Player Matchup

Anhur
Anhur
AJMF1991
Anhur
Level 109
God Stats
180W - 229L
1,443 SR
Queue Stats
182W - 232L
1,402 Elo+
Party 1
Da Ji
Da Ji
DopePlayz
Da Ji
Level 145
God Stats
32W - 25L
1,543 SR
Queue Stats
417W - 421L
1,468 Elo+
Solo
Ne Zha
Ne Zha
Jack_Napier17
Ne Zha
Level 108
God Stats
2W - 3L
1,521 SR
Queue Stats
107W - 148L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
LoMartin22
Baron Samedi
Level 128
God Stats
12W - 13L
1,472 SR
Queue Stats
124W - 172L
1,410 Elo+
Party 1
Bacchus
Bacchus
Mon-Drag0n691
Bacchus
Level 119
God Stats
1W - 7L
1,349 SR
Queue Stats
111W - 156L
1,399 Elo+
Party 1
Team Averages
Level 122
1,466 SR
1,418 Elo+

VS

Team Averages
Level 102
1,498 SR
1,458 Elo+
Cliodhna
Cliodhna
Holorunt
Cliodhna
Level 142
God Stats
2W - 0L
1,504 SR
Queue Stats
40W - 41L
1,444 Elo+
Solo
Nox
Nox
MidoryaPOWER
Nox
Level 81
God Stats
3W - 4L
1,604 SR
Queue Stats
87W - 94L
1,457 Elo+
Party 2
Atlas
Atlas
MiguelXool
Atlas
Level 158
God Stats
7W - 9L
1,501 SR
Queue Stats
445W - 455L
1,480 Elo+
Party 2
Medusa
Medusa
Weather0308
Medusa
Level 60
God Stats
18W - 16L
1,608 SR
Queue Stats
143W - 130L
1,474 Elo+
Party 3
Shiva
Shiva
ZaFlyinDutchman
Shiva
Level 67
God Stats
2W - 1L
1,271 SR
Queue Stats
225W - 209L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AJMF1991
Anhur
16
3 / 5 / 2
10,248
512
6,364
12,319
4,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
DopePlayz
Da Ji
17
6 / 1 / 2
10,991
550
16,999
19,262
24,381
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
0 / 8 / 1
8,301
415
4,295
20,843
13,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
LoMartin22
Baron Samedi
15
2 / 6 / 2
9,433
472
10,550
17,575
11,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
12
0 / 7 / 1
8,091
405
4,947
22,146
26,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Holorunt
Cliodhna
15
5 / 3 / 4
9,585
479
13,979
19,558
8,727
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 3 / 10
9,706
485
6,434
11,085
5,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
15
7 / 1 / 11
10,816
541
11,019
15,352
19,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
18
10 / 2 / 4
11,201
560
15,955
10,423
4,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 3 / 5
9,897
495
12,789
21,783
16,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
11
Kills
27
27
Deaths
12
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Anhur
AJMF1991
Anhur
3
5
2
0.8
L
Da Ji
DopePlayz
Da Ji
6
1
2
7
W
Cliodhna
Holorunt
Cliodhna
5
3
4
2.33
L
0
8
1
0.06
L
Baron Samedi
LoMartin22
Baron Samedi
2
6
2
0.5
W
3
3
10
2.67
W
Atlas
7
1
11
12.5
L
Bacchus
0
7
1
0.07
W
Medusa
10
2
4
6
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,155
Damage
60,176
92,145
Taken
78,201
80,264
Mitigated
54,589
22,276
Healing
23,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AJMF1991
Anhur
6,364
3,037
0
3,355
12,319
4,678
1,654
2,290
10,029
0
82,522
L
Da Ji
DopePlayz
Da Ji
16,999
3,562
0
4,546
19,262
24,381
0
3,301
15,961
0
80,750
W
Cliodhna
Holorunt
Cliodhna
13,979
3,249
0
8,841
19,558
8,727
977
3,162
16,211
0
77,110
L
4,295
1,899
0
5,641
20,843
13,464
92
3,607
17,236
0
58,729
L
Baron Samedi
LoMartin22
Baron Samedi
10,550
356
452
3,924
17,575
11,212
1,000
4,648
12,927
68,440
0
W
6,434
593
0
2,350
11,085
5,662
968
4,500
6,104
65,821
0
W
Atlas
11,019
4,617
0
1,853
15,352
19,312
114
2,669
12,487
48,072
0
L
Bacchus
4,947
693
0
4,358
22,146
26,529
32
3,607
18,539
35,988
0
W
Medusa
15,955
8,306
0
2,550
10,423
4,303
4,011
2,983
7,414
0
87,476
W
12,789
3,852
263
7,235
21,783
16,585
165
1,206
20,488
0
77,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,064
Gold Earned
51,205
519
Minions Killed
518
0
Camps Cleared
0
1,683,278
Distance Traveled
1,922,438
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,248
512
137
7
0
310,076
4
L
Da Ji
10,991
550
145
7
0
338,232
1
W
Cliodhna
9,585
479
109
5
0
383,898
3
L
Ne Zha
8,301
415
85
4
0
370,104
1
L
Baron Samedi
9,433
472
108
5
0
325,252
6
W
Nox
9,706
485
86
4
0
412,061
6
W
Atlas
10,816
541
65
3
0
365,185
4
L
Bacchus
8,091
405
44
2
0
339,614
7
W
Medusa
11,201
560
126
6
0
400,862
2
W
Shiva
9,897
495
132
7
0
360,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role