Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
CamDidToo
Tsukuyomi
Gold III
Level 124
God Stats
47W - 38L
1,627 SR
Queue Stats
343W - 432L
1,576 MMR
Solo
Sol
Sol
Gold III
armstrong68 3
Sol
Gold III
Level 142
God Stats
3W - 3L
1,684 SR
Queue Stats
15W - 12L
1,756 MMR
Party 1
Sobek
Sobek
Gold I
j8a8m8e8s
Sobek
Gold I
Level 129
God Stats
1W - 2L
1,550 SR
Queue Stats
15W - 11L
1,812 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,620 SR
1,715 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,607 SR
1,523 MMR
Izanami
Izanami
Silver III
FindingBnrs713
Izanami
Silver III
Level 125
God Stats
13W - 18L
1,473 SR
Queue Stats
54W - 95L
946 MMR
Solo
Geb
Geb
Platinum II
KingHopp3r
Geb
Platinum II
Level 131
God Stats
17W - 12L
1,687 SR
Queue Stats
131W - 106L
1,862 MMR
Party 2
Yu Huang
Yu Huang
Platinum IV
Truly Purge
Yu Huang
Platinum IV
Level 155
God Stats
8W - 7L
1,662 SR
Queue Stats
130W - 106L
1,762 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CamDidToo
Tsukuyomi
18
4 / 0 / 4
12,378
651
22,136
13,858
7,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
2 / 0 / 6
12,445
655
22,656
16,469
8,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
j8a8m8e8s
Sobek
17
2 / 0 / 6
13,123
691
8,167
26,547
41,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
CthulhuAtlasAchillesBastetAh Muzen Cab

VS

Bans
ShivaCu ChulainnHorusMulanVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
9,997
526
10,492
17,513
6,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 2 / 0
11,273
593
10,728
26,274
29,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yu Huang
Truly Purge
Yu Huang
17
0 / 2 / 0
11,179
588
21,601
13,445
6,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CamDidToo
Tsukuyomi
4
0
4
6
L
0
4
0
0
L
0
2
0
0
L
Yu Huang
Truly Purge
Yu Huang
0
2
0
0
W
2
0
6
5
W
Sobek
j8a8m8e8s
Sobek
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,959
Damage
42,821
56,874
Taken
57,232
56,621
Mitigated
43,262
25,256
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CamDidToo
Tsukuyomi
22,136
3,914
0
937
13,858
7,213
377
8,277
5,369
0
61,438
L
10,492
5,681
0
3,050
17,513
6,990
42
11,198
6,315
0
27,362
L
10,728
622
0
2,157
26,274
29,946
0
9,485
16,789
24,055
0
L
Yu Huang
Truly Purge
Yu Huang
21,601
2,057
0
500
13,445
6,326
0
8,718
4,727
74,520
0
W
22,656
5,830
0
12,419
16,469
8,220
2,976
10,473
5,666
73,470
6,465
W
Sobek
j8a8m8e8s
Sobek
8,167
340
491
11,409
26,547
41,188
60
12,865
12,970
26,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,946
Gold Earned
32,449
233
Minions Killed
217
11
Camps Cleared
6
1,108,865
Distance Traveled
990,595
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,378
651
68
4
1
372,795
3
L
Izanami
9,997
526
43
2
1
284,216
2
L
Geb
11,273
593
19
1
1
369,015
3
L
Yu Huang
11,179
588
155
8
4
337,364
6
W
Sol
12,445
655
143
8
9
336,429
1
W
Sobek
13,123
691
22
1
1
399,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role