Player Matchup

Nu Wa
Nu Wa
DianaEsthefania
Nu Wa
Level 38
God Stats
61W - 71L
1,227 SR
Queue Stats
195W - 247L
1,265 Elo+
Party 3
Jing Wei
Jing Wei
JEZTRIXPRO
Jing Wei
Level 155
God Stats
1W - 2L
1,488 SR
Queue Stats
112W - 126L
1,433 Elo+
Party 3
Thanatos
Thanatos
LightGTS
Thanatos
Level 152
God Stats
1W - 3L
1,275 SR
Queue Stats
66W - 59L
1,524 Elo+
Party 2
Lancelot
Lancelot
Plebsaurus
Lancelot
Level 25
God Stats
0W - 2L
1,333 SR
Queue Stats
3W - 6L
1,317 Elo+
Party 2
Cerberus
Cerberus
calebl864
Cerberus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,324 Elo+
Party 2
Team Averages
Level 78
1,364 SR
1,373 Elo+

VS

Team Averages
Level 99
1,521 SR
1,440 Elo+
Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BlodScrem
Ra
Level 67
God Stats
2W - 1L
1,525 SR
Queue Stats
87W - 88L
1,421 Elo+
Solo
Horus
Horus
MatthiasAW
Horus
Level 83
God Stats
6W - 5L
1,467 SR
Queue Stats
92W - 109L
1,438 Elo+
Party 4
Artio
Artio
SMOOTHxCR1M1N4L
Artio
Level 127
God Stats
7W - 4L
1,709 SR
Queue Stats
42W - 44L
1,438 Elo+
Party 4
Cupid
Cupid
wanyewest85
Cupid
Level 129
God Stats
2W - 2L
1,405 SR
Queue Stats
82W - 98L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
8,261
344
3,865
17,022
5,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
JEZTRIXPRO
Jing Wei
15
1 / 7 / 3
9,943
414
19,548
24,083
9,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
LightGTS
Thanatos
20
4 / 3 / 0
12,738
531
16,614
24,395
18,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Lancelot
Plebsaurus
Lancelot
15
1 / 7 / 3
9,535
397
6,057
18,689
8,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
calebl864
Cerberus
12
0 / 6 / 3
8,332
347
5,898
22,907
24,000
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
14 / 0 / 11
13,183
549
31,641
22,336
14,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 2 / 10
13,108
546
14,598
11,339
6,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
19
6 / 1 / 9
12,333
514
13,777
16,244
16,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 1 / 21
10,830
451
6,742
20,599
25,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
4 / 2 / 9
11,662
486
12,380
17,764
8,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
90
6
Kills
30
30
Deaths
6
10
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
14
0
11
19.5
W
6
2
10
5.5
L
0
7
1
0.07
L
Jing Wei
JEZTRIXPRO
Jing Wei
1
7
3
0.36
L
Thanatos
LightGTS
Thanatos
4
3
0
1.33
W
Horus
6
1
9
10.5
L
Lancelot
Plebsaurus
Lancelot
1
7
3
0.36
W
0
1
21
10.5
L
Cerberus
calebl864
Cerberus
0
6
3
0.25
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,982
Damage
79,138
107,096
Taken
88,282
65,349
Mitigated
72,224
38,967
Healing
34,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
31,641
11,755
0
6,267
22,336
14,921
2,156
2,496
19,840
0
122,545
W
14,598
2,081
4,846
4,332
11,339
6,259
1,828
1,788
9,551
123,004
0
L
3,865
504
0
1,572
17,022
5,230
185
4,838
12,138
48,196
0
L
Jing Wei
JEZTRIXPRO
Jing Wei
19,548
15,394
0
6,369
24,083
9,624
0
6,421
17,432
0
93,121
L
Thanatos
LightGTS
Thanatos
16,614
3,845
0
23,318
24,395
18,045
725
893
22,619
0
114,161
W
Horus
13,777
5,958
2,934
5,127
16,244
16,779
1,179
846
15,398
0
81,698
L
Lancelot
Plebsaurus
Lancelot
6,057
1,881
0
3,756
18,689
8,450
343
3,766
14,844
0
68,958
W
6,742
667
2,004
4,225
20,599
25,668
402
2,384
18,215
21,956
0
L
Cerberus
calebl864
Cerberus
5,898
286
0
3,952
22,907
24,000
0
5,422
17,438
33,485
0
W
12,380
7,318
119
4,885
17,764
8,597
1,694
2,471
15,293
0
99,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,809
Gold Earned
61,116
540
Minions Killed
625
0
Camps Cleared
0
2,125,069
Distance Traveled
2,351,345
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,183
549
141
6
0
551,933
1
W
Ra
13,108
546
196
8
0
471,260
0
L
Nu Wa
8,261
344
67
3
0
391,146
0
L
Jing Wei
9,943
414
134
6
0
414,653
1
L
Thanatos
12,738
531
178
7
0
460,018
5
W
Horus
12,333
514
133
6
0
451,002
1
L
Lancelot
9,535
397
106
4
0
453,189
0
W
Artio
10,830
451
32
1
0
465,905
11
L
Cerberus
8,332
347
55
2
0
406,063
0
W
Cupid
11,662
486
123
5
0
411,245
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role