Player Matchup

Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Gold IV
DROCcK 52
Chiron
Gold IV
Level 121
God Stats
3W - 3L
1,313 SR
Queue Stats
82W - 77L
1,497 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
SlappySqueezums
Sun Wukong
Gold III
Level 146
God Stats
5W - 3L
1,628 SR
Queue Stats
134W - 142L
1,498 MMR
Solo
Serqet
Serqet
Gold IV
TheViper0248
Serqet
Gold IV
Level 145
God Stats
2W - 7L
1,178 SR
Queue Stats
392W - 415L
1,304 MMR
Party 2
Nemesis
Nemesis
Gold III
lKingSlime
Nemesis
Gold III
Level 145
God Stats
13W - 14L
1,676 SR
Queue Stats
463W - 450L
1,475 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,459 SR
1,455 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,626 SR
1,482 MMR
Thanatos
Thanatos
Gold V
Luffy5395
Thanatos
Gold V
Level 42
God Stats
0W - 1L
1,740 SR
Queue Stats
64W - 62L
1,480 MMR
Solo
King Arthur
King Arthur
Gold I
Mafurrie
King Arthur
Gold I
Level 121
God Stats
0W - 1L
1,588 SR
Queue Stats
75W - 67L
1,559 MMR
Party 1
Cthulhu
Cthulhu
Gold V
XX_Maestro_E
Cthulhu
Gold V
Level 107
God Stats
0W - 1L
1,837 SR
Queue Stats
43W - 42L
1,401 MMR
Party 1
Danzaburou
Danzaburou
Silver II
jkamps_10
Danzaburou
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,470 MMR
Solo
Ra
Ra
Gold III
thekingofme1208
Ra
Gold III
Level 148
God Stats
25W - 36L
1,463 SR
Queue Stats
615W - 643L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
13 / 0 / 11
19,857
602
44,184
17,373
9,487
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
DROCcK 52
Chiron
20
6 / 3 / 15
17,954
544
25,747
27,384
13,594
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
SlappySqueezums
Sun Wukong
20
4 / 4 / 15
17,572
532
32,771
45,815
54,674
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
20
10 / 4 / 12
19,152
580
19,792
33,811
17,849
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
lKingSlime
Nemesis
20
2 / 4 / 15
14,871
451
14,766
35,048
38,199
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BakasuraArachneKaliAres

VS

Bans
AtlasBaron SamediRavanaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Luffy5395
Thanatos
20
5 / 8 / 5
15,543
471
16,815
34,123
18,597
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Mafurrie
King Arthur
19
3 / 8 / 5
13,768
417
24,365
47,382
63,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
XX_Maestro_E
Cthulhu
17
1 / 9 / 7
13,138
398
12,561
43,388
67,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
jkamps_10
Danzaburou
20
4 / 4 / 4
17,144
520
31,423
34,183
20,442
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
2 / 6 / 4
14,279
433
22,518
27,168
13,514
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
40
35
Kills
15
15
Deaths
35
68
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
13
0
11
18.5
W
Chiron
DROCcK 52
Chiron
6
3
15
4.5
L
Thanatos
Luffy5395
Thanatos
5
8
5
0.94
L
King Arthur
Mafurrie
King Arthur
3
8
5
0.69
W
Sun Wukong
SlappySqueezums
Sun Wukong
4
4
15
2.88
W
Serqet
10
4
12
4
L
Cthulhu
XX_Maestro_E
Cthulhu
1
9
7
0.5
L
Danzaburou
jkamps_10
Danzaburou
4
4
4
1.5
W
Nemesis
lKingSlime
Nemesis
2
4
15
2.38
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,260
Damage
107,682
159,431
Taken
186,244
133,803
Mitigated
183,324
62,250
Healing
62,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
44,184
1,240
0
1,397
17,373
9,487
2,899
6,988
9,985
198,703
0
W
Chiron
DROCcK 52
Chiron
25,747
16,216
3,349
15,226
27,384
13,594
5,083
6,494
20,766
0
197,219
L
Thanatos
Luffy5395
Thanatos
16,815
3,680
0
27,522
34,123
18,597
2,551
5,628
27,463
0
157,101
L
King Arthur
Mafurrie
King Arthur
24,365
4,382
0
3,230
47,382
63,254
170
13,379
33,446
159
100,068
W
Sun Wukong
SlappySqueezums
Sun Wukong
32,771
2,836
0
21,537
45,815
54,674
897
7,029
38,458
0
145,616
W
Serqet
19,792
4,559
0
11,304
33,811
17,849
938
8,240
25,121
0
185,367
L
Cthulhu
XX_Maestro_E
Cthulhu
12,561
992
2,699
3,656
43,388
67,517
435
10,293
31,690
67,465
0
L
Danzaburou
jkamps_10
Danzaburou
31,423
22,047
0
16,319
34,183
20,442
0
5,269
28,318
0
178,640
W
Nemesis
lKingSlime
Nemesis
14,766
6,529
1,838
7,599
35,048
38,199
731
7,874
26,874
0
84,442
L
22,518
1,277
2,510
6,798
27,168
13,514
267
8,268
18,034
124,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,406
Gold Earned
73,872
989
Minions Killed
838
0
Camps Cleared
0
3,357,152
Distance Traveled
2,937,059
35
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
19,857
602
293
9
0
661,237
16
W
Chiron
17,954
544
212
6
0
625,763
10
L
Thanatos
15,543
471
189
6
0
598,018
15
L
King Arthur
13,768
417
139
4
0
547,418
6
W
Sun Wukong
17,572
532
194
6
0
640,959
1
W
Serqet
19,152
580
198
6
0
744,811
4
L
Cthulhu
13,138
398
69
2
0
595,289
5
L
Danzaburou
17,144
520
235
7
0
586,750
4
W
Nemesis
14,871
451
92
3
0
684,382
4
L
Ra
14,279
433
206
6
0
609,584
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role