Player Matchup

Morgan Le Fay
Morgan Le Fay
Bubleru
Morgan Le Fay
Level 107
God Stats
4W - 6L
1,495 SR
Queue Stats
207W - 228L
1,459 Elo+
Party 4
Nu Wa
Nu Wa
Getray
Nu Wa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 51L
1,400 Elo+
Party 4
Mulan
Mulan
MastaPlaya
Mulan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 70L
1,465 Elo+
Party 1
Loki
Loki
UjebaloVajca
Loki
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
venquen
Baron Samedi
Level 109
God Stats
0W - 2L
1,317 SR
Queue Stats
222W - 226L
1,470 Elo+
Party 4
Team Averages
Level 106
1,462 SR
1,464 Elo+

VS

Team Averages
Level 98
1,491 SR
1,405 Elo+
Ymir
Ymir
BiG_FOX_69
Ymir
Level 91
God Stats
7W - 3L
1,468 SR
Queue Stats
264W - 275L
1,392 Elo+
Party 2
Raijin
Raijin
Come-Weed
Raijin
Level 108
God Stats
10W - 14L
1,270 SR
Queue Stats
424W - 434L
1,433 Elo+
Party 3
Olorun
Olorun
RaQy7000
Olorun
Level 132
God Stats
2W - 1L
1,684 SR
Queue Stats
267W - 303L
1,378 Elo+
Party 2
Eset
Eset
Yumetii_moh
Eset
Level 72
God Stats
3W - 1L
1,495 SR
Queue Stats
146W - 148L
1,423 Elo+
Party 3
Chaac
Chaac
lSkoDI
Chaac
Level 89
God Stats
2W - 1L
1,539 SR
Queue Stats
99W - 103L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bubleru
Morgan Le Fay
18
3 / 6 / 11
9,967
712
18,883
14,155
6,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Getray
Nu Wa
16
4 / 5 / 5
8,974
641
14,102
9,484
4,196
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
17
7 / 5 / 5
10,047
718
8,307
17,018
18,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
2 / 4 / 7
9,140
653
9,290
9,449
4,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
venquen
Baron Samedi
16
2 / 5 / 7
8,995
643
13,757
14,929
8,192
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 15
10,566
755
6,892
29,116
28,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Come-Weed
Raijin
16
3 / 5 / 11
10,229
731
11,383
14,383
6,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
RaQy7000
Olorun
19
10 / 2 / 9
11,735
838
14,293
13,235
6,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
3 / 3 / 11
10,272
734
7,922
10,403
5,955
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
lSkoDI
Chaac
19
8 / 3 / 10
12,055
861
17,588
18,551
16,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
81
18
Kills
25
25
Deaths
18
35
Assists
56
Player
Kills
Deaths
Assists
KDA
W
1
5
15
1.7
L
Morgan Le Fay
Bubleru
Morgan Le Fay
3
6
11
1.42
W
Raijin
Come-Weed
Raijin
3
5
11
1.7
L
Nu Wa
Getray
Nu Wa
4
5
5
1.3
L
Mulan
7
5
5
1.9
W
Olorun
RaQy7000
Olorun
10
2
9
7.25
L
2
4
7
1.38
W
3
3
11
2.83
W
Chaac
lSkoDI
Chaac
8
3
10
4.33
L
Baron Samedi
venquen
Baron Samedi
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,339
Damage
58,078
65,035
Taken
85,688
41,895
Mitigated
64,491
19,423
Healing
37,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,892
380
1,451
10,027
29,116
28,708
60
14,349
14,577
14,289
0
L
Morgan Le Fay
Bubleru
Morgan Le Fay
18,883
991
186
2,105
14,155
6,769
0
9,339
4,816
31,541
0
W
Raijin
Come-Weed
Raijin
11,383
385
1,104
2,709
14,383
6,199
599
9,473
4,788
35,704
0
L
Nu Wa
Getray
Nu Wa
14,102
5,101
1,187
743
9,484
4,196
0
6,492
2,992
27,280
0
L
Mulan
8,307
1,363
1,361
5,201
17,018
18,341
0
12,001
5,017
0
10,375
W
Olorun
RaQy7000
Olorun
14,293
8,588
3,820
4,507
13,235
6,868
3,483
8,466
4,732
34,555
0
L
9,290
2,473
783
1,420
9,449
4,397
0
4,653
4,796
0
22,064
W
7,922
423
1,316
1,388
10,403
5,955
484
6,593
3,688
23,815
0
W
Chaac
lSkoDI
Chaac
17,588
1,774
2,517
8,404
18,551
16,761
436
7,861
10,591
0
28,549
L
Baron Samedi
venquen
Baron Samedi
13,757
660
1,803
4,634
14,929
8,192
0
8,005
6,924
24,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,123
Gold Earned
54,857
111
Minions Killed
170
0
Camps Cleared
0
1,320,607
Distance Traveled
1,337,037
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,566
755
10
1
0
251,931
0
L
Morgan Le Fay
9,967
712
30
2
0
280,409
1
W
Raijin
10,229
731
35
3
0
254,779
0
L
Nu Wa
8,974
641
21
2
0
252,660
0
L
Mulan
10,047
718
8
1
0
268,616
2
W
Olorun
11,735
838
42
3
0
244,997
0
L
Loki
9,140
653
24
2
0
268,870
0
W
Eset
10,272
734
54
4
0
294,894
3
W
Chaac
12,055
861
29
2
0
290,436
2
L
Baron Samedi
8,995
643
28
2
0
250,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role