,078
504
148
8
0
360,609
7
W
Ymir
8,622
479
46
3
0
350,834
2
L
Da Ji
8,559
476
131
7
0
362,339
0
W
Nemesis
8,943
497
111
6
0
411,545
1
W
Nu Wa
9,684
538
141
8
0
344,041
4
W
Izanami
9,290
516
158
9
0
302,055
3
L
Skadi
9,193
511
155
9
0
333,273
3
W
Tsukuyomi
10,707
595
146
8
0
368,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role