Player Matchup

Bacchus
Bacchus
CBBbackwards
Bacchus
Level 102
God Stats
1W - 3L
1,729 SR
Queue Stats
48W - 35L
1,747 Elo+
Party 2
Ullr
Ullr
RibbedForHer
Ullr
Level 122
God Stats
0W - 1L
1,794 SR
Queue Stats
14W - 5L
1,680 Elo+
Party 2
Thoth
Thoth
ShamashMeDaddy
Thoth
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 14L
1,732 Elo+
Party 2
Team Averages
Level 83
1,674 SR
1,719 Elo+

VS

Team Averages
Level 86
1,722 SR
1,796 Elo+
Lancelot
Lancelot
ChaceDaMoney
Lancelot
Level 97
God Stats
5W - 1L
1,671 SR
Queue Stats
195W - 170L
1,588 Elo+
Solo
Sun Wukong
Sun Wukong
ImhHighh
Sun Wukong
Level 15
God Stats
32W - 4L
1,798 SR
Queue Stats
82W - 11L
1,898 Elo+
Party 1
Ra
Ra
Zackgasm
Ra
Level 145
God Stats
2W - 1L
1,696 SR
Queue Stats
93W - 18L
1,902 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CBBbackwards
Bacchus
13
4 / 3 / 5
9,872
759
9,503
15,557
23,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
0 / 4 / 6
7,993
615
12,537
16,851
7,851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 7 / 4
10,540
811
18,454
14,408
6,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChaceDaMoney
Lancelot
16
5 / 1 / 6
10,292
792
10,373
16,254
18,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
ImhHighh
Sun Wukong
14
3 / 6 / 8
9,303
716
11,793
19,560
16,247
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 4 / 6
10,848
834
15,506
15,538
8,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
11
Kills
14
14
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CBBbackwards
Bacchus
4
3
5
2.17
W
Lancelot
ChaceDaMoney
Lancelot
5
1
6
8
W
Sun Wukong
ImhHighh
Sun Wukong
3
6
8
1.17
L
0
4
6
0.75
L
7
7
4
1.29
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,494
Damage
37,672
46,816
Taken
51,352
38,164
Mitigated
42,698
3,462
Healing
14,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CBBbackwards
Bacchus
9,503
1,835
0
898
15,557
23,778
19
5,136
10,421
17,937
0
W
Lancelot
ChaceDaMoney
Lancelot
10,373
1,499
0
1,030
16,254
18,337
423
7,423
8,445
0
24,075
W
Sun Wukong
ImhHighh
Sun Wukong
11,793
2,187
132
3,353
19,560
16,247
572
8,444
10,744
0
23,308
L
12,537
5,833
0
954
16,851
7,851
25
4,860
11,991
0
31,495
L
18,454
689
0
1,610
14,408
6,535
0
5,740
8,668
47,547
0
W
15,506
2,399
3,896
6,371
15,538
8,114
1,096
11,055
4,027
63,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,405
Gold Earned
30,443
121
Minions Killed
157
3
Camps Cleared
7
722,097
Distance Traveled
736,936
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,872
759
15
1
1
252,385
0
W
Lancelot
10,292
792
18
1
1
305,828
1
W
Sun Wukong
9,303
716
23
2
2
228,013
0
L
Ullr
7,993
615
42
3
2
243,068
1
L
Thoth
10,540
811
64
5
0
226,644
3
W
Ra
10,848
834
116
9
4
203,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role