Player Matchup

Nike
Nike
Bizarre_Nuke
Nike
Level 148
God Stats
0W - 1L
1,364 SR
Queue Stats
300W - 261L
1,606 Elo+
Party 1
Bacchus
Bacchus
Kathmandu
Bacchus
Level 126
God Stats
3W - 2L
1,630 SR
Queue Stats
168W - 173L
1,545 Elo+
Party 1
Heimdallr
Heimdallr
SaucyNugs1
Heimdallr
Level 89
God Stats
56W - 44L
1,643 SR
Queue Stats
371W - 328L
1,519 Elo+
Solo
Thanatos
Thanatos
Stokul
Thanatos
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 275L
1,562 Elo+
Party 3
Merlin
Merlin
ZombieJesus47
Merlin
Level 109
God Stats
22W - 35L
1,536 SR
Queue Stats
211W - 206L
1,584 Elo+
Party 3
Team Averages
Level 121
1,535 SR
1,563 Elo+

VS

Team Averages
Level 136
1,605 SR
1,544 Elo+
He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
JinnyDjinn
Ravana
Level 127
God Stats
10W - 2L
1,921 SR
Queue Stats
206W - 189L
1,574 Elo+
Party 2
Freya
Freya
NotSupport69
Freya
Level 146
God Stats
1W - 0L
1,799 SR
Queue Stats
50W - 47L
1,560 Elo+
Solo
Fafnir
Fafnir
PureGreatnezz
Fafnir
Level 124
God Stats
4W - 1L
1,273 SR
Queue Stats
98W - 91L
1,548 Elo+
Party 2
Baron Samedi
Baron Samedi
Wiggles1142
Baron Samedi
Level 125
God Stats
5W - 1L
1,532 SR
Queue Stats
122W - 113L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,054
474
3,731
16,117
12,469
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
Kathmandu
Bacchus
10
1 / 3 / 1
6,954
409
4,848
14,852
16,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
SaucyNugs1
Heimdallr
14
2 / 2 / 1
8,439
496
7,771
10,534
5,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
Stokul
Thanatos
11
2 / 7 / 1
7,139
420
6,012
18,674
7,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 1
7,717
454
5,452
10,001
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
5 / 0 / 1
9,345
550
7,533
11,427
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
JinnyDjinn
Ravana
16
5 / 0 / 4
9,987
587
15,407
5,093
5,441
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 4 / 1
7,213
424
4,654
11,938
4,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
2 / 1 / 8
8,623
507
5,257
12,470
16,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Wiggles1142
Baron Samedi
15
6 / 1 / 3
9,142
538
15,785
9,795
5,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
18
19
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
0
1
5.5
L
1
4
0
0.25
W
Ravana
JinnyDjinn
Ravana
5
0
4
7
L
Bacchus
Kathmandu
Bacchus
1
3
1
0.5
W
0
4
1
0.13
W
2
1
8
6
L
Heimdallr
SaucyNugs1
Heimdallr
2
2
1
1.25
L
Thanatos
Stokul
Thanatos
2
7
1
0.36
W
Baron Samedi
Wiggles1142
Baron Samedi
6
1
3
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,814
Damage
48,636
70,178
Taken
50,723
45,969
Mitigated
35,232
22,906
Healing
22,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,533
204
91
7,575
11,427
3,928
0
1,403
9,940
88,047
0
L
3,731
896
0
1,860
16,117
12,469
0
4,313
11,804
0
50,901
W
Ravana
JinnyDjinn
Ravana
15,407
5,116
0
2,348
5,093
5,441
63
349
4,722
0
76,415
L
Bacchus
Kathmandu
Bacchus
4,848
652
0
3,596
14,852
16,372
0
7,694
7,158
26,602
0
W
4,654
1,717
0
4,432
11,938
4,350
616
1,684
10,254
50,709
0
W
5,257
1,668
0
2,758
12,470
16,098
0
2,317
10,023
22,706
0
L
Heimdallr
SaucyNugs1
Heimdallr
7,771
3,812
0
3,190
10,534
5,063
782
4,582
5,952
0
71,333
L
Thanatos
Stokul
Thanatos
6,012
1,514
0
12,426
18,674
7,674
0
8,483
10,191
0
45,322
W
Baron Samedi
Wiggles1142
Baron Samedi
15,785
827
898
4,627
9,795
5,415
0
3,887
5,484
75,452
0
L
5,452
243
0
1,834
10,001
4,391
0
8,157
1,844
59,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,303
Gold Earned
44,310
456
Minions Killed
514
0
Camps Cleared
0
1,519,514
Distance Traveled
1,694,903
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,345
550
146
9
0
340,872
7
L
Nike
8,054
474
101
6
0
275,231
6
W
Ravana
9,987
587
133
8
0
352,193
3
L
Bacchus
6,954
409
28
2
0
318,080
14
W
Freya
7,213
424
82
5
0
347,439
2
W
Fafnir
8,623
507
29
2
0
323,572
7
L
Heimdallr
8,439
496
131
8
0
296,544
1
L
Thanatos
7,139
420
77
5
0
321,236
4
W
Baron Samedi
9,142
538
124
7
0
330,827
3
L
Merlin
7,717
454
119
7
0
308,423
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role