Player Matchup

Amaterasu
Amaterasu
AztecLoco
Amaterasu
Level 27
God Stats
3W - 0L
1,316 SR
Queue Stats
295W - 88L
1,835 Elo+
Party 1
Ullr
Ullr
Fabspet
Ullr
Level 149
God Stats
5W - 7L
1,526 SR
Queue Stats
323W - 366L
1,425 Elo+
Solo
Sylvanus
Sylvanus
Jackaverted
Sylvanus
Level 160
God Stats
5W - 0L
1,771 SR
Queue Stats
1,656W - 1,336L
1,656 Elo+
Party 1
Anhur
Anhur
Meaty__Clackers
Anhur
Level 149
God Stats
2W - 2L
1,370 SR
Queue Stats
467W - 355L
1,688 Elo+
Party 1
Atlas
Atlas
gh0stp3wp3w
Atlas
Level 128
God Stats
51W - 28L
1,592 SR
Queue Stats
1,497W - 991L
1,700 Elo+
Party 1
Team Averages
Level 123
1,515 SR
1,661 Elo+

VS

Team Averages
Level 72
1,409 SR
1,381 Elo+
Zhong Kui
Zhong Kui
Blú89
Zhong Kui
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,415 Elo+
Solo
Terra
Terra
Fetustomp
Terra
Level 29
God Stats
0W - 2L
1,114 SR
Queue Stats
9W - 27L
1,201 Elo+
Party 2
Anhur
Anhur
FreakyPyro84
Anhur
Level 29
God Stats
0W - 2L
1,240 SR
Queue Stats
8W - 24L
1,133 Elo+
Party 2
Anubis
Anubis
Meepsqueaks
Anubis
Level 120
God Stats
4W - 2L
1,690 SR
Queue Stats
219W - 240L
1,439 Elo+
Party 2
Fenrir
Fenrir
μAtlasMainμ
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 16L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AztecLoco
Amaterasu
18
8 / 2 / 17
11,293
869
16,677
20,975
23,685
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
Fabspet
Ullr
15
3 / 4 / 17
9,377
721
11,262
14,937
8,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Jackaverted
Sylvanus
15
3 / 3 / 21
9,471
729
14,003
17,473
18,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
8 / 1 / 15
10,727
825
17,048
12,126
7,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 2 / 19
11,101
854
20,183
23,694
28,558
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Blú89
Zhong Kui
13
2 / 11 / 1
8,105
623
17,740
22,239
9,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Fetustomp
Terra
15
0 / 2 / 7
8,688
668
4,265
16,880
15,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

13
0 / 5 / 6
7,553
581
7,293
14,598
6,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
14
1 / 4 / 8
8,056
620
14,100
14,883
8,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 5 / 4
9,698
746
18,897
18,834
20,669
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
37
27
Kills
11
12
Deaths
27
89
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AztecLoco
Amaterasu
8
2
17
8.25
L
Zhong Kui
Blú89
Zhong Kui
2
11
1
0.23
W
Ullr
Fabspet
Ullr
3
4
17
2.88
L
Terra
Fetustomp
Terra
0
2
7
1.75
L
0
5
6
0.6
W
Sylvanus
Jackaverted
Sylvanus
3
3
21
4.5
W
8
1
15
15.5
L
Anubis
1
4
8
1.25
W
5
2
19
7.25
L
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,173
Damage
62,295
89,205
Taken
87,434
86,484
Mitigated
60,738
46,448
Healing
23,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AztecLoco
Amaterasu
16,677
7,395
4,598
5,856
20,975
23,685
406
8,598
11,862
0
27,073
L
Zhong Kui
Blú89
Zhong Kui
17,740
1,784
424
2,381
22,239
9,900
0
6,837
15,402
25,600
0
W
Ullr
Fabspet
Ullr
11,262
7,316
637
1,918
14,937
8,226
2,876
6,441
8,336
0
16,891
L
Terra
Fetustomp
Terra
4,265
708
4,650
4,053
16,880
15,866
0
6,197
10,683
7,805
0
L
7,293
4,418
374
1,212
14,598
6,183
0
5,503
9,095
0
13,690
W
Sylvanus
Jackaverted
Sylvanus
14,003
2,845
18,826
7,135
17,473
18,540
747
5,220
12,057
21,728
0
W
17,048
11,026
734
3,192
12,126
7,475
3,761
6,696
5,163
0
38,189
L
Anubis
14,100
522
1,658
3,283
14,883
8,120
0
7,316
7,567
29,144
0
W
20,183
7,383
631
2,921
23,694
28,558
493
7,744
15,682
33,808
0
L
18,897
7,850
629
4,936
18,834
20,669
0
8,333
10,501
0
23,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,969
Gold Earned
42,100
110
Minions Killed
101
0
Camps Cleared
0
1,130,098
Distance Traveled
1,003,677
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,293
869
21
2
0
260,019
3
L
Zhong Kui
8,105
623
29
2
0
186,399
0
W
Ullr
9,377
721
17
1
0
211,577
0
L
Terra
8,688
668
13
1
0
223,836
0
L
Anhur
7,553
581
15
1
0
179,430
0
W
Sylvanus
9,471
729
14
1
0
219,797
2
W
Anhur
10,727
825
48
4
0
202,827
1
L
Anubis
8,056
620
34
3
0
175,247
3
W
Atlas
11,101
854
10
1
0
235,878
0
L
Fenrir
9,698
746
10
1
0
238,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role